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path: root/src/intel/blorp
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* intel/blorp_blit: Add split_blorp_blit_debug switchJordan Justen2016-12-071-3/+9
* intel/blorp_blit: Enable splitting large blorp blitsJordan Justen2016-12-071-1/+40
* intel/blorp_blit: Move RGB=>R conversion to follow blit splittingJordan Justen2016-12-071-48/+65
* intel/blorp_blit: Adjust blorp surface parameters for split blitsJordan Justen2016-12-071-3/+94
* intel/blorp_blit: Split blorp blits if they are too largeJordan Justen2016-12-071-6/+96
* intel/blorp_blit: Create structure for src & dst coordinatesJordan Justen2016-12-071-19/+56
* intel/blorp: Fix rectangle size for level-not-zero resolvesTopi Pohjolainen2016-11-231-2/+2
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-172-2/+179
* intel/blorp: Always use UINT formats on SKL+Jason Ekstrand2016-11-171-22/+44
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-173-14/+15
* intel/blorp: Add plumbing for color resolve slice detailsPohjolainen, Topi2016-11-172-3/+9
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-163-2/+173
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-162-20/+27
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-163-6/+82
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-163-11/+17
* intel/blorp: Remove NIR support for uniformsJason Ekstrand2016-11-161-23/+1
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-163-7/+18
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-165-9/+19
* intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_deviceJason Ekstrand2016-11-161-24/+9
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-4/+4
* intel/blorp: Use designated initializers in surf_convert_to_single_sliceJordan Justen2016-11-151-16/+13
* intel/blorp: Emit all the binding tablesJason Ekstrand2016-11-081-0/+5
* intel/blorp: Pass a brw_stage_prog_data to upload_shaderJason Ekstrand2016-11-023-4/+5
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-025-66/+28
* intel/blorp: remove stale commentTimothy Arceri2016-10-281-3/+0
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-274-15/+14
* intel/blorp: Rename compile_nir_shader to compile_fsJason Ekstrand2016-10-274-14/+14
* intel/blorp: Fix a couple asserts around image copy rectanglesJason Ekstrand2016-10-271-2/+6
* i965: rewrite brw_setup_vue_interpolation()Timothy Arceri2016-10-261-3/+3
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-262-2/+2
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-143-3/+17
* intel/blorp: Add an entrypoint for clearing depth and stencilJason Ekstrand2016-10-142-0/+79
* intel/blorp: Emit a NULL render target for depth/stencil-only operationsJason Ekstrand2016-10-141-5/+44
* intel/blorp: Allow for running without a PS on gen8+Jason Ekstrand2016-10-141-18/+24
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-143-15/+19
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-142-11/+47
* intel/blorp: Unify the DEPTH_STENCIL emit code across gensJason Ekstrand2016-10-141-12/+15
* intel/blorp: Simplify depth/stencil configJason Ekstrand2016-10-141-15/+5
* intel/blorp: Set QPitch for depth and HiZ on gen8+Jason Ekstrand2016-10-141-0/+9
* intel/blorp: Add support for binding an actual stencil bufferJason Ekstrand2016-10-142-34/+79
* intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_configJason Ekstrand2016-10-141-11/+12
* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-142-6/+7
* intel/blorp: use correct header guardsEmil Velikov2016-10-143-2/+13
* intel/blorp: Use documented RECTLIST vertex positionsNanley Chery2016-10-051-3/+3
* anv/blorp: Handle zero width/height blits in blorp_copy()Anuj Phogat2016-10-041-1/+4
* nir: Add a flag to lower_io to force "sample" interpolationJason Ekstrand2016-09-151-1/+1
* intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLEJason Ekstrand2016-09-141-5/+0