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path: root/src/intel/blorp/blorp_genX_exec.h
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* intel/blorp: Allow BLORP calls to be predicatedNanley Chery2017-07-221-0/+3
* blorp: Use normalized coordinates on Gen6Ian Romanick2017-06-261-1/+1
* blorp: Use FullSurfaceDepthandStencilClear for blorp_hiz_opJason Ekstrand2017-06-071-0/+3
* intel/blorp: Plumb through access to the workaround BOJason Ekstrand2017-06-071-2/+7
* anv/blorp: Move the depth cache flush outside of BLORPNanley Chery2017-06-071-8/+0
* i965/miptree: Store fast clear colors in an isl_color_valueJason Ekstrand2017-06-071-1/+1
* intel/blorp: Handle gen6 stencil/HiZ offsets in the back-endJason Ekstrand2017-06-011-2/+30
* i965: Add blorp support for gen4-5Jason Ekstrand2017-05-261-4/+59
* intel/blorp: Add support for gen4-5 SF programsJason Ekstrand2017-05-261-2/+6
* intel/blorp: Use designated initializers to set up VERTEX_ELEMENTSJason Ekstrand2017-05-261-32/+43
* intel/blorp: Rename emit_viewport_state to emit_cc_viewportJason Ekstrand2017-05-261-3/+3
* intel/blorp: Make the common genX_blorp_exec code gen4-safeJason Ekstrand2017-05-261-8/+36
* intel/blorp: Re-arrange blorp_genX_exec.hJason Ekstrand2017-05-261-229/+229
* intel/blorp: Delete isl_to_gen_ds_surfypeJason Ekstrand2017-05-261-19/+0
* intel/blorp: Pull the pipeline bits of blorp_exec into a helperJason Ekstrand2017-05-261-25/+31
* genxml: Normalize xml for 3DSTATE_CC_STATE_POINTERS.Rafael Antognolli2017-05-031-2/+2
* genxml: Normalize xml for 3DSTATE_MULTISAMPLE.Rafael Antognolli2017-05-031-3/+1
* genxml: 3DSTATE_VS rename Function Enable to Enable.Rafael Antognolli2017-05-031-1/+1
* genxml: Make BLEND_STATE command support variable length array.Rafael Antognolli2017-04-241-11/+26
* intel/blorp: Add a blorp_emit_dynamic macroJason Ekstrand2017-04-141-64/+50
* intel/blorp: Use ISL for emitting depth/stencil/hizJason Ekstrand2017-04-101-86/+33
* intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTHJason Ekstrand2017-04-101-12/+12
* i965: Drop AUB_TRACE_* stuff.Kenneth Graunke2017-03-211-7/+5
* anv: avoid crashes when failing to allocate batchesIago Toral Quiroga2017-03-161-8/+17
* intel/blorp: Explicitly flush all allocated stateJason Ekstrand2017-02-211-1/+18
* intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORPNanley Chery2017-01-121-0/+87
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-161-20/+24
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-161-6/+36
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-161-9/+7
* intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_deviceJason Ekstrand2016-11-161-24/+9
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-4/+4
* intel/blorp: Emit all the binding tablesJason Ekstrand2016-11-081-0/+5
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-021-15/+16
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-141-1/+2
* intel/blorp: Emit a NULL render target for depth/stencil-only operationsJason Ekstrand2016-10-141-5/+44
* intel/blorp: Allow for running without a PS on gen8+Jason Ekstrand2016-10-141-18/+24
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-141-15/+15
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-141-11/+45
* intel/blorp: Unify the DEPTH_STENCIL emit code across gensJason Ekstrand2016-10-141-12/+15
* intel/blorp: Simplify depth/stencil configJason Ekstrand2016-10-141-15/+5
* intel/blorp: Set QPitch for depth and HiZ on gen8+Jason Ekstrand2016-10-141-0/+9
* intel/blorp: Add support for binding an actual stencil bufferJason Ekstrand2016-10-141-34/+78
* intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_configJason Ekstrand2016-10-141-11/+12
* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-141-6/+6
* intel/blorp: use correct header guardsEmil Velikov2016-10-141-0/+5
* intel/blorp: Use documented RECTLIST vertex positionsNanley Chery2016-10-051-3/+3
* intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLEJason Ekstrand2016-09-141-5/+0