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* i965/i915: Add UYVY as the supported formatJohnson Lin2017-06-302-0/+2
| | | | | | Trigger the correct sampler options for it. Similar with YUYV Reviewed-by: Kristian H. Kristensen <[email protected]>
* intel: compiler/i965: fix is_broxton checksLionel Landwerlin2017-06-203-4/+4
| | | | | | | | | | In 5f2fe9302c is_geminilake was introduced for the differenciate broxton from geminilake. Unfortunately I failed as verifying that is_broxton is throughout the code base to mean Gen9lp. Fixes: 5f2fe9302c ("intel: common: add flag to identify platforms by name") Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/cnl: Make URB {VS, GS, HS, DS} sizes non multiple of 3Anuj Phogat2017-06-094-4/+33
| | | | | | | | | | v1: By Ben Widawsky <[email protected]> v2: v1 had an assert only for VS. Add the restriction for GS, HS and DS as well and make sure the allocated sizes are not multiple of 3. v3: Move the entry_size checks in to compiler code (Ken) Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/cnl: Handle gen10 in switch cases across the driverAnuj Phogat2017-06-092-0/+3
| | | | | | | | | V2: Start using gen10 functions isl_gen10*(), gen10_blorp_exec() gen10_init_atoms() (Jason) Remove Vulkan changes. Do them later in a separate patch. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/cnl: Update few assertionsAnuj Phogat2017-06-091-1/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* tree-wide: remove trailing backslashEric Engestrom2017-06-071-1/+1
| | | | | | | | | Simple search for a backslash followed by two newlines. If one of the newlines were to be removed, this would cause issues, so let's just remove these trailing backslashes. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Change INTEL_DEBUG=vec4 to INTEL_SCALAR_VS for consistency.Kenneth Graunke2017-06-051-1/+1
| | | | | | | | | We moved to INTEL_SCALAR_* when we added more than a single stage, but never went back and converted the VS to work that way. Be consistent. Also update the documentation to actually mention these debug variables. Acked-by: Jason Ekstrand <[email protected]>
* i965: Drop duplicate shadow variable.Kenneth Graunke2017-06-011-1/+0
| | | | | | We already initialized this at the top of the function. Trivial.
* i965: Move SOL PSIZ hacks from draw time to link time.Kenneth Graunke2017-06-011-12/+1
| | | | | | | | | We can just update the gl_transform_feedback_info fields at link time to make the VUE header fields have the right location and component. Then we don't need to handle them specially at draw time, which is expensive. Reviewed-by: Rafael Antognolli <[email protected]>
* i965: Ignore INTEL_SCALAR_* debug variables on Gen10+.Kenneth Graunke2017-05-291-10/+16
| | | | | | | | | | | Scalar mode has been default since Broadwell, and vector mode is getting increasingly unmaintained. There are a few things that don't even fully work in vector mode on Skylake, but we've never cared because nobody uses it. There's no point in porting it forward to new platforms. So, just ignore the debug options to force it on. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Move clip program compilation to the compilerJason Ekstrand2017-05-268-0/+2340
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move SF compilation to the compilerJason Ekstrand2017-05-263-0/+931
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/compiler: Make brw_disasm take const assemblyJason Ekstrand2017-05-263-15/+15
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/vec4: load dvec3/4 uniforms first in the push constant bufferSamuel Iglesias Gonsálvez2017-05-181-27/+80
| | | | | | | | | | | | | | | | | | | | | | | | Reorder the uniforms to load first the dvec4-aligned variables in the push constant buffer and then push the vec4-aligned ones. It takes into account that the relocated uniforms should be aligned to their channel size. This fixes a bug were the dvec3/4 might be loaded one part on a GRF and the rest in next GRF, so the region parameters to read that could break the HW rules. v2: - Fix broken logic. - Add a comment to explain what should be needed to optimise the usage of the push constant buffer slots, as this patch does not pack the uniforms. v3: - Implemented the push constant buffer usage optimization. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.1" <[email protected]> Acked-by: Francisco Jerez <[email protected]>
* i965/vec4: fix swizzle and writemask when loading an uniform with constant ↵Samuel Iglesias Gonsálvez2017-05-181-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | offset It was setting XYWZ swizzle and writemask to all uniforms, no matter if they were a vector or scalar, so this can lead to problems when loading them to the push constant buffer. Moreover, 'shift' calculation was designed to calculate the offset in DWORDS, but it doesn't take into account DFs, so the calculated swizzle for the later ones was wrong. The indirect case is not changed because MOV INDIRECT will write to all components. Added an assert to verify that these uniforms are aligned. v2: - Fix 'shift' calculation (Curro) - Set both swizzle and writemask. - Add assert(shift == 0) for the indirect case. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.1" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4/gs: restore the uniform values which was overwritten by failed ↵Samuel Iglesias Gonsálvez2017-05-181-0/+26
| | | | | | | | | | | | | | | | | vec4_gs_visitor execution We are going to add a packing feature to reduce the usage of the push constant buffer. One of the consequences is that 'nr_params' would be modified by vec4_visitor's run call, so we need to restore it if one of them failed before executing the fallback ones. Same thing happens to the uniforms values that would be reordered afterwards. Fixes GL45-CTS.arrays_of_arrays_gl.InteractionFunctionCalls2 when the dvec4 alignment and packing patch is applied. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.1" <[email protected]> Acked-by: Francisco Jerez <[email protected]>
* i965: Fix test_eu_validate.cppMatt Turner2017-05-161-1/+1
| | | | | | | Broken by commit a7217e909ce6 ("i965: Pass pointer and end of assembly to brw_validate_instructions"). Reported-by: Aaron Watry <[email protected]>
* i965: Add a weak no-op nir_print_instr() symbolMatt Turner2017-05-151-0/+2
| | | | | | | | | | | | | intel_asm_annotation.c is part of libintel_compiler.la, which contains code for disassembling and validating shaders that we want to call in aubinator_error_decode. dump_assembly() calls nir_print_instr() to print annotations, and although dump_assembly() is not called by aubinator_error_decode (nor is any function in intel_asm_annotation.c) it causes undefined references to nir_print_instr(). To work around, provide a no-op weak symbol to resolve against.
* i965: Allow brw_eu_validate to handle compact instructionsMatt Turner2017-05-151-2/+15
| | | | | | | | This will allow the validator to run on shader programs we find in the GPU hang error state. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Pass pointer and end of assembly to brw_validate_instructionsMatt Turner2017-05-155-11/+22
| | | | | | | This will allow us to more easily run brw_validate_instructions() on shader programs we find in GPU hang error states. Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965/vec4: Delete the system value infastructureJason Ekstrand2017-05-0911-137/+5
| | | | | | | | | The only thing still using it is INVOCATION_ID for geometry shaders. That's easily enough inlined into the nir_intrinsic_load_invocation_id handling code. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Use NIR to do GS input remappingJason Ekstrand2017-05-099-101/+59
| | | | | | | | We're already doing this in the FS back-end. This just does the same thing in the vec4 back-end. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Move remapping of gl_PointSize to the NIR levelJason Ekstrand2017-05-092-26/+21
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/nir: Inline remap_inputs_with_vue_mapJason Ekstrand2017-05-091-27/+22
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Use NIR remapping for VS attributesJason Ekstrand2017-05-096-121/+34
| | | | | | | | | | | | | The NIR pass already handles remapping system values to attributes for us so we delete the system value code as part of the conversion. We also change nir_lower_vs_inputs to take an explicit inputs_read bitmask and pass in the inputs_read from prog_data instead from pulling it out of NIR. This is because the version in prog_data may get EDGEFLAG added to it on some old platforms. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/compiler/vs: Move inputs_read handling to generic codeJason Ekstrand2017-05-091-0/+3
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE mapJason Ekstrand2017-05-091-0/+11
| | | | | | | We also add a nice little comment to make it more clear exactly what happens with the edge flag copy. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Lower gl_VertexID and friends to inputs at the NIR levelJason Ekstrand2017-05-094-70/+74
| | | | | | | | | NIR calls these system values but they come in from the VF unit as vertex data. It's terribly convenient to just be able to treat them as such in the back-end. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Set uses_vertexid and friends from brw_compile_vsJason Ekstrand2017-05-093-11/+17
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move multiply by 4 for VS ATTR setup into the scalar backend.Jason Ekstrand2017-05-092-2/+2
| | | | | | | | | | The vec4 backend will want to count in units of vec4s, not scalar components. The simplest solution is to move the multiplication by 4 into the scalar backend. This also improves consistency with how we count varyings. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/nir: Inline remap_vs_attrsJason Ekstrand2017-05-091-30/+26
| | | | | | | | | | Now that we have nice block iterators, there's no good reason for this to be off on it's own. While we're here, we convert to using the NIR const index getters/setters instead of whacking const_index values directly. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-0913-132/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info from being embedded into being just a pointer. The idea was that sharing the shader_info between NIR and GLSL would be easier if it were a pointer pointing to the same shader_info struct. This, however, has caused a few problems: 1) There are many things which generate NIR without GLSL. This means we have to support both NIR shaders which come from GLSL and ones that don't and need to have an info elsewhere. 2) The solution to (1) raises all sorts of ownership issues which have to be resolved with ralloc_parent checks. 3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been using nir_gather_info to fill out the final shader_info. Thanks to cloning and the above ownership issues, the nir_shader::info may not point back to the gl_shader anymore and so we have to do a copy of the shader_info from NIR back to GLSL anyway. All of these issues go away if we just embed the shader_info in the nir_shader. There's a little downside of having to copy it back after calling nir_gather_info but, as explained above, we have to do that anyway. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: compiler: prevent integer overflowLionel Landwerlin2017-05-091-2/+2
| | | | | | | CID: 1399477, 1399478 (Integer handling issues) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* intel: compiler: remove duplicated codeLionel Landwerlin2017-05-091-12/+0
| | | | | | | CID: 1399470: (Control flow issues) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Move enums to brw_compiler.h.Rafael Antognolli2017-05-032-21/+21
| | | | | | | | | | These enums live inside struct brw_wm_prog_data, so it makes sense to keep them in the same header. It also allows to use them without including brw_eu_defines.h. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: don't modify regioning parameters to the sources of DF align1 ↵Samuel Iglesias Gonsálvez2017-05-031-8/+1
| | | | | | | | | | | | | instructions The regioning parameters are now properly set by convert_to_hw_regs() and we don't need to fix them in the generator. That latter fix previously done in the generator was strictly speaking wrong for any non-identity regions. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.1" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: fix register width for DF VGRF and UNIFORMSamuel Iglesias Gonsálvez2017-05-031-5/+7
| | | | | | | | | | | | | | | | | | | | | | | On gen7, the swizzles used in DF align16 instructions works for element size of 32 bits, so we can address only 2 consecutive DFs. As we assumed that in the rest of the code and prepare the instructions for this (scalarize_df()), we need to set it to two again. However, for DF align1 instructions, a width of 2 is wrong as we are not reading the data we want. For example, an uniform would have a region of <0, 2, 1> so it would repeat the first 2 DFs, when we wanted to access to the first 4. This patch sets the default one to 4 and then modifies the width of align16 instruction's DF sources when we translate the logical swizzle to the physical one. v2: - Remove conditional (Curro). Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.1" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: fix vertical stride to avoid breaking region parameter ruleSamuel Iglesias Gonsálvez2017-05-031-18/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | From IVB PRM, vol4, part3, "General Restrictions on Regioning Parameters": "If ExecSize = Width and HorzStride ≠ 0, VertStride must be set to Width * HorzStride." In next patch, we are going to modify the region parameter for uniforms and vgrf. For uniforms that are the source of DF align1 instructions, they will have <0, 4, 1> regioning and the execsize for those instructions will be 4, so they will break the regioning rule. This will be the same for VGRF sources where we use the vstride == 0 exploit. As we know we are not going to cross the GRF boundary with that execsize and parameters (not even with the exploit), we just fix the vstride here. v2: - Move is_align1_df() (Curro) - Refactor exec_size == width calculation (Curro) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Cc: "17.1" <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* intel/fs: Take into account amount of data read in spilling cost heuristic.Francisco Jerez2017-04-241-1/+1
| | | | | | | | | | | | | | | | | | | Until now the spilling cost calculation was neglecting the amount of data read from the register during the spilling cost calculation. This caused it to make suboptimal decisions in some cases leading to higher memory bandwidth usage than necessary. Improves Unigine Heaven performance by ~4% on BDW, reversing an unintended FPS regression from my previous commit 147e71242ce539ff28e282f009c332818c35f5ac with n=12 and statistical significance 5%. In addition SynMark2 OglCSDof performance is improved by an additional ~5% on SKL, and a Kerbal Space Program apitrace around the Moho planet I can provide on request improves by ~20%. Cc: <[email protected]> Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/fs: Use regs_written() in spilling cost heuristic for improved accuracy.Francisco Jerez2017-04-241-2/+1
| | | | | | | | | | This is what we use later on to compute the number of registers that will actually get spilled to memory, so it's more likely to match reality than the current open-coded approximation. Cc: <[email protected]> Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4: Use reads_accumulator_implicitly(), not MACH checks.Kenneth Graunke2017-04-241-4/+4
| | | | | | | | | Curro pointed out that I should not just check for MACH, but use the reads_accumulator_implicitly() helper, which would also prevent the same bug with MAC and SADA2 (if we ever decide to use them). Cc: [email protected] Reviewed-by: Francisco Jerez <[email protected]>
* nir/i965: add before ffma algebraic optsTimothy Arceri2017-04-241-0/+6
| | | | | | | | | | | | | | | | | | | | | | | This shuffles constants down in the reverse of what the previous patch does and applies some simpilifications that may be made possible from doing so. Shader-db results BDW: total instructions in shared programs: 12980814 -> 12977822 (-0.02%) instructions in affected programs: 281889 -> 278897 (-1.06%) helped: 1231 HURT: 128 total cycles in shared programs: 246562852 -> 246567288 (0.00%) cycles in affected programs: 11271524 -> 11275960 (0.04%) helped: 1630 HURT: 1378 V2: mark float opts as inexact Reviewed-by: Elie Tournier <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().Kenneth Graunke2017-04-221-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | opt_register_coalesce() was optimizing sequences such as: mul(8) acc0:D, attr18.xyyy:D, attr19.xyyy:D mach(8) vgrf5.xy:D, attr18.xyyy:D, attr19.xyyy:D mov(8) m4.zw:F, vgrf5.xxxy:F into: mul(8) acc0:D, attr18.xyyy:D, attr19.xyyy:D mach(8) m4.zw:D, attr18.xxxy:D, attr19.xxxy:D This doesn't work - if we're going to reswizzle MACH, we'd need to reswizzle the MUL as well. Here, the MUL fills the accumulator's .zw components with attr18.yy * attr19.yy. But the MACH instruction expects .z to contain attr18.x * attr19.x. Bogus results ensue. No change in shader-db on Haswell. Prevents regressions in Timothy's patches to use enhanced layouts for varying packing (which rearrange code just enough to trigger this pre-existing bug, but were fine themselves). Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Use correct VertStride on align16 instructions.Matt Turner2017-04-141-10/+34
| | | | | | | | | | | | | | | | | | | | | | In commit c35fa7a, we changed the "width" of DF source registers to 2, which is conceptually fine. Unfortunately a VertStride of 2 is not allowed by align16 instructions on IVB/BYT, and the regular VertStride of 4 works fine in any case. See generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-round-double.shader_test for example: cmp.ge.f0(8) g18<1>DF g1<0>.xyxyDF -g8<2>DF { align16 1Q }; ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed cmp.ge.f0(8) g19<1>DF g1<0>.xyxyDF -g9<2>DF { align16 2N }; ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed v2: - Add spec quote (Curro). - Change the condition to only BRW_VERTICAL_STRIDE_2 (Curro) Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4/dce: improve track of partial flag register writesSamuel Iglesias Gonsálvez2017-04-141-1/+1
| | | | | | | | | | | | | | | This is required for correctness in presence of multiple 4-wide flag writes (e.g. 4-wide instructions with a conditional mod set) which update a different portion of the same 8-bit flag subregister. Right now we keep track of flag dataflow with 8-bit granularity and consider flag writes to have killed any previous definition of the same subregister even if the write was less than 8 channels wide, which can cause live flag register updates to be dead code-eliminated incorrectly. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: don't do horizontal stride on some register file typesSamuel Iglesias Gonsálvez2017-04-141-2/+5
| | | | | | | | | | | | | horiz_offset() shouldn't be doing anything for scalar registers, because all channels of any SIMD instructions will end up reading or writing the same component of the register, so shifting the register offset would be wrong. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Re-implement in terms of is_uniform() for simplicity. Pass argument by const reference. Clarify commit message. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: Fix exec size for MOVs {SET,PICK}_{HIGH,LOW}_32BIT.Matt Turner2017-04-141-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Otherwise for a pack_double_2x32_split opcode, we emit: vec1 64 ssa_135 = pack_double_2x32_split ssa_133, ssa_134 mov(8) g5<1>UD g5<4>.xUD { align16 1Q compacted }; mov(8) g7<2>UD g5<4,4,1>UD { align1 1Q }; ERROR: When the destination spans two registers, the source must span two registers (exceptions for scalar source and packed-word to packed-dword expansion) mov(8) g8<2>UD g5.4<4,4,1>UD { align1 2N }; ERROR: The offset from the two source registers must be the same mov(8) g5<1>UD g6<4>.xUD { align16 1Q compacted }; mov(8) g7.1<2>UD g5<4,4,1>UD { align1 1Q }; ERROR: When the destination spans two registers, the source must span two registers (exceptions for scalar source and packed-word to packed-dword expansion) mov(8) g8.1<2>UD g5.4<4,4,1>UD { align1 2N }; ERROR: The offset from the two source registers must be the same The intention was to emit mov(4)s for the instructions that have ERROR annotations. See tests/spec/arb_gpu_shader_fp64/execution/vs-isinf-dvec.shader_test for example. v2 (Samuel): - Instead of setting the exec size to a fixed value, don't double it (Curro). - Add PICK_{HIGH,LOW}_32BIT to the condition. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Trivial rebase changes. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: use vec4_builder to emit instructions in setup_imm_df()Samuel Iglesias Gonsálvez2017-04-142-50/+50
| | | | | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Drop useless vec4_visitor dependencies. Demote to static stand-alone function. Don't write unused components in the result. Use vec4_builder interface for register allocation. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: consider subregister offset in live variablesJuan A. Suarez Romero2017-04-141-2/+2
| | | | | | | | | | | | | | | | | | Take into account offset values less than a full register (32 bytes) when getting the var from register. This is required when dealing with an operation that writes half of the register (like one d2x in IVB/BYT, which uses exec_size == 4). v2: - Take in account this offset < 32 in liveness analysis too (Curro) v3: - Change formula in var_from_reg() (Curro) - Remove useless changes (Curro) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: fix assert to detect SIMD lowered DF instructions in IVBFrancisco Jerez2017-04-141-5/+1
| | | | | | | | | | | On IVB, DF instructions have lowered the SIMD width to 4 but the exec_size will be later doubled. Fix the assert to avoid crashing in this case. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Simplify assert. Except for the 'inst->group % 4 == 0' part the assertion was redundant with the previous assertion. ] Reviewed-by: Francisco Jerez <[email protected]>