| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes:
CC isl/isl_format_layout.lo
In file included from
../../../../src/intel/isl/isl_storage_image.c:24:0:
../../../../src/intel/isl/isl_priv.h:170:29: fatal error:
isl_genX_priv.h: No such file or directory
compilation terminated.
Makefile:2936: recipe for target 'isl/isl_storage_image.lo' failed
make[5]: *** [isl/isl_storage_image.lo] Error 1
make[5]: *** Waiting for unfinished jobs....
In file included from ../../../../src/intel/isl/isl.c:36:0:
../../../../src/intel/isl/isl_priv.h:170:29: fatal error:
isl_genX_priv.h: No such file or directory
compilation terminated.
make[5]: *** [isl/isl.lo] Error 1
Makefile:2936: recipe for target 'isl/isl.lo' failed
make[4]: *** [all] Error 2
when running `make distcheck`.
v2: Fix commit title (Emil)
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Patch adds required functionality for extension to manage a list of
application provided callbacks and handle debug reporting from driver
and application side.
v2: remove useless helper anv_debug_report_call
add locking around callbacks list
use vk_alloc2, vk_free2
refactor CreateDebugReportCallbackEXT
fix bugs found with crucible testing
v3: provide ANV_FROM_HANDLE and use it
misc fixes for issues Jason found
use vk_find_struct_const for finding ctor_cb
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
I'm going to encapsulate all of the logic dealing with register types in
this file.
Rename the parameters for the hardware encodings from type -> hw_type at
the same time.
Reviewed-by: Scott D Phillips <[email protected]>
|
|
|
|
|
|
|
|
| |
this change reverts commit 4f695731, we want to be able to build
with -DDEBUG and gen_decoder on Android.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
As time goes on, extension advertising is going to get more complex.
Today, we either implement an extension or we don't. However, in the
future, whether or not we advertise an extension will depend on kernel
or hardware features. This commit introduces a python codegen framework
that generates the anv_EnumerateFooExtensionProperties functions as well
as a pair of anv_foo_extension_supported functions for querying for the
support of a given extension string. Each extension has an "enable"
predicate that is any valid C expression. For device extensions, the
physical device is available as "device" so the expression could be
something such as "device->has_kernel_feature". For instance
extensions, the only option is VK_USE_PLATFORM defines.
This mechanism also means that we have a single one-line-per-entry table
for all extension declarations instead of the two tables we had in
anv_device.c and the one we had in anv_entrypoints_gen.py. The Python
code is smart and uses the XML to determine whether an extension is an
instance extension or device extension.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
| |
Fixes: c9cb37b2a6c ("intel/blorp: Add a partial resolve pass for MCS")
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds a NIR pass that decides which portions of UBOS we should
upload as push constants, rather than pull constants.
v2: Switch to uint16_t for the UBO block number, because we may
have a lot of them in Vulkan (suggested by Jason). Add more
comments about bitfield trickery (requested by Matt).
v3: Skip vec4 stages for now...I haven't finished wiring up support
in the vec4 backend, and so pushing the data but not using it
will just be wasteful.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
I want to remove vc4's dependency on headers from libdrm as well, but
storing multiple copies of drm_fourcc.h in our tree would be silly.
v2: Update Android.mk as well, move distcheck drm*.h references to
top-level noinst_HEADERS.
Reviewed-by: Lionel Landwerlin <[email protected]> (v1)
Reviewed-by: Daniel Stone <[email protected]> (v1)
Reviewed-by: Rob Herring <[email protected]>
|
|
|
|
|
|
|
|
|
| |
I want to use these in the OpenGL driver as well.
v2: Add to COMMON_FILES in Makefile.sources (caught by Emil)
Reviewed-by: Daniel Vetter <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With Ken's work to drop the library dependency on libdrm_intel, we now
only depend on libdrm for the kernel uapi headers it provides. It
seems like we're better off just embeddeding those headers ourselves,
making the lives of people developping news features tightly
integrated with the kernel a tiny bit easier.
This change also makes it a bit more obvious what cflags/libs are
required by the i915 drivers vs i965, by renaming INTEL_CFLAGS/LIBS
into I915_CFLAGS/LIBS.
Headers were generated from drm-tip on the following commit :
commit 6d61e70ccc21606ffb8a0a03bd3aba24f659502b
Merge: 338ffbf7cb5e c0bc126f97fb
Author: Dave Airlie <[email protected]>
Date: Tue Jun 27 07:24:49 2017 +1000
Backmerge tag 'v4.12-rc7' into drm-next
v2: Use installed files from the kernel (Daniel Vetter)
v3: Use headers from drm-next rather than drm-tip (Dave/Daniel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
| |
This patch just enables building Vulkan libs for gen10. We
still don't have gen 10 support enabled on Vulkan.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
V2: Remove isl_gen10.c and isl_gen10.h
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
| |
v2 (Jason Ekstrand):
- Take a view_mask rather than a whole subpass
- Build the view mask into the VS shader key
Reviewed-by: Iago Toral Quiroga <[email protected]>
|
|
|
|
|
|
|
| |
Things are about to get more complicated, especially as far as
semaphores are concerned.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
v2:
- Change the name to lower_conversions.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Combining all the files into a single string didn't make any
difference in the size of the aubinator binary.
With this change we now also embed gen4/4.5/5 descriptions, which
increases the aubinator size by ~16Kb.
v2 (Lionel): rebase makefiles
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
genX_bits.h contains the sizes of bitfields in genxml instructions,
structures, and registers. It also defines some functions to query those
sizes.
isl_surf_init() will use the new header to validate that requested
pitches fit in their destination bitfields.
What's currently in genX_bits.h:
- Each CONTAINER::Field from gen*.xml that has a bitsize has a macro
in genX_bits.h:
#define GEN{N}_CONTAINER_Field_bits {bitsize}
- For each set of macros whose name, after stripping the GEN prefix,
is the same, genX_bits.h contains a query function:
static inline uint32_t __attribute__((pure))
CONTAINER_Field_bits(const struct gen_device_info *devinfo);
v2 (Chad Versace):
- Parse the XML instead of scraping the generated gen*_pack.h headers.
v3 (Dylan Baker):
- Port to Mako.
v4 (Jason Ekstrand):
- Make the _bits functions take a gen_device_info.
v5 (Chad Versace):
- Fix autotools out-of-tree build.
- Fix Android build. Tested with git://github.com/android-ia/manifest.
- Fix macro names. They were all missing the "_bits" suffix.
- Fix macros names more. Remove all double-underscores.
- Unindent all generated code. (It was floating in a sea of whitespace).
- Reformat header to appear human-written not machine-generated.
- Sort gens from high to low. Newest gens should come first because,
when we read code, we likely want to read the gen8/9 code and ignore
the gen4 code. So put the gen4 code at the bottom.
- Replace 'const' attributes with 'pure', because the functions now
have a pointer parameter.
- Add --cpp-guard flag. Used by Android.
- Kill class FieldCollection. After Jason's rewrite, it was just
a dict.
v6 (Chad Versace):
- Replace `key not in d.keys()` with `key not in d`. [for dylan]
Co-authored-by: Dylan Baker <[email protected]>
Co-authored-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v5)
Reviewed-by: Dylan Baker <[email protected]> (v6)
|
|
|
|
|
|
| |
The future header genX_bits.h will depend on GENXML_XML_FILES.
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
patch adds DECODER_FILES for libintel_common, this is so that platforms
such as Android not currently using this functionality can opt out.
Fixes: 7d84bb3 ("intel: Move tools/decoder.[ch] to common/gen_decoder.[ch].")
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
This way they become part of libintel_common.la so I can use them in
the i965 driver.
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We have a performance problem with dynamic buffer descriptors. Because
we are currently implementing them by pushing an offset into the shader
and adding that offset onto the already existing offset for the UBO/SSBO
operation, all UBO/SSBO operations on dynamic descriptors are indirect.
The back-end compiler implements indirect pull constant loads using what
basically amounts to a texelFetch instruction. For pull constant loads
with constant offsets, however, we use an oword block read message which
goes through the constant cache and reads a whole cache line at a time.
Because of these two things, direct pull constant loads are much faster
than indirect pull constant loads. Because all loads from dynamically
bound buffers are indirect, the user takes a substantial performance
penalty when using this "performance" feature.
There are two potential solutions I have seen for this problem. The
alternate solution is to continue pushing offsets into the shader but
wire things up in the back-end compiler so that we use the oword block
read messages anyway. The only reason we can do this because we know a
priori that the dynamic offsets are uniform and 16-byte aligned.
Unfortunately, thanks to the 16-byte alignment requirement of the oword
messages, we can't do some general "if the indirect offset is uniform,
use an oword message" sort of thing.
This solution, however, is recommended for a few of reasons:
1. Surface states are relatively cheap. We've been using on-the-fly
surface state setup for some time in GL and it works well. Also,
dynamic offsets with on-the-fly surface state should still be
cheaper than allocating new descriptor sets every time you want to
change a buffer offset which is really the only requirement of the
dynamic offsets feature.
2. This requires substantially less compiler plumbing. Not only can we
delete the entire apply_dynamic_offsets pass but we can also avoid
having to add architecture for passing dynamic offsets to the back-
end compiler in such a way that it can continue using oword messages.
3. We get robust buffer access range-checking for free. Because the
offset and range are baked into the surface state, we no longer need
to pass ranges around and do bounds-checking in the shader.
4. Once we finally get UBO pushing implemented, it will be much easier
to handle pushing chunks of dynamic descriptors if the compiler
remains blissfully unaware of dynamic descriptors.
This commit improves performance of The Talos Principle on ULTRA
settings by around 50% and brings it nicely into line with OpenGL
performance.
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
| |
v2 [Emil Velikov]
- Various fixes and initial stab at the Android build.
- Keep the generation rules/EXTRA_DIST outside the conditional
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Mostly a dummy git mv with a couple of noticable parts:
- With the earlier header cleanups, nothing in src/intel depends
files from src/mesa/drivers/dri/i965/
- Both Autoconf and Android builds are addressed. Thanks to Mauro and
Tapani for the fixups in the latter
- brw_util.[ch] is not really compiler specific, so it's moved to i965.
v2:
- move brw_eu_defines.h instead of brw_defines.h
- remove no-longer applicable includes
- add missing vulkan/ prefix in the Android build (thanks Tapani)
v3:
- don't list brw_defines.h in src/intel/Makefile.sources (Jason)
- rebase on top of the oa patches
[Emil Velikov: commit message, various small fixes througout]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This is shared between the Vulkan and GL drivers as it's a requirement
of the back-end compiler. However, it doesn't really belong in the
compiler. We rename the file to match the prefix of the other stuff in
common and because libdrm defines an intel_debug.h and this avoids a
pile of possible name conflicts.
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This code is far too complicated to cut and paste.
v2: Update the newly added genX_gpu_memcpy.c; const a few things.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
New generated headers were introduced by commit 63a366a
"intel: aubinator: generate a standalone binary"
Android does not need aubinator yet, so in order to avoid building error,
aubinator required new genxml headers are defined in a separate list.
If required, building rules for Android will be added later.
[Emil Velikov: don't use a _HEADERS variable name (causes warnings)]
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Embed the xml files into the binary, so aubinator can be used from any
location.
v2: Split generation packing into another patch (Jason)
Check for xxd (Jason)
v3: Fix out of tree builds (Jason)
Generate custom variable name rather than names generated by xxd
(Lionel)
v4: Move generated _xml.h files to genxml/ (Sirisha)
v5: Remove newline from makefile (Jason)
v6: Add comment on gen*_xml.h creation (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The header was renamed with earlier commit, so update the
Makefile.sources respectively.
{vulkan/genX_multisample.h => common/gen_sample_positions.h}
Fixes: c779ad3e661("intel: Move Vulkan sample positions to common code")
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Generated by:
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' src/intel/**/*.h
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.c
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.cpp
sed -i -e 's/brw_device_info/gen_device_info/g' **/i965/*.h
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
| |
The first thing to go in this new library is brw_device_info.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
At this point, blorp is completely driver agnostic and can be safely moved
into its own folder. Soon, we hope to start using it for doing blits in
the Vulkan driver.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
This pulls isl and genxml into a single make file so that they can properly
build in parallel. This isn't terribly important now as genxml just
generates sources which happens serially first anyway but it will be more
important as we add more stuff to src/intel.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|