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* include: move sarea.h next to it's only userEmil Velikov2014-08-212-1/+93
| | | | | | | | | The header is used by DRI1 drivers, which we've removed a while back. Now only the dri1 loader in libGL is using it, so let's move it in src/glx, and prefix it accordingly. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* SCons: Rename dri2_query_renderer.c to dri_common_query_renderer.c.Vinson Lee2014-08-211-1/+1
| | | | | | | Fix SCons build error introduced with commit 3fe7daec14282dc8e2f5c8cc547927e305009677. Signed-off-by: Vinson Lee <[email protected]>
* glx: Fix build since 679c2ef "glx/drisw: add support for ↵Jon TURNEY2014-08-215-20/+20
| | | | | | | | | | | | | DRI2rendererQueryExtension", when only building drisw renderer v2: - Move dri*_query_renderer_* into their respective dri*_priv.h headers - Drop then unnneeded include of dri2.h from dri2_query_renderer.c - Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents now are used for more than dri[23] Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/drisw: add support for DRI2rendererQueryExtensionEmil Velikov2014-08-153-2/+58
| | | | | | | | | | The extension is used by GLX_MESA_query_renderer, which can be provided for by hardware and software drivers. v2: Use designated initializers. v3: Move drisw_query_renderer_*() to dri2_query_renderer.c Signed-off-by: Emil Velikov <[email protected]>
* glx/dri2: use mapping table for dri2_convert_glx_query_renderer_attribs()Emil Velikov2014-08-151-26/+28
| | | | Signed-off-by: Emil Velikov <[email protected]>
* glx/drisw: Move private structure declarations to a header fileEmil Velikov2014-08-152-40/+65
| | | | | | v2: Reff the correct file wrt copyright, spotted by Chia-I Signed-off-by: Emil Velikov <[email protected]>
* glx/dri3: add GPU offloading support.Axel Davy2014-07-012-32/+188
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The differences with DRI2 GPU offloading are: a) There's no logic for GPU offloading needed in the Xserver b) for DRI2, the card would render to a back buffer, and the content would be copied to the front buffer (the same buffers everytime). Here we can potentially use several back buffers and copy to buffers with no tiling to share with X. We send them with the Present extension. That means than the DRI2 solution is forced to have tearings with GPU offloading. In the ideal scenario, this DRI3 solution doesn't have this problem. However without dma-buf fences, a race can appear (if the card is slow and the rendering hasn't finished before the server card reads the buffer), and then old content is displayed. If a user hits this, he should probably revert to the DRI2 solution (LIBGL_DRI3_DISABLE). Users with cards fast enough seem to not hit this in practice (I have an Amd hd 7730m, and I don't hit this, except if I force a low dpm mode) c) for non-fullscreen apps, the DRI2 GPU offloading solution requires compositing. This DRI3 solution doesn't have this requirement. Rendering to a pixmap also works. d) There is no need to have a DDX loaded for the secondary card. V4: Fixes some piglit tests Signed-off-by: Axel Davy <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* dri3: cache pointer to back instead of looking up.Dave Airlie2014-07-011-8/+9
| | | | | | This is just prep work for the dri3 prime patches. Signed-off-by: Dave Airlie <[email protected]>
* dri3: use invalidate.Axel Davy2014-06-271-0/+7
| | | | | | | | | | This doesn't change anything to the intel DRI3 implementation, but enables the gallium implementation to use dri2.stamp instead of relying on the stamp shared with the st backend. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* dri3: fix image extension checking.Dave Airlie2014-06-271-10/+6
| | | | | | | | | Move the image extension setup in with all the others in bind_extensions, and improve the check to both version and function pointer. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glxext: Send the Drawable's ID in the GLX_BufferSwapComplete eventJasper St. Pierre2014-06-271-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | While the official INTEL_swap_event specification says that the drawable field should contain the GLXDrawable, not the Drawable, the existing DRI2 code in dri2.c that translates from DRI2_BufferSwapComplete sends out GLX_BufferSwapComplete with the Drawable's ID, so existing codebases like Clutter/Cogl rely on getting the Drawable. Match DRI2's error here and stuff the event with the X Drawable, not the GLX drawable. This fixes apps seeing wrong drawables through an indirect GLX context or with DRI3, which uses the GLX_BufferSwapComplete event directly on the wire instead of translates Present in mesa. At the same time, also modify the structure for the event to make sure that clients don't make the same mistake. This is not an API or ABI break, as GLXDrawable and Drawable are both typedefs for XID. Signed-off-by: Jasper St. Pierre <[email protected]> Reviewed-by: Axel Davy <[email protected]> Cc: "10.1 10.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glx: Added missing null check in GetDrawableAttribute()Juha-Pekka Heikkila2014-06-261-4/+8
| | | | | | | For GLX_BACK_BUFFER_AGE_EXT query added extra null check. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Don't crash on swap event for a Window (non-GLXWindow)Daniel Manjarres2014-06-201-4/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to GLX 1.3 there was the glxMakeCurrent() function that took a single drawable handle. The Drawable could be either a bare XID for a Window or an XID for a glxpixmap. GLX 1.3 added glxMakeContextCurrent that takes 2 handles: one for reading, one for writing. Nowadays the old glxMakeCurrent call is implemented as a call to glxMakeContextCurrent with the single handle duplicated. Because of this it is allowed to use a plain-old Window ID as an argument to glxMakeContextCurrent, although nobody really documents this sort of thing. The manpage for the NEW call specifies the arguments as GLXPixmaps, but the actual code accepts Window XIDs too, and handles them correctly. Similarly, the glxSelectEvents function can also take a bare Window XID. The "piglit" tests all use GLXWindows and/or GLXPixmaps. You never tested swap events with a bare Window XID. That is what my app was doing. The swap_events code worked with Window XIDs in mesa 7.x.y. The new code added in versions 8, 9, and 10 assumes that all buffer swap events have a GLXPixmap associated with them. Because of the historical quirks above, this is not true. Swap events for bare Window XIDs do NOT have a glxpixmap resulting in a segfault. Any app that uses the old school glxMakeCurrent call with a Window XID while trying to use swap_events will crash when the libs try to lookup the nonexistent GLXPixmap associated with the incoming swap event. I believe that the people who wrote the spec overlooked this, because the "sbc" field comes from the OML_sync extension that is defined in terms of glxpixmaps only. v2 (idr): Formatting changes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372 Reviewed-by: Ian Romanick <[email protected]> Acked-by: Jesse Barnes <[email protected]> Cc: "10.1 10.2" <[email protected]>
* glx: Add an error message when a direct renderer's createScreen() routine failsJon TURNEY2014-06-184-4/+12
| | | | | | | | | | | | | | | because no matching fbConfigs or visuals could be found. Nearly all the error cases in *createScreen() issue an error message to diagnose the failure to initialize before branching to handle_error. The few remaining error cases which don't should probably do the same. (At the moment, it seems this can be triggered in drisw with an X server which reports definite values for MAX_PBUFFFER_(WIDTH|HEIGHT|SIZE), because those attributes are checked for an exact match against 0.) Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: glx: Reduce error log levelCourtney Goeltzenleuchter2014-06-121-1/+1
| | | | | | | | | | | The code that parses LIBGL_DRIVERS_PATH was printing an error for every attempted dlopen. It's not an error to have to check multiple items in the path, only an error if no suitable library is found. Reduced the load error to a warning to match behavior of dynamic linker. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx: Fix build in GLX_DIRECT_RENDERING !GLX_USE_APPLEGL !GLX_USE_DRM caseJon TURNEY2014-06-102-6/+13
| | | | | | | | | | | | | | | | | | | Some untangling to fix building in the dri_platform=none, --enable-driglx-direct case, where only driswast can be used. Turn the test for including the glXGetScreenDriver()/glXGetScreenDriver() interface used by xdriinfo from !GLX_USE_APPLEGL into a positive form, as it is only useful when dri_platform=drm Add additional GLX_USE_DRM tests so DRI[123] renderers are only used when dri_platform=drm Note that swrast and indirect must still be disabled in the APPLEGL case at the moment, which makes things more complex than they need to be. More untangling is needed to allow that Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Revert "glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload"Marek Olšák2014-06-021-5/+5
| | | | | | | | | | | This reverts commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be. It breaks too many apps and completely breaks my desktop too. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469 We'll probably need to re-release all stable versions after this is committed. Cc: "10.1 10.2" <[email protected]>
* darwin: Remove extra kCGLPFAColorSize attribute when requesting an offscreen ↵Jeremy Huddleston Sequoia2014-05-311-2/+0
| | | | | | | | context https://xquartz.macosforge.org/trac/ticket/650 Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* glx: load dri driver with RTLD_LOCAL so dlclose never fails to unloadJerome Glisse2014-05-291-5/+5
| | | | | | | | | | | There is no reason anymore to load with RTLD_GLOBAL and for some driver this even result in dlclose failing to unload leading to catastrophic failure with swrast fallback. Cc: "10.1 10.2" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jérôme Glisse <[email protected]>
* glx: do not leak dri3DisplayEmil Velikov2014-05-251-0/+4
| | | | | | | | v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith) Cc: "10.1 10.2" <[email protected]> Cc: Keith Packard <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* darwin: Guard Core Profile usage behind a testing envvarJeremy Huddleston Sequoia2014-05-241-10/+20
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* darwin: Write errors in choosing the pixel format to the crash logJeremy Huddleston Sequoia2014-05-241-2/+16
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* appleglx: Improve error reporting if CGLChoosePixelFormat() didn't find any ↵Jon TURNEY2014-05-231-0/+5
| | | | | | | matching pixel formats. Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
* Fix build of appleglxJon TURNEY2014-05-2318-288/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to use the applegl direct renderer Convert src/glx/apple/Makefile to automake Since the applegl libGL is now built by linking libappleglx into libGL, rather than by linking selected files into a special libGL: - Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes apple/glxreply.c empty, so remove it - Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we need to add those guards to indirect_glx.c, indirect_init.c (via it's generator), render2.c and vertarr.c so they don't generate anything Fix and update various includes glapi_gentable.c (which is only used on darwin), should be included in shared glapi as well, to provide _glapi_create_table_from_handle() Note that neither swrast nor indirect is supported in the APPLEGL path at the moment, which makes things more complex than they need to be. More untangling is needed to allow that v2: Correct apple/Makefile.am for srcdir != builddir Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Make DRI dependencies and build depend on the targetJon TURNEY2014-05-232-7/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as we won't be using dri[23] - Enable a more fine-grained control of what DRI code is built, so that a libGL using direct swrast can be built on targets which don't have DRM. The HAVE_DRI automake conditional is retired in favour of a number of other conditionals: HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3 with HAVE_DRI3) HAVE_DRISW enables building of DRI swrast HAVE_DRICOMMON enables building of target-independent DRI code, and also enables some makefile cases where a more detailled decision is made at a lower level. HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface, still which requires additional fixing up to build properly. v2: Place xfont.c and drisw_glx.c into correct categories. Update 'make check' as well Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Fix build for darwinJon TURNEY2014-05-231-1/+1
| | | | | | | | | | | | | | | | | | | Fix build for darwin, when ./configured --disable-driglx-direct - darwin ld doesn't support -Bsymbolic or --version-script, so check if ld supports those options before using them - define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak symbols isn't supported - default to -with-dri-drivers=swrast v2: Use -Wl,-Bsymbolic, as before, not -Bsymbolic Test that ld --version-script works, rather than just looking for it in ld --help Don't use -Wl,--no-undefined on darwin, either Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* darwin: Fix test for kCGLPFAOpenGLProfile support at runtimeJeremy Huddleston Sequoia2014-05-201-5/+9
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414Emil Velikov2014-05-101-3/+3
| | | | | | | | | | | C++ does not support designated initializers, thus compilation is not guaranteed to succeed. Surprisingly gcc 4.6.3 fails to build the code, while version 4.9.0 compiles it without a hitch. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78403 Signed-off-by: Emil Velikov <[email protected]> Tested-by: Vinson Lee <[email protected]>
* glx: Conditionally compile GLX_MESA_query_renderer DRI3 supportArmin K2014-05-021-0/+4
| | | | | | | Missed out with commit 625bdd64e5ea3327d4459b1ccccff8dab89129d0. Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* dri3: Enable GLX_MESA_query_renderer on DRI3 tooIan Romanick2014-05-024-2/+56
| | | | | | | | | | | | | | This should have happend around the time of commit 4680d23, but Keith's DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail. I don't have a working DRI3 setup, so I haven't been able to actually verify this. I'm hoping that someone can piglit this for me on DRI3... It's also unfortunate the DRI2 and DRI3 can't share more code. Signed-off-by: Ian Romanick <[email protected]> Cc: Keith Packard <[email protected]> Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/drisw: fix memory leak when destroying screen.Roland Scheidegger2014-05-011-0/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* glx/drisw: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-11/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/dri3: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-11/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/dri2: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-13/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/dri: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-13/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/indirect: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-12/+14
| | | | | | | | ... to improve readability of code. Set indirect_screen_vtable as a static const. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/apple: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-11/+14
| | | | | | | | ... to improve readability of code. Set applegl_screen_vtable as a static const. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/tests: explicitly set __DRI2rendererQueryExtension membersEmil Velikov2014-04-281-4/+4
| | | | | | | While we're here use the typcast'ed name and constify. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx/dri3: rework __DRIextension handlingEmil Velikov2014-04-282-10/+9
| | | | | | | | Use a const array with the extensions, rather than assigning each one to a fixed size array at runtime. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx/dri2: rework __DRIextension handlingEmil Velikov2014-04-281-1/+1
| | | | | | | | | | | | Make sure that the DRI*Extensions report the version of the interface implemented over the listed in the headers. While both are currently the same, this may change in the future. v2: Keep loader extensions handling as is. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Kristian Høgsberg <[email protected]>
* dri_interface: Update __DRItexBufferExtensionRec to version 3Emil Velikov2014-04-283-13/+8
| | | | | | | | | | | | | | | | | | | | With commit e59fa4c46c8("dri2: release texture image.") we updated the extension without bumping the version number. The patch itself added an interface required to enable texture_from_pixmap on certain platforms. The new code was effectively never build, as it depended on __DRI_TEX_BUFFER_VERSION >= 3, which never came to be in upstream mesa. This commit bumps the version number, drops the __DRI_TEX_BUFFER_VERSION checks and resolves all the build conflicts. Additionally it add a version check as egl and dri3, as require version 2 of the extension which does not have the releaseTexBuffer hook. Cc: Juan Zhao <[email protected]> Cc: Kristian Høgsberg <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx: drop obsolete _XUnlock_Mutex in __glXInitialize error pathEmil Velikov2014-04-091-3/+1
| | | | | | | | | | | | | | With commit 1f1928db001(glx: Drop _Xglobal_lock while we create and initialize glx display) we've split the big _Xglobal_lock handling in a more fine grained manner. Unfortunatelly we forgot to drop the unlock_mutex on the error paths, leading to undefined behaviour as the mutex is already unlocked. Cc: Kristian Høgsberg <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* automake: don't enable -Wl,--no-undefined on OpenBSDJonathan Gray2014-04-051-1/+1
| | | | | | | | | | | | | | | | OpenBSD does not have DT_NEEDED entries for libc by design, over concerns how the symbols would be referenced after changing the major version of the library. So avoid -no-undefined checks on OpenBSD as they will fail. v2: don't include the -no-undefined libtool option in the variable and change -Wl,--no-undefined references in Automake.inc as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76856 Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glx: Do not advertise buffer_age on dri2Adel Gadllah2014-04-021-1/+1
| | | | | | | | | | | | | Previously GLX_EXT_buffer_age has always been advertised as supported because both client_glx_support and client_glx_only where set. So it did not matter that direct_support is only set when running dri3 and we ended up always advertising it. Fix that by not setting client_glx_only for buffer_age in known_glx_extensions. Signed-off-by: Adel Gadllah <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glx: add extra null check in getFBConfigsJuha-Pekka Heikkila2014-04-021-0/+4
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glx: remove unused __glXClientInfo()Juha-Pekka Heikkila2014-04-021-13/+0
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: ask the linker to do garbage collectionEmil Velikov2014-03-311-0/+1
| | | | | | | | | | | | | | By doing GC the linker removes all the symbols that are not referenced and/or used by the final library. This results in a saving of ~100K up-to ~600K per (stripped) binary (classic vs gallium drivers). If interested one can ask the compiler to print the sections that are removed using -Wl,--print-gc-sections. v2: Check if ld supports the flag before using it. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> (v1)
* automake: add -Wl,--no-undefined to all librariesEmil Velikov2014-03-311-1/+3
| | | | | | | | | ... apart from the dri drivers. With this final change we can build mesa without fear that the resulting libraries will have unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* loader: add special logic to distinguish nouveau from nouveau_vieuxIlia Mirkin2014-03-191-10/+10
| | | | | | | | | | | There are a lot of different pci ids supported by nouveau, and more are added all the time. The relevant distinguisher between drivers is the chipset id. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: "10.1" <[email protected]>
* glx: Fix incorrect pdp assignment in dri2_bind_context().Charmaine Lee2014-03-181-1/+2
| | | | | | | pdp should be set to dpyPriv->dri2Display. Fixes blank frame failure running glretrace ClearView. Reviewed-by: Brian Paul <[email protected]>