Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | i965/vec4: Use NIR to do GS input remapping | Jason Ekstrand | 2017-05-09 | 1 | -4/+1 |
* | i965/fs: Move remapping of gl_PointSize to the NIR level | Jason Ekstrand | 2017-05-09 | 1 | -3/+18 |
* | i965/nir: Inline remap_inputs_with_vue_map | Jason Ekstrand | 2017-05-09 | 1 | -27/+22 |
* | i965/vec4: Use NIR remapping for VS attributes | Jason Ekstrand | 2017-05-09 | 1 | -6/+1 |
* | i965/fs: Lower gl_VertexID and friends to inputs at the NIR level | Jason Ekstrand | 2017-05-09 | 1 | -2/+73 |
* | i965: Move multiply by 4 for VS ATTR setup into the scalar backend. | Jason Ekstrand | 2017-05-09 | 1 | -1/+1 |
* | i965/nir: Inline remap_vs_attrs | Jason Ekstrand | 2017-05-09 | 1 | -30/+26 |
* | nir: Embed the shader_info in the nir_shader again | Jason Ekstrand | 2017-05-09 | 1 | -4/+4 |
* | nir/i965: add before ffma algebraic opts | Timothy Arceri | 2017-04-24 | 1 | -0/+6 |
* | i965: Replace OPT_V() with OPT(). | Matt Turner | 2017-03-23 | 1 | -23/+19 |
* | i965: Move the back-end compiler to src/intel/compiler | Jason Ekstrand | 2017-03-13 | 1 | -0/+764 |