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path: root/src/intel/genxml/gen6.xml
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* genxml: sort xml files using new scriptLionel Landwerlin2019-04-091-1456/+1450
* intel/genxml: Media instructions and structures for gen6Toni Lönnberg2019-03-281-1/+1003
* genxml: Consistently use a numeric "MOCS" fieldKenneth Graunke2018-12-141-20/+8
* intel/genxml: Add engine definition to render engine instructions (gen6)Toni Lönnberg2018-11-131-54/+54
* intel/batch_decoder: decoding of 3DSTATE_CONSTANT_BODY.Sergii Romantsov2018-07-161-24/+14
* intel/genxml: Add bitmasks for CS_DEBUG_MODE2/INSTPM.Rafael Antognolli2018-06-181-0/+5
* intel/genxml: Fix a few invalid field widthsChris Wilson2018-05-071-3/+3
* intel: genxml: decode variable length MI_LRILionel Landwerlin2018-04-031-0/+4
* intel: genxml: add INSTPM/CS_DEBUG_MODE2 registersLionel Landwerlin2018-03-201-0/+7
* intel: Drop SURFACE_FORMAT enum from genxml.Kenneth Graunke2018-03-051-226/+2
* intel/genxml: Delete empty groupsJason Ekstrand2017-11-131-2/+0
* intel: Make Cube Face Enable fields consistent across generations.Kenneth Graunke2017-10-031-1/+6
* intel: genxml: make a couple of enums show up in aubinatorLionel Landwerlin2017-07-021-3/+3
* intel/genxml: Use the same naming convention for Floating Point Mode.Rafael Antognolli2017-06-211-2/+2
* genxml: Remove brackets from kernel start pointer namesMatt Turner2017-05-151-3/+3
* genxml: Add alias for MOCS.Rafael Antognolli2017-05-111-0/+1
* genxml: Update 3DSTATE_LINE_STIPPLE xml on gen6.Rafael Antognolli2017-05-031-1/+1
* genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.Rafael Antognolli2017-05-031-2/+2
* genxml: Normalize xml for 3DSTATE_MULTISAMPLE.Rafael Antognolli2017-05-031-2/+2
* genxml: Rename "Function Enable" to "Enable".Rafael Antognolli2017-05-031-1/+1
* genxml: Clip guardbands are float, not int.Rafael Antognolli2017-05-031-4/+4
* genxml: 3DSTATE_VS rename Function Enable to Enable.Rafael Antognolli2017-05-031-1/+1
* genxml: Make "Reorder Mode" fields consistent.Kenneth Graunke2017-05-031-1/+4
* genxml: Update xml for 3DSTATE_SF.Rafael Antognolli2017-05-031-5/+10
* genxml: Rename clip enable property.Rafael Antognolli2017-05-031-1/+1
* genxml: Make BLEND_STATE command support variable length array.Rafael Antognolli2017-04-241-2/+2
* intel: genxml: add RING_BUFFER_CTL registersLionel Landwerlin2017-04-041-0/+40
* intel: genxml: add FAULT_REG registerLionel Landwerlin2017-04-041-0/+48
* intel: genxml: add GFX_ARB_ERROR_RPT registerLionel Landwerlin2017-04-041-0/+12
* intel: genxml: add INSTDONE registersLionel Landwerlin2017-04-041-0/+110
* genxml: Whitespace fixesJason Ekstrand2017-03-241-8/+8
* genxml: Replace "[N]" with "N"Jason Ekstrand2017-03-241-3/+3
* genxml/gen6: Remove a couple of bogus valuesJason Ekstrand2017-03-241-6/+2
* genxml: Make MI_STORE_DATA_IMM have a single 64-bit data fieldJason Ekstrand2017-03-171-2/+1
* genxml: s/Clipper Statistics Enable/Statistics Enable/Jason Ekstrand2017-03-171-1/+1
* genxml: Add XML version tagsJason Ekstrand2017-03-161-0/+1
* genxml: Make MI_STORE_DATA_IMM more consistentJason Ekstrand2017-02-211-1/+1
* intel/genxml: Use enum 3D_Logic_Op_Function where applicableKristian H. Kristensen2016-11-291-18/+20
* intel/genxml: Use blend function and factor enums where applicableKristian H. Kristensen2016-11-291-38/+36
* intel/genxml: Use enum 3D_Vertex_Component_Control where applicableKristian H. Kristensen2016-11-291-4/+4
* intel/genxml: Use enum 3D_Stencil_Operation where applicableKristian H. Kristensen2016-11-291-24/+17
* intel/genxml: Use enum SURFACE_FORMAT where applicableKristian H. Kristensen2016-11-291-2/+2
* intel/genxml: Use enum 3D_Prim_Topo_Type where applicableKristian H. Kristensen2016-11-291-1/+1
* intel/genxml: Remove duplicate COMPAREFUNCTION valuesKristian H. Kristensen2016-11-291-40/+4
* intel/genxml: Move enums above structsKristian H. Kristensen2016-11-291-279/+279
* genxml: Add values for Barycentric Interpolation ModeKristian H. Kristensen2016-11-291-1/+8
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-3/+13
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-3/+3
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-161-3/+3