| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
Current discard handling requires dedicating the second flag register to
discard. However, control-flow in SIMD32 requires both flag registers
so it's incompatible with the current discard handling. Just don't
support SIMD32+discard for now.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The hardware's control flow logic is 16-wide so we're out of luck
here. We could, in theory, support SIMD32 if we know the control-flow
is uniform but we don't have that information at this point.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Commit 0d905597f fixed an issue with the placement of the zip and unzip
instructions. However, as a side-effect, it reversed the order in which
we were emitting the split instructions so that they went from high
group to low instead of low to high. This is fine for most things like
texture instructions and the like but certain render target writes
really want to be emitted low to high. This commit just switches the
order back around to be low to high.
Reviewed-by: Matt Turner <[email protected]>
Fixes: 0d905597f "intel/fs: Be more explicit about our placement of [un]zip"
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
The pixel shader dispatch table is kind-of a confusing mess. This adds
some helpers for dealing with it and for easily extracting the correct
data from wm_prog_data.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Doing instruction header setup in the generator is awful for a number
of reasons. For one, we can't schedule the header setup at all. For
another, it means lots of implied writes which the instruction scheduler
and other passes can't properly read about. The second isn't a huge
problem for FB writes since they always happen at the end. We made a
similar change to sampler handling in ff4726077d86.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
Now that we have the implied header in src[0] for tracking purposes, we
may as well use it in the generator. This makes things a tiny bit more
general.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
The FB write opcode on gen4-5 does implied copies from g0 and g1 to the
message payload. With this commit, we start tracking that as part of
the IR by having the FB write read from g0-1.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
It doesn't matter since we don't ever run replicated write shaders
through the optimizer but it's good to be complete.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We can not use the VUE Dereference flags combination for EOT
message under ILK and SNB because the threads are not initialized
there with initial VUE handle unlike Pre-IL.
So to avoid GPU hangs on SNB and ILK we need
to avoid usage of the VUE Dereference flags combination.
(Was tested only on SNB but according to the specification
SNB Volume 2 Part 1: 1.6.5.3, 1.6.5.6
the ILK must behave itself in the similar way)
v2: Approach to fix this issue was changed.
Instead of different EOT flags in the program end
we will create VUE every time even if GS produces no output.
v3: Clean up the patch.
Signed-off-by: Andrii Simiklit <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105399
CC: <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Tested-by: Mark Janes <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This completely reworks the pass to support deref instructions and
delete support for old deref chains
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Now that it's rewritten for deref instructions, we can turn it back on.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Everything else should already be handled.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since we had to rewrite the deref walking loop anyway, I took the
opportunity to make it a bit clearer and more efficient. In particular,
in the AoA case, we will now emit one minmax instead of one per array
level.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This pass doesn't handle deref instructions yet. Making it handle both
legacy derefs and deref instructions would be painful. Since it's not
important for correctness, just disable it for now.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
| |
As the previous use of shuffle_32bit_load_result_to_64bit_data
had a source/destination overlap for 64-bit. Now a temporary destination
is used for 64-bit cases to use shuffle_from_32bit_read that doesn't
handle src/dst overlaps.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the shuffle function had a source/destination overlap that
needs to be avoided to use shuffle_from_32bit_read. As we can use for
the shuffle destination the destination of removed MOVs.
This change also avoids the internal MOVs done by the previous shuffle
to deal with possible overlaps.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
shuffle_from_32bit_read manages 32-bit reads to 32-bit destination
in the same way that the previous loop so now we just call the new
function for all bitsizes, simplifying also the 64-bit load_input.
v2: Add comment about future 16-bit support (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This implementation avoids two unneeded MOVs for each 64-bit
component. One was done in the old shuffle, to avoid cases of
src/dst overlap but this is not the case. And the removed MOV
was already being being done in the shuffle.
Copy propagation wasn't able to remove them because shuffle
destination values are defined with partial writes because they
have stride == 2.
v2: Reword commit log summary (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
do_untyped_vector_read is used at load_ssbo and load_shared.
The previous MOVs are removed because shuffle_from_32bit_read
can handle storing the shuffle results in the expected destination
just using the proper offset.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
Using shuffle_from_32bit_read instead of 16-bit shuffle functions
avoids the need of retype. At the same time new function are
ready for 8-bit type SSBO reads.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
shuffle_from_32bit_read can manage the shuffle/unshuffle needed
for different 8/16/32/64 bit-sizes at VARYING PULL CONSTANT LOAD.
To get the specific component the first_component parameter is used.
In the case of the previous 16-bit shuffle, the shuffle operation was
generating not needed MOVs where its results where never used. This
behaviour passed unnoticed on SIMD16 because dead_code_eliminate
pass removed the generated instructions but for SIMD8 they cound't be
removed because of being partial writes.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
These new shuffle functions deal with the shuffle/unshuffle operations
needed for read/write operations using 32-bit components when the
read/written components have a different bit-size (8, 16, 64-bits).
Shuffle from 32-bit to 32-bit becomes a simple MOV.
shuffle_src_to_dst takes care of doing a shuffle when source type is
smaller than destination type and an unshuffle when source type is
bigger than destination. So this new read/write functions just need
to call shuffle_src_to_dst assuming that writes use a 32-bit
destination and reads use a 32-bit source.
As shuffle_for_32bit_write/from_32bit_read components take components
in unit of source/destination types and shuffle_src_to_dst takes units
of the smallest type component, we adjust components and first_component
parameters.
To enable this new functions it is needed than there is no
source/destination overlap in the case of shuffle_from_32bit_read.
That never happens on shuffle_for_32bit_write as it allocates a new
destination register as it was at shuffle_64bit_data_for_32bit_write.
v2: Reword commit log and add comments to explain why first_component
and components parameters are adjusted. (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This new function takes care of shuffle/unshuffle components of a
particular bit-size in components with a different bit-size.
If source type size is smaller than destination type size the operation
needed is a component shuffle. The opposite case would be an unshuffle.
Component units are measured in terms of the smaller type between
source and destination. As we are un/shuffling the smaller components
from/into a bigger one.
The operation allows to skip first_component number of components from
the source.
Shuffle MOVs are retyped using integer types avoiding problems with
denorms and float types if source and destination bitsize is different.
This allows to simplify uses of shuffle functions that are dealing with
these retypes individually.
Now there is a new restriction so source and destination can not overlap
anymore when calling this shuffle function. Following patches that migrate
to use this new function will take care individually of avoiding source
and destination overlaps.
v2: (Jason Ekstrand)
- Rewrite overlap asserts.
- Manage type_sz(src.type) == type_sz(dst.type) case using MOVs
from source to dest. This works for 64-bit to 64-bits
operation that on Gen7 as it doesn't support Q registers.
- Explain that components units are based in the smallest type.
v3: - Fix unshuffle overlap assert (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Skylake
total instructions in shared programs: 14399081 -> 14399010 (<.01%)
instructions in affected programs: 26961 -> 26890 (-0.26%)
helped: 57
HURT: 0
helped stats (abs) min: 1 max: 6 x̄: 1.25 x̃: 1
helped stats (rel) min: 0.16% max: 0.80% x̄: 0.30% x̃: 0.18%
95% mean confidence interval for instructions value: -1.50 -0.99
95% mean confidence interval for instructions %-change: -0.35% -0.25%
Instructions are helped.
total cycles in shared programs: 532978307 -> 532976050 (<.01%)
cycles in affected programs: 468629 -> 466372 (-0.48%)
helped: 33
HURT: 20
helped stats (abs) min: 3 max: 360 x̄: 116.52 x̃: 98
helped stats (rel) min: 0.06% max: 3.63% x̄: 1.66% x̃: 1.27%
HURT stats (abs) min: 2 max: 172 x̄: 79.40 x̃: 43
HURT stats (rel) min: 0.04% max: 3.02% x̄: 1.48% x̃: 0.44%
95% mean confidence interval for cycles value: -81.29 -3.88
95% mean confidence interval for cycles %-change: -1.07% 0.12%
Inconclusive result (%-change mean confidence interval includes 0).
All Gen6+ platforms, except Ivy Bridge, had similar results. (Haswell shown)
total instructions in shared programs: 12973897 -> 12973838 (<.01%)
instructions in affected programs: 25970 -> 25911 (-0.23%)
helped: 55
HURT: 0
helped stats (abs) min: 1 max: 2 x̄: 1.07 x̃: 1
helped stats (rel) min: 0.16% max: 0.62% x̄: 0.28% x̃: 0.18%
95% mean confidence interval for instructions value: -1.14 -1.00
95% mean confidence interval for instructions %-change: -0.32% -0.24%
Instructions are helped.
total cycles in shared programs: 410355841 -> 410352067 (<.01%)
cycles in affected programs: 578454 -> 574680 (-0.65%)
helped: 47
HURT: 5
helped stats (abs) min: 3 max: 360 x̄: 85.74 x̃: 18
helped stats (rel) min: 0.05% max: 3.68% x̄: 1.18% x̃: 0.38%
HURT stats (abs) min: 2 max: 242 x̄: 51.20 x̃: 4
HURT stats (rel) min: <.01% max: 0.45% x̄: 0.15% x̃: 0.11%
95% mean confidence interval for cycles value: -104.89 -40.27
95% mean confidence interval for cycles %-change: -1.45% -0.66%
Cycles are helped.
Ivy Bridge
total instructions in shared programs: 11679351 -> 11679301 (<.01%)
instructions in affected programs: 28208 -> 28158 (-0.18%)
helped: 50
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.12% max: 0.54% x̄: 0.23% x̃: 0.16%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -0.27% -0.19%
Instructions are helped.
total cycles in shared programs: 257445362 -> 257444662 (<.01%)
cycles in affected programs: 419338 -> 418638 (-0.17%)
helped: 40
HURT: 3
helped stats (abs) min: 1 max: 170 x̄: 65.05 x̃: 24
helped stats (rel) min: 0.02% max: 3.51% x̄: 1.26% x̃: 0.41%
HURT stats (abs) min: 2 max: 1588 x̄: 634.00 x̃: 312
HURT stats (rel) min: 0.05% max: 2.97% x̄: 1.21% x̃: 0.62%
95% mean confidence interval for cycles value: -97.96 65.41
95% mean confidence interval for cycles %-change: -1.56% -0.62%
Inconclusive result (value mean confidence interval includes 0).
No changes on Iron Lake or GM45.
v2: Move 'if (cond != BRW_CONDITIONAL_Z && cond != BRW_CONDITIONAL_NZ)'
check outside the loop. Suggested by Iago.
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
All of the affected shaders are geometry shaders... the same ones from
the similar fs changes.
The "No changes on any other platforms" comment below is not quite
right. Without the previous change to register coalescing, this
optimization caused quite a few regressions in tests that either used
gl_ClipVertex or used different interpolation modes. I observed that
with both patches applied,
glsl-1.10/execution/interpolation/interpolation-none-gl_BackSecondaryColor-smooth-vertex.shader_test
was one instruction shorter. I suspect other shaders would be similarly
affected. Since this is all based on NOS, shader-db does not reflect
it.
Haswell
total instructions in shared programs: 12954955 -> 12954918 (<.01%)
instructions in affected programs: 3603 -> 3566 (-1.03%)
helped: 37
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.21% max: 2.50% x̄: 1.99% x̃: 2.50%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.30% -1.69%
Instructions are helped.
total cycles in shared programs: 410012108 -> 410012098 (<.01%)
cycles in affected programs: 3540 -> 3530 (-0.28%)
helped: 5
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.28% max: 0.28% x̄: 0.28% x̃: 0.28%
95% mean confidence interval for cycles value: -2.00 -2.00
95% mean confidence interval for cycles %-change: -0.28% -0.28%
Cycles are helped.
Ivy Bridge
total instructions in shared programs: 11679387 -> 11679351 (<.01%)
instructions in affected programs: 3292 -> 3256 (-1.09%)
helped: 36
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.21% max: 2.50% x̄: 2.04% x̃: 2.50%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.34% -1.74%
Instructions are helped.
No changes on any other platforms.
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
This prevents regressions in a bunch of clipping and interpolation tests
caused by the next patch (i965/vec4: Optimize OR with 0 into a MOV).
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
fs_visitor::set_gs_stream_control_data_bits generates some code like
"control_data_bits | stream_id << ((2 * (vertex_count - 1)) % 32)" as
part of EmitVertex. The first time this (dynamically) occurs in the
shader, control_data_bits is zero. Many times we can determine this
statically and various optimizations will collaborate to make one of the
OR operands literal zero.
Converting the OR to a MOV usually allows it to be copy-propagated away.
However, this does not happen in at least some shaders (in the assembly
output of shaders/closed/UnrealEngine4/EffectsCaveDemo/301.shader_test,
search for shl).
All of the affected shaders are geometry shaders.
Broadwell and Skylake had similar results. (Skylake shown)
total instructions in shared programs: 14375452 -> 14375413 (<.01%)
instructions in affected programs: 6422 -> 6383 (-0.61%)
helped: 39
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.14% max: 2.56% x̄: 1.91% x̃: 2.56%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -2.26% -1.57%
Instructions are helped.
total cycles in shared programs: 531981179 -> 531980555 (<.01%)
cycles in affected programs: 27493 -> 26869 (-2.27%)
helped: 39
HURT: 0
helped stats (abs) min: 16 max: 16 x̄: 16.00 x̃: 16
helped stats (rel) min: 0.60% max: 7.92% x̄: 5.94% x̃: 7.92%
95% mean confidence interval for cycles value: -16.00 -16.00
95% mean confidence interval for cycles %-change: -6.98% -4.90%
Cycles are helped.
No changes on earlier platforms.
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
v2: Rewrite the accounting, my calculations were wrong.
v3: Write a comment about partial values (requested by Jason).
Reviewed-by: Rafael Antognolli <[email protected]> [v1]
Reviewed-by: Jason Ekstrand <[email protected]> [v3]
|
|
|
|
|
|
| |
This reverts commit b8fa847c2ed9c7c743f31e57560a09fae3992f46.
This broke about 30k Vulkan CTS tests.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The UBO push analysis pass incorrectly assumed that all values would fit
within a 32B chunk, and only recorded a bit for the 32B chunk containing
the starting offset.
For example, if a UBO contained the following, tightly packed:
vec4 a; // [0, 16)
float b; // [16, 20)
vec4 c; // [20, 36)
then, c would start at offset 20 / 32 = 0 and end at 36 / 32 = 1,
which means that we ought to record two 32B chunks in the bitfield.
Similarly, dvec4s would suffer from the same problem.
Reviewed-by: Rafael Antognolli <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The memcpy had the wrong size and this was causing crashes on 32-bit
builds of the driver.
Fixes: 6a9525bf6729a8 "intel/eu: Switch to a logical state stack"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106830
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
Instead of the state stack that's based on copying a dummy instruction
around, we start using a logical stack of brw_insn_states. This uses a
bit less memory and is way less conceptually bogus.
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Prior to gen8, the flag [sub]register number is in a different spot on
3src instructions than on other instructions. Starting with Broadwell,
they made it consistent. This commit fixes bugs that occur when a
conditional modifier gets propagated into a 3src instruction such as a
MAD.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
Instead of doing a memcpy, this moves us to start with a blank
instruction (memset to zero) and copy the fields over one at a time.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
This is much cleaner than everything that wants a default value poking
at the bits of p->current directly.
Cc: [email protected]
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Adds suppport for ARB_fragment_shader_interlock. We achieve
the interlock and fragment ordering by issuing a memory fence
via sendc.
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When using multiple RT write messages to the same RT such as for
dual-source blending or all RT writes in SIMD32, we have to set the
"Last Render Target Select" bit on all write messages that target the
last RT but only set EOT on the last RT write in the shader.
Special-casing for dual-source blend works today because that is the
only case which requires multiple RT write messages per RT. When we
start doing SIMD32, this will become much more common so we add a
dedicated bit for it.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|