| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ian Romanick <[email protected]>
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See fd.o bug 26832.
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The array stack space wasn't allocated to the proper size. Fixes out of
bounds memory writes when the client/array stack depth exceeds one.
See fd.o bug 26768.
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Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources.
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Signed-off-by: Mario Kleiner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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This may break the SUNOS4 build, but it's no longer relevant.
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This merges the patches from the series "[PATCH 00/14] More
client-side GLX house cleaning" that were posted to the mesa3d-dev
mailing list. See
http://marc.info/?l=mesa3d-dev&m=126582985214612&w=2
Patches 01 through 04 eliminate a bunch of annoying warnings that I
get when building Mesa.
Patch 05 fixes an inconsistency between the implementation of
glXSwapIntervalMESA and the spec. I chose to favor the code over the
spec in this case. This also eliminated a warning.
Patches 06 through 12 clean up the way that context creation is
performed on the client. When support for GLX_SGIX_fbconfig and the
related GLX 1.3 functions was added, I refactored a bunch
nuts-and-bolts of context creation to CreateContext. The refactor was
a good idea, I just didn't do it right.
Patches 13 and 14 update glxgears_fbconfig to use GLX 1.3 interfaces.
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Pass either the fbconfig ID or the visual ID, as appropriate, to
CreateContext. Now CreateContext does not derefernce fbconfig or vis
(which no longer exists as a parameter).
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For the direct rendering case, the DRI createContext function wants an
fbconfig. When glXCreateContext is called, we have to convert the
visual to an fbconfig. This work was done in CreateContext, but it
makes more sense for it to be done in glXCreateContext.
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A long time ago I was a bit over-agressive in refactoring context
creation into a single function. The creation code for
glXImportContextEXT does not belong in CreateContext because it does
not use any GLX protocol. The big if-statement for the import case
routed around almost the entire function anyway.
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Passing the screen parameter to CreateContext will simplify a couple
of changes that are coming.
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Passing the opcode directly instead of having CreateContext infer it
from the value of fbconfig and the use_glx_1_3 flag will simplify some
changes that are coming.
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It appears that, in spite of what the spec says, the interval
parameter to glXSwapIntervalMESA has been an unsigned int since
day-1. This made the 'if (interval < 0)' test useless. The test is
removed and the spec is updated to note that the interval is an
unsigned value.
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The wrapper macro GC_IS_DIRECT is used in CreateContext and a couple
other places to eliminate the need for some of the '#ifdef
GLX_DIRECT_RENDERING' madness. There appear to be a *LOT* of places
in glxcmds.c where '#ifdef GLX_DIRECT_RENDERING' is missing.
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When a buffer invalidation event is received from the X server, the
"invalidate" hook of the DRI2 flush extension is executed: A generic
implementation (dri2InvalidateDrawable) is provided that just bumps
the "pStamp" sequence number in __DRIdrawableRec.
For old servers not supporting buffer invalidation events, the
invalidate hook will be called before flushing the fake front/back
buffer (that's typically once per frame -- not a lot worse than the
situation we were in before).
No effort has been made on preserving backwards compatibility with
version 2 of the flush extension, but I think it's acceptable because
AFAIK no released stack is making use of it.
Signed-off-by: Kristian Høgsberg <[email protected]>
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Argh, forgot to commit this fix before pushing.
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After that commit, some dri2 protocol symbols were being checked from
places that weren't including dri2proto.h, effectively disabling some
valuable SwapBuffers codepaths.
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I'd like to be able to build mesa on current distro releases without
having to upgrade from the standard dri2proto and glproto headers. With
this change I'm able to build on ancient releases such as Ubuntu 9-10...
In general, it would be nice to be able to build-test mesa to check for
unintended breakages without having to follow the external dependencies
of every group working on the codebase.
Seems to introduce no changes to the build of libglapi.a when tested against
new versions of the headers.
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Original patch fixed up by Brian Paul.
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GLX was built specially and before Mesa core because libglapi.a could
not be built with IN_DRI_DRIVER defined. This is no longer the case
since 6e99e6ddbf488f6955e34ef0bc438fdcb4d90f74.
It works fine in my (limited) testing with both direct and indirect
rendering. I also compare the outputs after preprocessing (gcc -E) with
or without this commit, and they are identical.
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Fixup a few issues found through testing:
- update GLX names to match glproto
- register DRI2WireToEvent so it actually gets called
Signed-off-by: Robert Bragg <[email protected]>
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Regenerate enums files and GLX indirect.
Signed-off-by: Dave Airlie <[email protected]>
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Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
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__glXSetCurrentContextNull currently does not set the GL context to null
in the direct rendering case.
This can result in a segfault trying to flush an invalid old context
in glXMakeCurrent.
This fixes a crash starting the Unigine demos (they still don't work due
to missing extensions though).
Signed-off-by: Brian Paul <[email protected]>
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Include the glapi*.h directly instead. glapi/dispatch.h became a Mesa
core header since 22884db174b9fb0736cec1c6a192f8b9a97500c1.
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Sun cc 5.9 and later (__SUNPRO_C >= 0x590) support __attribute__ calls
for aligned, always_inline, noinline, pure, const, and malloc.
This commit includes updates to files that were regenerated by gl_XML.py
after adding the __SUNPRO_C checks to it
Signed-off-by: Alan Coopersmith <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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At init time, NULL out the hooks that send the server new requests.
DRI2 never supported these extensions, so this preserves old behavior on
old servers with new Mesa.
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These happened to be the same in my testing since I was using apps that
depend on the GLX 1.2 behavior where X and GLX drawables are
interchangeable.
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Conflicts due to DRI1 removal:
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_screen.c
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Add event support for the GLX swap buffers event, along with DRI2 protocol
support for generating GLX swap buffers events in the direct rendered case.
Signed-off-by: Jesse Barnes <[email protected]>
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Add support for the DRI2SwapInterval protocol request. This allows
direct rendered clients to control their swap interval per the
SGI_swap_control extension.
Signed-off-by: Jesse Barnes <[email protected]>
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Add OML_sync_control support, along with a simple program for testing
it. This means adding support for the DRI2GetMSC, DRI2WaitMSC and
DRI2WaitSBC requests.
Signed-off-by: Jesse Barnes <[email protected]>
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Support the new DRI2 protocol request, DRI2SwapBuffers, in both direct
and indirect rendering context. This request allows the display server
to optimize back->front swaps (e.g. through page flipping) and allows us
to more easily support other GLX features like swap interval and the OML
sync extension in DRI2.
Signed-off-by: Jesse Barnes <[email protected]>
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* remove-intel-dri1:
intel: intelScreenContext() is no longer used
intel: Remove remaining dri2.enabled tests
intel: Drop more cliprect bookkeeping
intel: Remove struct intel_framebuffer
intel: Remove client-side vblank code
intel: Drop intelWindowMoved()
intel: Drop batchbuffer cliprect_mode tracking
intel: Drop DRI1 static regions
intel: Use depth buffer from ctx.DrawBuffer in copypix_src_region()
intel: Drop LOCK/UNLOCK_HARDWARE()
intel: Drop DRI1 SwapBuffer implementation
intel: Drop DRI1 CopySubBuffer implementation
intel: Drop DRI1 support
Push __driDriverExtensions out of dri_util.c and into the drivers
Remove leftover __DRI{screen,drawable,context}Private references
Check for libdrm_$chipset.pc when needed
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