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path: root/src/intel/blorp/blorp.c
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* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-3/+3
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-131-2/+2
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-161-0/+31
* intel/blorp: Remove NIR support for uniformsJason Ekstrand2016-11-161-23/+1
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-161-0/+2
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-021-21/+7
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-271-8/+2
* intel/blorp: Rename compile_nir_shader to compile_fsJason Ekstrand2016-10-271-5/+5
* i965: rewrite brw_setup_vue_interpolation()Timothy Arceri2016-10-261-3/+3
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-1/+1
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-141-1/+3
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-141-0/+2
* nir: Add a flag to lower_io to force "sample" interpolationJason Ekstrand2016-09-151-1/+1
* intel/blorp: Work in terms of logical array layersJason Ekstrand2016-09-121-12/+2
* intel/isl: Add an isl_swizzle structure and use it for isl_view swizzlesJason Ekstrand2016-09-121-6/+1
* intel/blorp: Handle the 512 layers restriction on Sandy BridgeJason Ekstrand2016-09-121-0/+6
* intel/blorp: Allow multiple layersTopi Pohjolainen2016-09-121-3/+6
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-291-0/+292