Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | intel/blorp: Rework our usage of ralloc when compiling shaders | Jason Ekstrand | 2016-10-27 | 1 | -1/+2 |
* | intel/blorp: Rename compile_nir_shader to compile_fs | Jason Ekstrand | 2016-10-27 | 1 | -5/+5 |
* | intel/blorp: Add an "enabled" bit to surface_info | Jason Ekstrand | 2016-10-14 | 1 | -0/+2 |
* | intel/blorp: Emit more complete DEPTH_STENCIL state | Jason Ekstrand | 2016-10-14 | 1 | -0/+2 |
* | intel/blorp: Add support for binding an actual stencil buffer | Jason Ekstrand | 2016-10-14 | 1 | -0/+1 |
* | intel/blorp: Make the Z component of the primitive adjustable | Jason Ekstrand | 2016-10-14 | 1 | -0/+1 |
* | intel/blorp: use correct header guards | Emil Velikov | 2016-10-14 | 1 | -1/+4 |
* | intel/blorp: Add support for RGB destinations in copies | Jason Ekstrand | 2016-09-12 | 1 | -0/+7 |
* | intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATE | Jason Ekstrand | 2016-09-12 | 1 | -1/+19 |
* | i965: Move blorp into src/intel/blorp | Jason Ekstrand | 2016-08-29 | 1 | -0/+291 |