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* intel/vec4: Use the new nir_src_is_const and friendsJason Ekstrand2018-11-081-6/+6
| | | | | | | | | As of this commit, all uses of const sources either go through a nir_src_as_<type> helper which handles bit sizes correctly or else are accompanied by a nir_src_bit_size() == 32 assertion to assert that we have the size we think we have. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Delete the system value infastructureJason Ekstrand2017-05-091-27/+5
| | | | | | | | | The only thing still using it is INVOCATION_ID for geometry shaders. That's easily enough inlined into the nir_intrinsic_load_invocation_id handling code. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: Use NIR to do GS input remappingJason Ekstrand2017-05-091-6/+4
| | | | | | | | We're already doing this in the FS back-end. This just does the same thing in the vec4 back-end. Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-131-0/+145
Mostly a dummy git mv with a couple of noticable parts: - With the earlier header cleanups, nothing in src/intel depends files from src/mesa/drivers/dri/i965/ - Both Autoconf and Android builds are addressed. Thanks to Mauro and Tapani for the fixups in the latter - brw_util.[ch] is not really compiler specific, so it's moved to i965. v2: - move brw_eu_defines.h instead of brw_defines.h - remove no-longer applicable includes - add missing vulkan/ prefix in the Android build (thanks Tapani) v3: - don't list brw_defines.h in src/intel/Makefile.sources (Jason) - rebase on top of the oa patches [Emil Velikov: commit message, various small fixes througout] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>