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path: root/src/intel/blorp
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* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-093-6/+6
* genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.Rafael Antognolli2017-05-031-2/+2
* genxml: Normalize xml for 3DSTATE_MULTISAMPLE.Rafael Antognolli2017-05-031-3/+1
* genxml: 3DSTATE_VS rename Function Enable to Enable.Rafael Antognolli2017-05-031-1/+1
* genxml: Make BLEND_STATE command support variable length array.Rafael Antognolli2017-04-241-11/+26
* intel/blorp: Add a blorp_emit_dynamic macroJason Ekstrand2017-04-141-64/+50
* intel/blorp: Use ISL for emitting depth/stencil/hizJason Ekstrand2017-04-101-86/+33
* intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTHJason Ekstrand2017-04-101-12/+12
* intel: Fix requests for exact surface row pitch (v2)Chad Versace2017-03-281-3/+5
* i965: Drop AUB_TRACE_* stuff.Kenneth Graunke2017-03-211-7/+5
* anv: avoid crashes when failing to allocate batchesIago Toral Quiroga2017-03-161-8/+17
* intel/blorp: make upload_shader() return a bool indicating success or failureIago Toral Quiroga2017-03-163-26/+39
* nir: Rework conversion opcodesJason Ekstrand2017-03-141-9/+9
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-133-4/+4
* i965: split EU defines to brw_eu_defines.hEmil Velikov2017-03-131-1/+1
* i965: Reduce cross-pollination between the DRI driver and compilerJason Ekstrand2017-03-011-1/+0
* intel/blorp: Explicitly flush all allocated stateJason Ekstrand2017-02-211-1/+18
* intel/blorp: Swizzle clear colors on the CPUJason Ekstrand2017-02-131-18/+30
* intel/blorp: do not return const data by get_px_size_sa()Emil Velikov2017-02-101-1/+1
* intel/isl: Add a formats_are_ccs_e_compatible helperJason Ekstrand2017-02-021-0/+6
* intel/blorp: Handle clearing of A4B4G4R4 on all platformsJason Ekstrand2017-01-311-0/+23
* intel/blorp/dbg: Name blit shaders for easy recognition in dumpsTopi Pohjolainen2017-01-271-0/+2
* intel/blorp/copy: Properly handle clear colors for CCS_E imagesJason Ekstrand2017-01-211-0/+82
* blorp: remove unnecessary struct declarationLionel Landwerlin2017-01-201-1/+0
* intel/blorp_clear: Add gen8 HiZ clearing functionsNanley Chery2017-01-122-0/+93
* intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORPNanley Chery2017-01-121-0/+87
* intel/blorp_blit: Fix max blit size for gen6Jordan Justen2016-12-261-2/+3
* intel/blorp_blit: Add split_blorp_blit_debug switchJordan Justen2016-12-071-3/+9
* intel/blorp_blit: Enable splitting large blorp blitsJordan Justen2016-12-071-1/+40
* intel/blorp_blit: Move RGB=>R conversion to follow blit splittingJordan Justen2016-12-071-48/+65
* intel/blorp_blit: Adjust blorp surface parameters for split blitsJordan Justen2016-12-071-3/+94
* intel/blorp_blit: Split blorp blits if they are too largeJordan Justen2016-12-071-6/+96
* intel/blorp_blit: Create structure for src & dst coordinatesJordan Justen2016-12-071-19/+56
* intel/blorp: Fix rectangle size for level-not-zero resolvesTopi Pohjolainen2016-11-231-2/+2
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-172-2/+179
* intel/blorp: Always use UINT formats on SKL+Jason Ekstrand2016-11-171-22/+44
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-173-14/+15
* intel/blorp: Add plumbing for color resolve slice detailsPohjolainen, Topi2016-11-172-3/+9
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-163-2/+173
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-162-20/+27
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-163-6/+82
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-163-11/+17
* intel/blorp: Remove NIR support for uniformsJason Ekstrand2016-11-161-23/+1
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-163-7/+18
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-165-9/+19
* intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_deviceJason Ekstrand2016-11-161-24/+9
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-4/+4