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path: root/src/intel/compiler/brw_nir.c
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* intel/compiler: Call nir_lower_system_values in brw_preprocess_nirJason Ekstrand2017-10-251-0/+2
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-12/+12
* i965/nir: export nir_optimizeTimothy Arceri2017-09-261-7/+7
* i965/fs: Implement ARB_shader_ballot operationsMatt Turner2017-07-201-0/+1
* nir: Add pass to optimize intrinsicsMatt Turner2017-07-201-0/+1
* i965/i915: Add UYVY as the supported formatJohnson Lin2017-06-301-0/+1
* i965/vec4: Use NIR to do GS input remappingJason Ekstrand2017-05-091-4/+1
* i965/fs: Move remapping of gl_PointSize to the NIR levelJason Ekstrand2017-05-091-3/+18
* i965/nir: Inline remap_inputs_with_vue_mapJason Ekstrand2017-05-091-27/+22
* i965/vec4: Use NIR remapping for VS attributesJason Ekstrand2017-05-091-6/+1
* i965/fs: Lower gl_VertexID and friends to inputs at the NIR levelJason Ekstrand2017-05-091-2/+73
* i965: Move multiply by 4 for VS ATTR setup into the scalar backend.Jason Ekstrand2017-05-091-1/+1
* i965/nir: Inline remap_vs_attrsJason Ekstrand2017-05-091-30/+26
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-4/+4
* nir/i965: add before ffma algebraic optsTimothy Arceri2017-04-241-0/+6
* i965: Replace OPT_V() with OPT().Matt Turner2017-03-231-23/+19
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-131-0/+764