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path: root/src/intel/compiler/brw_shader.cpp
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* i965/cnl: Make URB {VS, GS, HS, DS} sizes non multiple of 3Anuj Phogat2017-06-091-0/+8
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-14/+14
* i965/vec4: split VEC4_OPCODE_FROM_DOUBLE into one opcode per destination's typeSamuel Iglesias Gonsálvez2017-04-141-2/+6
* i965: expose BRW_OPCODE_[F32TO16/F16TO32] name on gen8+Alejandro Piñeiro2017-03-291-0/+9
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-131-0/+1273