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As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.
Reviewed-by: Kenneth Graunke <[email protected]>
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The only thing still using it is INVOCATION_ID for geometry shaders.
That's easily enough inlined into the nir_intrinsic_load_invocation_id
handling code.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We're already doing this in the FS back-end. This just does the same
thing in the vec4 back-end.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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