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path: root/src/intel/blorp/blorp_priv.h
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* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-171-0/+6
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-171-7/+0
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-161-0/+1
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-161-0/+3
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-161-0/+15
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-161-0/+14
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-161-0/+7
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-161-0/+1
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-021-28/+3
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-271-1/+2
* intel/blorp: Rename compile_nir_shader to compile_fsJason Ekstrand2016-10-271-5/+5
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-141-0/+2
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-141-0/+2
* intel/blorp: Add support for binding an actual stencil bufferJason Ekstrand2016-10-141-0/+1
* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-141-0/+1
* intel/blorp: use correct header guardsEmil Velikov2016-10-141-1/+4
* intel/blorp: Add support for RGB destinations in copiesJason Ekstrand2016-09-121-0/+7
* intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATEJason Ekstrand2016-09-121-1/+19
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-291-0/+291