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src
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intel
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compiler
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brw_vec4.cpp
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*
i965/vec4: load dvec3/4 uniforms first in the push constant buffer
Samuel Iglesias Gonsálvez
2017-05-18
1
-27
/
+80
*
i965/vec4: Use NIR to do GS input remapping
Jason Ekstrand
2017-05-09
1
-60
/
+0
*
i965/vec4: Use NIR remapping for VS attributes
Jason Ekstrand
2017-05-09
1
-36
/
+24
*
intel/compiler/vs: Move inputs_read handling to generic code
Jason Ekstrand
2017-05-09
1
-0
/
+3
*
i965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE map
Jason Ekstrand
2017-05-09
1
-0
/
+11
*
i965/vs: Set uses_vertexid and friends from brw_compile_vs
Jason Ekstrand
2017-05-09
1
-0
/
+17
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-10
/
+10
*
i965/vec4: fix register width for DF VGRF and UNIFORM
Samuel Iglesias Gonsálvez
2017-05-03
1
-5
/
+7
*
i965/vec4: fix vertical stride to avoid breaking region parameter rule
Samuel Iglesias Gonsálvez
2017-05-03
1
-18
/
+32
*
i965/vec4: Use reads_accumulator_implicitly(), not MACH checks.
Kenneth Graunke
2017-04-24
1
-4
/
+4
*
i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().
Kenneth Graunke
2017-04-22
1
-0
/
+7
*
i965/vec4: split VEC4_OPCODE_FROM_DOUBLE into one opcode per destination's type
Samuel Iglesias Gonsálvez
2017-04-14
1
-3
/
+9
*
i965/vec4: keep original type when dealing with null registers
Juan A. Suarez Romero
2017-04-14
1
-0
/
+2
*
i965/vec4: split DF instructions and later double its execsize in IVB/BYT
Samuel Iglesias Gonsálvez
2017-04-14
1
-0
/
+10
*
i965: Move the back-end compiler to src/intel/compiler
Jason Ekstrand
2017-03-13
1
-0
/
+2851