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* intel/blorp: remove stale commentTimothy Arceri2016-10-281-3/+0
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-274-15/+14
* intel/blorp: Rename compile_nir_shader to compile_fsJason Ekstrand2016-10-274-14/+14
* intel/blorp: Fix a couple asserts around image copy rectanglesJason Ekstrand2016-10-271-2/+6
* i965: rewrite brw_setup_vue_interpolation()Timothy Arceri2016-10-261-3/+3
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-262-2/+2
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-143-3/+17
* intel/blorp: Add an entrypoint for clearing depth and stencilJason Ekstrand2016-10-142-0/+79
* intel/blorp: Emit a NULL render target for depth/stencil-only operationsJason Ekstrand2016-10-141-5/+44
* intel/blorp: Allow for running without a PS on gen8+Jason Ekstrand2016-10-141-18/+24
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-143-15/+19
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-142-11/+47
* intel/blorp: Unify the DEPTH_STENCIL emit code across gensJason Ekstrand2016-10-141-12/+15
* intel/blorp: Simplify depth/stencil configJason Ekstrand2016-10-141-15/+5
* intel/blorp: Set QPitch for depth and HiZ on gen8+Jason Ekstrand2016-10-141-0/+9
* intel/blorp: Add support for binding an actual stencil bufferJason Ekstrand2016-10-142-34/+79
* intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_configJason Ekstrand2016-10-141-11/+12
* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-142-6/+7
* intel/blorp: use correct header guardsEmil Velikov2016-10-143-2/+13
* intel/blorp: Use documented RECTLIST vertex positionsNanley Chery2016-10-051-3/+3
* anv/blorp: Handle zero width/height blits in blorp_copy()Anuj Phogat2016-10-041-1/+4
* nir: Add a flag to lower_io to force "sample" interpolationJason Ekstrand2016-09-151-1/+1
* intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLEJason Ekstrand2016-09-141-5/+0
* intel/blorp: Emit 3DSTATE_MULTISAMPLE directlyJason Ekstrand2016-09-141-3/+45
* intel/blorp: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* intel/blorp: Rework alloc_binding_tableJason Ekstrand2016-09-131-5/+5
* intel/blorp: Work in terms of logical array layersJason Ekstrand2016-09-121-12/+2
* intel/blorp: Increase the presision of coordinate transform calculationsJason Ekstrand2016-09-121-3/+3
* intel/blorp: Add a swizzle parameter to blorp_clearJason Ekstrand2016-09-122-2/+5
* intel/blorp: Make color_write_disable const and optionalJason Ekstrand2016-09-122-6/+8
* intel/blorp: Add support for clearing R9G9B9E5 surfacesJason Ekstrand2016-09-121-0/+8
* intel/blorp: Add support for RGB destinations in copiesJason Ekstrand2016-09-122-0/+69
* intel/blorp: Add an entrypoint for doing bit-for-bit copiesJason Ekstrand2016-09-122-0/+143
* intel/blorp: Pull the guts of blorp_blit into a helperJason Ekstrand2016-09-121-130/+147
* intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATEJason Ekstrand2016-09-123-9/+89
* intel/blorp: Use fake_interleaved_msaa in retile_w_to_yJason Ekstrand2016-09-121-3/+1
* intel/blorp: Use isl_get_interleaved_msaa_px_size_saJason Ekstrand2016-09-121-28/+6
* intel/blorp: Handle 3D surfaces in convert_to_single_sliceJason Ekstrand2016-09-121-5/+11
* intel/blorp: Fix the early return condition in convert_to_single_sliceJason Ekstrand2016-09-121-1/+6
* intel/blorp: Use the surface format for computing offsetsJason Ekstrand2016-09-121-1/+1
* intel/blorp: Don't assume R8_UINT in convert_to_single_sliceJason Ekstrand2016-09-121-1/+1
* intel/blorp: Take a destination swizzle in blorp_blitJason Ekstrand2016-09-122-2/+3
* intel/blorp: Take an isl_swizzle instead of a SWIZZLEJason Ekstrand2016-09-122-28/+3
* intel/isl: Add an isl_swizzle structure and use it for isl_view swizzlesJason Ekstrand2016-09-122-10/+7
* intel/blorp: Handle the 512 layers restriction on Sandy BridgeJason Ekstrand2016-09-122-4/+19
* intel/blorp: Add a TODO fileJason Ekstrand2016-09-121-0/+16
* intel/blorp: Add plumbing for setting color clear layer countTopi Pohjolainen2016-09-122-10/+12
* intel/blorp: Allow multiple layersTopi Pohjolainen2016-09-121-3/+6
* i965/blorp: Instruct vertex fetcher to provide prim instance idTopi Pohjolainen2016-09-121-4/+22
* intel/blorp: Allow single slice converter to suppress number of layersTopi Pohjolainen2016-09-081-3/+0