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path: root/src/intel/blorp
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* intel/isl: Add R10G10B10_FLOAT_A2_UNORM formatJordan Justen2019-10-171-0/+1
* intel/blorp: Use wide formats for nicely aligned stencil clearsJason Ekstrand2019-09-061-0/+108
* intel/blorp: Expose surf_fake_interleaved_msaa internallyJason Ekstrand2019-09-062-5/+8
* intel/blorp: Expose surf_retile_w_to_y internallyJason Ekstrand2019-09-062-5/+8
* blorp: Memset surface info to zero when initializing itJason Ekstrand2019-09-061-0/+1
* intel/fs: Drop the gl_program from fs_visitorJason Ekstrand2019-08-251-1/+1
* intel/compiler: Fill a compiler statistics structJason Ekstrand2019-08-121-2/+2
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-311-1/+1
* intel: replace MAYBE_UNUSED with UNUSEDEric Engestrom2019-07-311-2/+2
* intel: Use a system value for gl_FragCoordJason Ekstrand2019-07-293-27/+3
* intel/compiler: Add a "base class" for program keysJason Ekstrand2019-07-103-5/+5
* intel: Add and use helpers for level0 extentNanley Chery2019-06-271-9/+2
* intel/blorp: Disable sampler state prefetching on Gen11Kenneth Graunke2019-06-251-0/+4
* intel/blorp: Only double the fast-clear rect alignment on HSWJason Ekstrand2019-06-071-10/+15
* intel/blorp: Handle SINT/UINT clamping on blits.Kenneth Graunke2019-06-052-0/+38
* intel/nir: Stop returning the shader from helpersJason Ekstrand2019-06-051-2/+2
* intel/blorp: Use the hardware op for CCS ambiguate on gen10+Jason Ekstrand2019-05-302-1/+17
* intel/blorp: Make blorp update the clear color in gen11.Rafael Antognolli2019-04-291-2/+38
* intel: Emit 3DSTATE_VF_STATISTICS dynamicallyKenneth Graunke2019-04-141-0/+4
* nir/builder: Move nir_imm_vec2 from blorp into the builderKarol Herbst2019-04-141-12/+0
* intel: add dependency on genxml generated filesLionel Landwerlin2019-04-081-1/+1
* intel/blorp: Make swizzle_color_value public.Rafael Antognolli2019-03-202-1/+4
* nir/lower_doubles: Inline functions directly in lower_doublesJason Ekstrand2019-03-061-2/+2
* nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fsAlejandro Piñeiro2019-02-213-3/+2
* blorp: introduce helper method blorp_nir_init_shaderAlejandro Piñeiro2019-02-213-7/+16
* intel/blorp: Add two more filter modesJason Ekstrand2019-01-142-12/+52
* blorp: Pass the batch to lookup/upload_shader instead of contextKenneth Graunke2019-01-105-29/+36
* blorp: Add blorp_get_surface_address to the driver interface.Kenneth Graunke2019-01-101-0/+11
* intel/blorp: Be more conservative about copying clear colorsJason Ekstrand2019-01-041-3/+6
* intel/blorp: emit VF caching workaround before 3DSTATE_VERTEX_BUFFERSLionel Landwerlin2019-01-041-2/+2
* genxml: Consistently use a numeric "MOCS" fieldKenneth Graunke2018-12-141-1/+1
* intel/blorp: Assert that we don't re-layout a compressed surfaceJason Ekstrand2018-12-121-0/+3
* intel/blorp: Expand blorp_address::offset to be 64 bits.Kenneth Graunke2018-12-071-1/+1
* blorp: Emit a dummy 3DSTATE_WM prior to 3DSTATE_WM_HZ_OPJason Ekstrand2018-10-261-0/+9
* intel/blorp: Define the clear value bounds for HiZ clearsNanley Chery2018-10-261-0/+14
* intel/isl: Add a unit suffixes to some struct fields and variablesJason Ekstrand2018-09-262-4/+4
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-071-2/+3
* nir/format_convert: Rename nir_format_bitcast_uint_vecJason Ekstrand2018-08-291-1/+1
* blorp: Properly handle Z24X8 blits.Kenneth Graunke2018-08-112-12/+11
* blorp: Don't try to use R32_UNORM for R24_UNORM_X8_TYPELESS rendering.Kenneth Graunke2018-08-111-5/+5
* intel: Switch the order of the 2x MSAA sample positionsJason Ekstrand2018-08-111-1/+11
* i965/icl: Disable binding table prefetchingTopi Pohjolainen2018-07-271-0/+7
* intel/blorp: Fix blits to R8G8B8_UNORM_SRGB sRGB harderJason Ekstrand2018-07-231-3/+11
* intel/blorp: Take an explicit filter parameter in blorp_blitJason Ekstrand2018-07-182-41/+6
* intel/blorp: Add a blorp_filter enum for use in blorp_blitJason Ekstrand2018-07-183-109/+123
* intel/blorp: Handle 3-component formats in clearsJason Ekstrand2018-07-133-11/+92
* intel/blorp: Fix blits to R8G8B8_UNORM_SRGBJason Ekstrand2018-07-131-0/+4
* intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32 workaroundJason Ekstrand2018-06-281-0/+14
* intel/fs: Add fields to wm_prog_data for SIMD32 dispatchJason Ekstrand2018-06-281-0/+3
* i965: Add plumbing for shader time in 32-wide FS dispatch mode.Francisco Jerez2018-06-281-1/+1