aboutsummaryrefslogtreecommitdiffstats
path: root/src/intel/blorp
Commit message (Collapse)AuthorAgeFilesLines
...
* intel/blorp: Don't vertex fetch directly from clear valuesJason Ekstrand2018-06-061-44/+41
| | | | | | | | | | | | | | On gen8+, we have to VF cache flush whenever a vertex binding aliases a previous binding at the same index modulo 4GiB. We deal with this in Vulkan by ensuring that vertex buffers and the dynamic state (from which BLORP pulls its vertex buffers) are in the same 4GiB region of the address space. That doesn't work if we're reading clear colors with the VF unit. In order to work around this we switch to using MI commands to copy the clear value into the vertex buffer we allocate for the normal constant data. Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Support blits and clears on surfaces with offsetsJason Ekstrand2018-05-254-1/+37
| | | | | | | | | | | | | For certain EGLImage cases, we represent a single slice or LOD of an image with a byte offset to a tile and X/Y intratile offsets to the given slice. Most of i965 is fine with this but it breaks blorp. This is a terrible way to represent slices of a surface in EGL and we should stop some day but that's a very scary and thorny path. This gets blorp to start working with those surfaces and fixes some dEQP EGL test bugs. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629 Cc: [email protected] Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Add a NO_UPDATE_CLEAR_COLOR batch flagNanley Chery2018-05-172-2/+9
| | | | | | | | | Allow callers to handle updating the indirect clear color buffer themselves. This can reduce the number of clear color updates in the case where a caller performs multiple fast clears with the same clear color. Reviewed-by: Jason Ekstrand <[email protected]>
* intel/blorp: Use linear formats for CCS_E clear colors in copiesJason Ekstrand2018-05-141-2/+2
| | | | | | | | | | | It's clear that the original code meant to do this and there is even a 10-line comment explaining why. Originally, we had a simple function for packing the clear colors which was unaware of sRGB. However, in a6b66a7b26ae1, when we started using ISL to do the packing, the wrong format was used. Fixes: a6b66a7b26 "intel/blorp: Use ISL instead of bitcast_color..." Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Allow CCS copies of 1010102 formatsJason Ekstrand2018-05-091-0/+6
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add support for more format bitcastingJason Ekstrand2018-05-092-23/+95
| | | | | | | | | | | | nir_format_bitcast_uint_vec_unmasked can only be used to cast between formats with uniform channel sizes. In particular, it cannot handle 10_10_10_2 formats. By making use of the NIR helper for uint vector casts, we should now be able to bitcast between any two uint formats so long as their channels are in RGBA order (possibly with channels missing). In order to do this we need to rework the key a bit to pass the actual formats instead of just the number of bits in each. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Use nir_format_bitcast_uint_vec_unmaskedJason Ekstrand2018-05-091-41/+16
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Use ISL instead of bitcast_color_value_to_uintJason Ekstrand2018-05-091-73/+10
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Support the RGB workaround on more formatsJason Ekstrand2018-05-091-20/+53
| | | | | | | | Previously we only supported UINT formats because that's what blorp_copy required. If we want to use it in blorp_blit, however, we need to support everything. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Silently convert RGBX destination formats to RGBAJason Ekstrand2018-05-091-0/+4
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Handle more exotic destination formatsJason Ekstrand2018-05-092-0/+54
| | | | | | | | | | | | | | | This commit adds support for the following formats as destination formats even though the hardware does not support rendering to them: - ISL_FORMAT_R24_UNORM_X8_TYPELESS - ISL_FORMAT_A4B4G4R4_UNORM - ISL_FORMAT_L8_UNORM_SRGB - ISL_FORMAT_R9G9B9E5_SHAREDEXP This is done by using a different format and emitting shader code to fake it the rest of the way. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Include nir_format_convert.h in blorp_blit.cJason Ekstrand2018-05-091-19/+1
| | | | | | | nir_mask_shift_or is now defined in nir_format_convert.h so we can delete the copy in blorp_blit.c. Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add swizzle support for all hardwareJason Ekstrand2018-05-092-1/+69
| | | | | | | This commit makes blorp capable of swizzling anything even on hardware that doesn't support texture swizzle. Reviewed-by: Topi Pohjolainen <[email protected]>
* blorp: Handle the RGB workaround more like other workaroundsJason Ekstrand2018-05-091-30/+30
| | | | | | | | | | | | | The previous version was sort-of strapped on in that it just adjusted the blit rectangle and trusted in the fact that we would use texelFetch and round to the nearest integer to ensure that the component positions matched. This new version, while slightly more complicated, is more accurate because all three components end up with exactly the same dst_pos and so they will get interpolated and sampled at the same texture coordinate. This makes the workaround suitable for using with scaled blits. Reviewed-by: Topi Pohjolainen <[email protected]>
* blorp: Silence unused function warningsNanley Chery2018-04-111-2/+2
| | | | | | | | | | | | | | | | | | | vulkan/genX_blorp_exec.c:69:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function] blorp_get_surface_base_address(struct blorp_batch *batch) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from vulkan/genX_blorp_exec.c:35:0: ./blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function] blorp_emit_memcpy(struct blorp_batch *batch, ^~~~~~~~~~~~~~~~~ genX_blorp_exec.c:99:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function] blorp_get_surface_base_address(struct blorp_batch *batch) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from genX_blorp_exec.c:33:0: ../../../../../src/intel/blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function] blorp_emit_memcpy(struct blorp_batch *batch, ^~~~~~~~~~~~~~~~~ Reviewed-by: Lionel Landwerlin <[email protected]>
* intel/blorp: Update clear color state buffer during fast clears.Rafael Antognolli2018-04-051-0/+48
| | | | | | | | | | | | | | | | | | We always want to update the fast clear color during a fast clear on i965. On anv, we are doing that before a resolve, but by adding support to blorp, we can do a similar thing and update it during a fast clear instead. The goal is to remove some code from anv that does such update, and centralize everything in blorp, hopefully removing a lot of code duplication. It also allows us to have a similar behavior on gen < 9 and gen >= 10. v5: s/we/we are/ (Jordan) Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* intel/blorp: Only copy clear color when doing a resolve.Rafael Antognolli2018-04-051-4/+9
| | | | | | | | | We only need to copy the clear color from the state buffer to the inlined surface state when doing a resolve. Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* intel/blorp: Add support for fast clear address.Rafael Antognolli2018-04-051-5/+13
| | | | | | | | | | | | On gen10+, if surface->clear_color_addr is present, use it directly intead of copying it to the surface state. v4: Remove redundant #if clause for GEN <= 10 (Jason) v5: Move flush after the reloc, and keep lower bits (Topi). Signed-off-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* intel: Use Clear Color struct size.Rafael Antognolli2018-04-051-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The size of the clear color struct (expected by the hardware) is 8 dwords (isl_dev.ss.clear_value_state_size here). But we still need to track the size of the clear color, used when memcopying it to/from the state buffer. For that we keep isl_dev.ss.clear_value_size. v4: - Add struct to gen11 too (Jason, Jordan) - Add field for Converted Clear Color to gen11 (Jason) - Add clear_color_state_offset to differentiate from clear_value_offset. - Fix all the places where clear_value_size was used. v5 (Jason): - Split genxml changes to another commit. - Remove unnecessary gen checks. - Bring back missing offset increment to init_fast_clear_color(). v6 (Jason): - On init_fast_clear_color, change: addr.offset += 4 => sdi.Address.offset += i * 4 - Use GEN_GEN instead of GEN_VERSIONx10. [[email protected]: isl_device_init changes] Signed-off-by: Rafael Antognolli <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Silence compiler warnings about uninitialized bind_offset.Eric Anholt2018-03-161-1/+1
| | | | | | | | | This is a legitimate warning: if anv's blorp_alloc_binding_table() throws an error from anv_cmd_buffer_alloc_blorp_binding_table(), we silently continue to use this undefined value. The rest of this code doesn't seem very allocation-error-proof, though, either. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: silence unused function warning on gen11Lionel Landwerlin2018-03-151-1/+1
| | | | | | | | | | [84/227] Compiling C object 'src/intel/vulkan/libanv_gen110@sta/genX_blorp_exec.c.o'. ../src/intel/vulkan/genX_blorp_exec.c:68:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function] blorp_get_surface_base_address(struct blorp_batch *batch) ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]>
* intel: Drop SURFACE_FORMAT enum from genxml.Kenneth Graunke2018-03-051-7/+7
| | | | | | | | | | | We want people to be using ISL_FORMAT_*, rather than the genxml format enumerations. This patch drops 10 separate copies, and drops a bunch of ugly casting. Reviewed-by: Jordan Justen <[email protected]> [[email protected]: Minor changes for rebase] Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* intel: Split gen_device_info out into libintel_devJordan Justen2018-03-051-1/+1
| | | | | | | | | | | | Split out the device info so isl doesn't depend on intel/common. Now it will depend on the new intel/dev device info lib. This will allow the decoder in intel/common to use isl, allowing us to apply Ken's patch that removes the genxml duplication of surface formats. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Silence unused parameter warnings in blorpIan Romanick2018-03-021-7/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Reduces my build from 2023 warnings to 1960 warnings by silencing 63 instances of things like In file included from ../../SOURCE/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:33:0: ../../SOURCE/master/src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_emit_cc_viewport’: ../../SOURCE/master/src/intel/blorp/blorp_genX_exec.h:500:51: warning: unused parameter ‘params’ [-Wunused-parameter] const struct blorp_params *params) ^~~~~~ ../../SOURCE/master/src/intel/blorp/blorp_genX_exec.h: In function ‘blorp_emit_sampler_state’: ../../SOURCE/master/src/intel/blorp/blorp_genX_exec.h:524:53: warning: unused parameter ‘params’ [-Wunused-parameter] const struct blorp_params *params) ^~~~~~ In file included from ../../SOURCE/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:36:0: ../../SOURCE/master/src/mesa/drivers/dri/i965/gen4_blorp_exec.h: In function ‘blorp_emit_vs_state’: ../../SOURCE/master/src/mesa/drivers/dri/i965/gen4_blorp_exec.h:50:48: warning: unused parameter ‘params’ [-Wunused-parameter] const struct blorp_params *params) ^~~~~~ ../../SOURCE/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c: In function ‘blorp_flush_range’: ../../SOURCE/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:197:39: warning: unused parameter ‘batch’ [-Wunused-parameter] blorp_flush_range(struct blorp_batch *batch, void *start, size_t size) ^~~~~ ../../SOURCE/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:197:52: warning: unused parameter ‘start’ [-Wunused-parameter] blorp_flush_range(struct blorp_batch *batch, void *start, size_t size) ^~~~~ ../../SOURCE/master/src/mesa/drivers/dri/i965/genX_blorp_exec.c:197:66: warning: unused parameter ‘size’ [-Wunused-parameter] blorp_flush_range(struct blorp_batch *batch, void *start, size_t size) ^~~~ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* intel/blorp: Add indirect clear color support to mcs_partial_resolveJason Ekstrand2018-03-013-10/+70
| | | | | | | | | | This is a bit complicated because we have to get the indirect clear color in there somehow. In order to not do any more work in the shader than needed, we set it up as it's own vertex binding which points directly at the clear color address specified by the client. Acked-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* intel/blorp: Add a helper for filling out VERTEX_BUFFER_STATEJason Ekstrand2018-03-011-36/+33
| | | | | | | There are enough #ifs in there that it's kind-of pointless to duplicate it for each buffer. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* intel/blorp: Add a blorp_hiz_clear_depth_stencil helperJason Ekstrand2018-02-202-0/+64
| | | | | | | This is similar to blorp_gen8_hiz_clear_attachments except that it takes actual images instead of trusting in the already set depth state. Reviewed-by: Nanley Chery <[email protected]>
* i965/icl: Add assertions to check dispatch mode is SIMD8Anuj Phogat2018-02-151-0/+2
| | | | | | | | | | SIMD4x2 dispatch mode has been removed in GEN11. We're not using it anyways in Mesa. Adding few asserts to make it explicit. Use GEN_GEN macro in place of devinfo->gen (Ken) Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/icl: Update the comment for maximum number of threads per PSDAnuj Phogat2018-02-151-4/+5
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/icl: Do StateCacheInvalidation for indirect clear colorAnuj Phogat2018-02-151-1/+1
| | | | | | | | | | StateCacheInvalidation is required on all gen7+ platforms. We don't need to update this check for every new gen h/w unless this requirement is changed. So, dropping the check for latest gen h/w. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Use isl_aux_op instead of blorp_hiz_opJason Ekstrand2018-02-085-39/+25
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Use isl_aux_op instead of blorp_fast_clear_opJason Ekstrand2018-02-084-22/+15
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Add a CCS ambiguation passJason Ekstrand2018-02-082-0/+158
| | | | | | | | | | | | This pass performs an "ambiguate" operation on a CCS-compressed surface by manually writing zeros into the CCS. On gen8+, ISL gives us a fairly detailed notion of how the CCS is laid out so this is fairly simple to do. On gen7, the CCS tiling is quite crazy but that isn't an issue because we can only do CCS on single-slice images so we can just blast over the entire CCS buffer if we want to. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* i965: Drop render_target_start from binding table struct.Kenneth Graunke2018-01-221-2/+4
| | | | | | | | | We have to start render targets at binding table index 0 in order to use headerless FB write messages, and in fact already assume this in a bunch of places in the code. Let's finish that off, and not bother storing 0 in a struct to pretend to add it in a few places. Reviewed-by: Iago Toral Quiroga <[email protected]>
* meson: Use dependencies for nirDylan Baker2018-01-111-1/+2
| | | | | | | | | | | | | | | | | This creates two new internal dependencies, idep_nir_headers and idep_nir. The former encapsulates the generation of nir_opcodes.h and nir_builder_opcodes.h and adding src/compiler/nir as an include path. This ensures that any target that needs nir headers will have the includes and that the generated headers will be generated before the target is build. The second, idep_nir, includes the first and additionally links to libnir. This is intended to make it easier to avoid race conditions in the build when using nir, since the number of consumers for libnir and it's headers are quite high. Acked-by: Eric Engestrom <[email protected]> Signed-off-by: Dylan Baker <[email protected]>
* i965: Drop support for the legacy SNORM -> Float equation.Kenneth Graunke2018-01-021-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Older OpenGL defines two equations for converting from signed-normalized to floating point data. These are: f = (2c + 1)/(2^b - 1) (equation 2.2) f = max{c/2^(b-1) - 1), -1.0} (equation 2.3) Both OpenGL 4.2+ and OpenGL ES 3.0+ mandate that equation 2.3 is to be used in all scenarios, and remove equation 2.2. DirectX uses equation 2.3 as well. Intel hardware only supports equation 2.3, so Gen7.5+ systems that use the vertex fetcher hardware to do the conversions always get formula 2.3. This can make a big difference for 10-10-10-2 formats - the 2-bit value can represent 0 with equation 2.3, and cannot with equation 2.2. Ivybridge and older were using equation 2.2 for OpenGL, and 2.3 for ES. Now that Ivybridge supports OpenGL 4.2, this is wrong - we need to use the new rules, at least in core profile. That would leave Gen4-6 doing something different than all other hardware, which seems...lame. With context version promotion, applications that requested a pre-4.2 context may get promoted to 4.2, and thus get the new rules. Zero cases have been reported of this being a problem. However, we've received a report that following the old rules breaks expectations. SuperTuxKart apparently renders the cars red when following equation 2.2, and works correctly when following equation 2.3: https://github.com/supertuxkart/stk-code/issues/2885#issuecomment-353858405 So, this patch deletes the legacy equation 2.2 support entirely, making all hardware and APIs consistently use the new equation 2.3 rules. If we ever find an application that truly requires the old formula, then we'd likely want that application to work on modern hardware, too. We'd likely restore this support as a driconf option. Until then, drop it. This commit will regress Piglit's draw-vertices-2101010 test on pre-Haswell without the corresponding Piglit patch to accept either formula (commit 35daaa1695ea01eb85bc02f9be9b6ebd1a7113a1): draw-vertices-2101010: Accept either SNORM conversion formula. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* intel/blorp: Fix possible NULL pointer dereferencingVadym Shovkoplias2017-11-301-2/+2
| | | | | | | | | | | | Fix incomplete check of input params in blorp_surf_convert_to_uncompressed() which can lead to NULL pointer dereferencing. Fixes: 5ae8043fed2 ("intel/blorp: Add an entrypoint for doing bit-for-bit copies") Fixes: f395d0abc83 ("intel/blorp: Internally expose surf_convert_to_uncompressed") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* intel/blorp: Drop blorp_resolve_ccs_attachmentJason Ekstrand2017-11-272-61/+20
| | | | | | | | | | The only reason why we needed that version was because the Vulkan driver needed to be able to create the surface states so it could handle indirect clear colors. Now that blorp handles them natively, there's no need for the extra entrypoint. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Take a range of layers in blorp_ccs_resolveJason Ekstrand2017-11-272-3/+7
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Add initial support for indirect clear colorsJason Ekstrand2017-11-274-0/+86
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* intel/blorp: Add fast-clear to the special case in MSAA resolvesJason Ekstrand2017-11-271-2/+9
| | | | | | | | | | | | This doesn't go all the way of avoiding the txf_ms if it's fast-cleared, however it does at least make us only do it once. This should improve performance of MSAA resolves in the presence of lots of clear color. Without the patch, enabling fast-clears in the multisampling Sascha demo drops the framerate by about 10%. With this patch, enabling fast-clears increases the demo's framerate by 25%. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp/blit: Rename blorp_nir_txf_ms_mcsJason Ekstrand2017-11-271-4/+5
| | | | | | | | | That name is already taken by one of the helpers in blorp_nir_builder.h and, while we haven't moved the guts of blorp_blit.c there yet, we'd like to start using some things from that header. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Make the MOCS setting part of blorp_addressJason Ekstrand2017-11-132-15/+8
| | | | | | | | This makes our MOCS settings significantly more flexible. Cc: "17.3" <[email protected]> Tested-by: Lyude Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Use mocs.tex for depth stencilJason Ekstrand2017-11-131-5/+1
| | | | | | Cc: "17.3" <[email protected]> Tested-by: Lyude Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meson: Don't build intel shared components by defaultDylan Baker2017-11-131-1/+0
| | | | | | | | It's a neat idea, and still useful in some cases, but the intel common code is used by i965 and anvil only, this is a little clearer. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* intel/compiler: Remove final_program_size from brw_compile_*Jordan Justen2017-10-314-22/+14
| | | | | | | | | The caller can now use brw_stage_prog_data::program_size which is set by the brw_compile_* functions. Cc: Jason Ekstrand <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* blorp: enable R32G32B32X32 blorp ccs copiesLionel Landwerlin2017-10-211-0/+1
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
| | | | | | | | It's redundant with nir_shader::info::stage. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* intel: Rewrite the world of push/pull paramsJason Ekstrand2017-10-121-1/+1
| | | | | | | | | | | | | | | | | This moves us away to the array of pointers model and onto a model where each param is represented by a generic uint32_t handle. We reserve 2^16 of these handles for builtins that get generated by somewhere inside the compiler and have well-defined meanings. Generic params have handles whose meanings are defined by the driver. The primary downside to this new approach is that it moves a little bit of the work that we would normally do at compile time to draw time. On my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to have any measurable affect on OglBatch7. So, while this may come back to bite us, it doesn't look too bad. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meson: Add build Intel "anv" vulkan driverDylan Baker2017-09-271-0/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows building and installing the Intel "anv" Vulkan driver using meson and ninja, the driver has been tested against the CTS and has seems to pass the same series of tests (they both segfault when the CTS tries to run wayland wsi tests). There are still a mess of TODO, XXX, and FIXME comments in here. Those are mostly for meson bugs I'm trying to fix, or for additional things to implement for other drivers/features. I have configured all intermediate libraries and optional tools to not build by default, meaning they will only be built if they're pulled in as a dependency of a target that will actually be installed) this allows us to avoid massive if chains, while ensuring that only the bits that need to be built are. v2: - enable anv, x11, and wayland by default - add configure option to disable valgrind v3: - fix typo in meson_options (Nicholas) v4: - Remove dead code (Eric) - Remove change to generator that was from v0 (Eric) - replace if chain with loop (Eric) - Fix typos (Eric) - define HAVE_DLOPEN for both libdl and builtin dl cases (Eric) v5: - rebase on util string buffer implementation Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]> (v4)