| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
cost heuristic.
The individual branches of an if/else/endif construct will be executed
some unknown number of times between 0 and 1 relative to the parent
block. Use some factor in between as weight while approximating the
cost of spill/fill instructions within a conditional if-else branch.
This favors spilling registers used within conditional branches which
are likely to be executed less frequently than registers used at the
top level.
Improves the framerate of the SynMark2 OglCSDof benchmark by ~1.9x on
my SKL GT4e. Should have a comparable effect on other platforms. No
significant regressions.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We already provide a default LOD for textureQueryLevels and texture() on
non-fragment stages. However, there are more cases where one is needed
such as textureSize(gsampler2DMS*) in SPIR-V. Instead of trying to list
out all of the cases one at a time, just provide the default for all TXS
and TXL operations. This fixes a shader validation error in the new
Sascha deferredmultisampling demo which uses textureSize(gsampler2DMS).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100391
Reviewed-by: Anuj Phogat <[email protected]>
Cc: "13.0 17.0" <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Technically those hw operations are only available on gen7, as gen8+
support the conversion on the MOV. But, when using the builder to
implement nir operations (example: nir_op_fquantize2f16), it is not
needed to do the gen check. This check is done later, on the final
emission at brw_F32TO16 (brw_eu_emit), choosing between the MOV or the
specific operation accordingly.
So in the middle, during optimization phases those hw operations can
be around for gen8+ too.
Without this patch, several (at least 95) vulkan-cts quantize tests
crashes when using INTEL_DEBUG=optimizer. For example:
dEQP-VK.spirv_assembly.instruction.graphics.opquantize.too_small_vert
v2: simplify the code using GEN_GE (Ilia Mirkin)
v3: tweak brw_instruction_name instead of changing opcode_descs
table, that is used for validation (Matt Turner)
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
SEL can only convert between a few integer types, which we basically
never do.
Fixes fs/vs-double-uniform-array-direct-indirect-non-uniform-control-flow
Cc: [email protected]
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Acked-by: Francisco Jerez <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We need to know if sample shading has been requested during shader
compilation since that affects the way fragment coordinates are
computed.
Notice that the semantics of fragment coordinates only depend on
whether sample shading has been requested, not on whether more
than one sample will actually be produced (that is,
minSampleShading and rasterizationSamples do not affect this
behavior).
Because this setting affects the code we generate for the shader, we also
need to include it in the WM prog key. Notice we don't need to alter the
OpenGL code because it doesn't ever use this behavior, so they key's
value is always false (the default).
Fixes:
dEQP-VK.glsl.builtin_var.fragcoord_msaa.*
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
| |
We want to be able to check the progress of each pass and dump the NIR
for debugging purposes if it changed.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
And mark as static at the same time.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Used only internally.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The NIR story on conversion opcodes is a mess. We've had way too many
of them, naming is inconsistent, and which ones have explicit sizes was
sort-of random. This commit re-organizes things and makes them all
consistent:
- All non-bool conversion opcodes now have the explicit size in the
destination and are named <src_type>2<dst_type><size>.
- Integer <-> integer conversion opcodes now only come in i2i and u2u
forms (i2u and u2i have been removed) since the only difference
between the different integer conversions is whether or not they
sign-extend when up-converting.
- Boolean conversion opcodes all have the explicit size on the bool and
are named <src_type>2<dst_type>.
Making things consistent also allows nir_type_conversion_op to be moved
to nir_opcodes.c and auto-generated using mako. This will make adding
int8, int16, and float16 versions much easier when the time comes.
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
|
|
|
|
|
| |
compiler/brw_vec4_gs_visitor.cpp:744:39: error:
‘GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES’ was not declared in this scope
output_vertex_size_bytes <= GEN7_MAX_GS_OUTPUT_VERTEX_SIZE_BYTES);
Fixes: d0d4a5f43b4 ("i965: split EU defines to brw_eu_defines.h")
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
At the moment all the tests but test_eu_compact are actual C++ gtests.
To simplify things, we can move the gtest.la to the common TEST_LIBS.
As we're here, we can rename change the test extension [to .cpp] to
avoid using the confusing dummy.cpp.
Add a nice comment in the makefile for posterity.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|