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intel
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blorp
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Author
Age
Files
Lines
*
intel/blorp_clear: Add gen8 HiZ clearing functions
Nanley Chery
2017-01-12
2
-0
/
+93
*
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
Nanley Chery
2017-01-12
1
-0
/
+87
*
intel/blorp_blit: Fix max blit size for gen6
Jordan Justen
2016-12-26
1
-2
/
+3
*
intel/blorp_blit: Add split_blorp_blit_debug switch
Jordan Justen
2016-12-07
1
-3
/
+9
*
intel/blorp_blit: Enable splitting large blorp blits
Jordan Justen
2016-12-07
1
-1
/
+40
*
intel/blorp_blit: Move RGB=>R conversion to follow blit splitting
Jordan Justen
2016-12-07
1
-48
/
+65
*
intel/blorp_blit: Adjust blorp surface parameters for split blits
Jordan Justen
2016-12-07
1
-3
/
+94
*
intel/blorp_blit: Split blorp blits if they are too large
Jordan Justen
2016-12-07
1
-6
/
+96
*
intel/blorp_blit: Create structure for src & dst coordinates
Jordan Justen
2016-12-07
1
-19
/
+56
*
intel/blorp: Fix rectangle size for level-not-zero resolves
Topi Pohjolainen
2016-11-23
1
-2
/
+2
*
intel/blorp: Properly handle color compression in blorp_copy
Jason Ekstrand
2016-11-17
2
-2
/
+179
*
intel/blorp: Always use UINT formats on SKL+
Jason Ekstrand
2016-11-17
1
-22
/
+44
*
intel/blorp: Take a fast_clear_op in ccs_resolve
Jason Ekstrand
2016-11-17
3
-14
/
+15
*
intel/blorp: Add plumbing for color resolve slice details
Pohjolainen, Topi
2016-11-17
2
-3
/
+9
*
intel/blorp: Add a clear_attachments entrypoint
Jason Ekstrand
2016-11-16
3
-2
/
+173
*
intel/blorp: Add capability to use pre-baked binding tables
Jason Ekstrand
2016-11-16
2
-20
/
+27
*
intel/blorp: Add support for vertex shaders
Jason Ekstrand
2016-11-16
3
-6
/
+82
*
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
Jason Ekstrand
2016-11-16
1
-33
/
+34
*
blorp/exec: Use uint32_t for copying varying data
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/blorp: Handle NIR clear inputs the same way as blit inputs
Jason Ekstrand
2016-11-16
3
-11
/
+17
*
intel/blorp: Remove NIR support for uniforms
Jason Ekstrand
2016-11-16
1
-23
/
+1
*
intel/blorp: Add a shader type to make keys more unique
Jason Ekstrand
2016-11-16
3
-7
/
+18
*
intel/blorp: Make the number of samples an explicit parameter
Jason Ekstrand
2016-11-16
5
-9
/
+19
*
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Jason Ekstrand
2016-11-16
1
-24
/
+9
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
1
-4
/
+4
*
intel/blorp: Use designated initializers in surf_convert_to_single_slice
Jordan Justen
2016-11-15
1
-16
/
+13
*
intel/blorp: Emit all the binding tables
Jason Ekstrand
2016-11-08
1
-0
/
+5
*
intel/blorp: Pass a brw_stage_prog_data to upload_shader
Jason Ekstrand
2016-11-02
3
-4
/
+5
*
intel/blorp: Use wm_prog_data instead of hand-rolling our own
Jason Ekstrand
2016-11-02
5
-66
/
+28
*
intel/blorp: remove stale comment
Timothy Arceri
2016-10-28
1
-3
/
+0
*
intel/blorp: Rework our usage of ralloc when compiling shaders
Jason Ekstrand
2016-10-27
4
-15
/
+14
*
intel/blorp: Rename compile_nir_shader to compile_fs
Jason Ekstrand
2016-10-27
4
-14
/
+14
*
intel/blorp: Fix a couple asserts around image copy rectangles
Jason Ekstrand
2016-10-27
1
-2
/
+6
*
i965: rewrite brw_setup_vue_interpolation()
Timothy Arceri
2016-10-26
1
-3
/
+3
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
2
-2
/
+2
*
intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
Jason Ekstrand
2016-10-14
3
-3
/
+17
*
intel/blorp: Add an entrypoint for clearing depth and stencil
Jason Ekstrand
2016-10-14
2
-0
/
+79
*
intel/blorp: Emit a NULL render target for depth/stencil-only operations
Jason Ekstrand
2016-10-14
1
-5
/
+44
*
intel/blorp: Allow for running without a PS on gen8+
Jason Ekstrand
2016-10-14
1
-18
/
+24
*
intel/blorp: Add an "enabled" bit to surface_info
Jason Ekstrand
2016-10-14
3
-15
/
+19
*
intel/blorp: Emit more complete DEPTH_STENCIL state
Jason Ekstrand
2016-10-14
2
-11
/
+47
*
intel/blorp: Unify the DEPTH_STENCIL emit code across gens
Jason Ekstrand
2016-10-14
1
-12
/
+15
*
intel/blorp: Simplify depth/stencil config
Jason Ekstrand
2016-10-14
1
-15
/
+5
*
intel/blorp: Set QPitch for depth and HiZ on gen8+
Jason Ekstrand
2016-10-14
1
-0
/
+9
*
intel/blorp: Add support for binding an actual stencil buffer
Jason Ekstrand
2016-10-14
2
-34
/
+79
*
intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_config
Jason Ekstrand
2016-10-14
1
-11
/
+12
*
intel/blorp: Make the Z component of the primitive adjustable
Jason Ekstrand
2016-10-14
2
-6
/
+7
*
intel/blorp: use correct header guards
Emil Velikov
2016-10-14
3
-2
/
+13
*
intel/blorp: Use documented RECTLIST vertex positions
Nanley Chery
2016-10-05
1
-3
/
+3
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