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blorp
Commit message (
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Author
Age
Files
Lines
*
genxml: Make BLEND_STATE command support variable length array.
Rafael Antognolli
2017-04-24
1
-11
/
+26
*
intel/blorp: Add a blorp_emit_dynamic macro
Jason Ekstrand
2017-04-14
1
-64
/
+50
*
intel/blorp: Use ISL for emitting depth/stencil/hiz
Jason Ekstrand
2017-04-10
1
-86
/
+33
*
intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTH
Jason Ekstrand
2017-04-10
1
-12
/
+12
*
intel: Fix requests for exact surface row pitch (v2)
Chad Versace
2017-03-28
1
-3
/
+5
*
i965: Drop AUB_TRACE_* stuff.
Kenneth Graunke
2017-03-21
1
-7
/
+5
*
anv: avoid crashes when failing to allocate batches
Iago Toral Quiroga
2017-03-16
1
-8
/
+17
*
intel/blorp: make upload_shader() return a bool indicating success or failure
Iago Toral Quiroga
2017-03-16
3
-26
/
+39
*
nir: Rework conversion opcodes
Jason Ekstrand
2017-03-14
1
-9
/
+9
*
i965: Move the back-end compiler to src/intel/compiler
Jason Ekstrand
2017-03-13
3
-4
/
+4
*
i965: split EU defines to brw_eu_defines.h
Emil Velikov
2017-03-13
1
-1
/
+1
*
i965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand
2017-03-01
1
-1
/
+0
*
intel/blorp: Explicitly flush all allocated state
Jason Ekstrand
2017-02-21
1
-1
/
+18
*
intel/blorp: Swizzle clear colors on the CPU
Jason Ekstrand
2017-02-13
1
-18
/
+30
*
intel/blorp: do not return const data by get_px_size_sa()
Emil Velikov
2017-02-10
1
-1
/
+1
*
intel/isl: Add a formats_are_ccs_e_compatible helper
Jason Ekstrand
2017-02-02
1
-0
/
+6
*
intel/blorp: Handle clearing of A4B4G4R4 on all platforms
Jason Ekstrand
2017-01-31
1
-0
/
+23
*
intel/blorp/dbg: Name blit shaders for easy recognition in dumps
Topi Pohjolainen
2017-01-27
1
-0
/
+2
*
intel/blorp/copy: Properly handle clear colors for CCS_E images
Jason Ekstrand
2017-01-21
1
-0
/
+82
*
blorp: remove unnecessary struct declaration
Lionel Landwerlin
2017-01-20
1
-1
/
+0
*
intel/blorp_clear: Add gen8 HiZ clearing functions
Nanley Chery
2017-01-12
2
-0
/
+93
*
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
Nanley Chery
2017-01-12
1
-0
/
+87
*
intel/blorp_blit: Fix max blit size for gen6
Jordan Justen
2016-12-26
1
-2
/
+3
*
intel/blorp_blit: Add split_blorp_blit_debug switch
Jordan Justen
2016-12-07
1
-3
/
+9
*
intel/blorp_blit: Enable splitting large blorp blits
Jordan Justen
2016-12-07
1
-1
/
+40
*
intel/blorp_blit: Move RGB=>R conversion to follow blit splitting
Jordan Justen
2016-12-07
1
-48
/
+65
*
intel/blorp_blit: Adjust blorp surface parameters for split blits
Jordan Justen
2016-12-07
1
-3
/
+94
*
intel/blorp_blit: Split blorp blits if they are too large
Jordan Justen
2016-12-07
1
-6
/
+96
*
intel/blorp_blit: Create structure for src & dst coordinates
Jordan Justen
2016-12-07
1
-19
/
+56
*
intel/blorp: Fix rectangle size for level-not-zero resolves
Topi Pohjolainen
2016-11-23
1
-2
/
+2
*
intel/blorp: Properly handle color compression in blorp_copy
Jason Ekstrand
2016-11-17
2
-2
/
+179
*
intel/blorp: Always use UINT formats on SKL+
Jason Ekstrand
2016-11-17
1
-22
/
+44
*
intel/blorp: Take a fast_clear_op in ccs_resolve
Jason Ekstrand
2016-11-17
3
-14
/
+15
*
intel/blorp: Add plumbing for color resolve slice details
Pohjolainen, Topi
2016-11-17
2
-3
/
+9
*
intel/blorp: Add a clear_attachments entrypoint
Jason Ekstrand
2016-11-16
3
-2
/
+173
*
intel/blorp: Add capability to use pre-baked binding tables
Jason Ekstrand
2016-11-16
2
-20
/
+27
*
intel/blorp: Add support for vertex shaders
Jason Ekstrand
2016-11-16
3
-6
/
+82
*
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
Jason Ekstrand
2016-11-16
1
-33
/
+34
*
blorp/exec: Use uint32_t for copying varying data
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/blorp: Handle NIR clear inputs the same way as blit inputs
Jason Ekstrand
2016-11-16
3
-11
/
+17
*
intel/blorp: Remove NIR support for uniforms
Jason Ekstrand
2016-11-16
1
-23
/
+1
*
intel/blorp: Add a shader type to make keys more unique
Jason Ekstrand
2016-11-16
3
-7
/
+18
*
intel/blorp: Make the number of samples an explicit parameter
Jason Ekstrand
2016-11-16
5
-9
/
+19
*
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Jason Ekstrand
2016-11-16
1
-24
/
+9
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
1
-4
/
+4
*
intel/blorp: Use designated initializers in surf_convert_to_single_slice
Jordan Justen
2016-11-15
1
-16
/
+13
*
intel/blorp: Emit all the binding tables
Jason Ekstrand
2016-11-08
1
-0
/
+5
*
intel/blorp: Pass a brw_stage_prog_data to upload_shader
Jason Ekstrand
2016-11-02
3
-4
/
+5
*
intel/blorp: Use wm_prog_data instead of hand-rolling our own
Jason Ekstrand
2016-11-02
5
-66
/
+28
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