| Commit message (Collapse) | Author | Age | Files | Lines |
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This will allow the validator to run on shader programs we find in the
GPU hang error state.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This will allow us to more easily run brw_validate_instructions() on
shader programs we find in GPU hang error states.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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CID: 1399477, 1399478 (Integer handling issues)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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CID: 1399470: (Control flow issues)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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On IVB/BYT, region parameters and execution size for DF are in terms of
32-bit elements, so they are doubled. For evaluating the validity of an
instruction, we halve them.
v2 (Sam):
- Add comments.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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