| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
| |
1) If MakeContextCurrent is called with (NULL, None, None), Don't
send the request to the X server if the current context is direct.
2) Return BadMatch in some error cases according to the glx spec.
3) If MakeContextCurrent is called for a context which is current in
another thread, return BadAccess according to the glx spec.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
|
|
|
| |
(cherry picked from commit b65bc1b6cb72df950c2e26446936804dfcdc432c)
|
|
|
|
| |
Signed-off-by: Alan Coopersmith <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
buffers."
This scheme breaks when the display connection doesn't receive ConfigureNotify
events. This caused reporoducible problems (cropped / misplaced output) when
starting a 3D application in a guest operating system in VMware Workstation.
This reverts commit dd1c68f15123a889a3ce9d2afe724e272d163e32.
Conflicts:
src/glx/x11/dri2_glx.c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This requires upgrading the interface so that the argument to
glXBindTexImageEXT isn't just dropped on the floor. Note that this only
fixes the accelerated path on Intel, as Mesa's texture format support is
missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8,
but in this case we're not doing the upload so we can't really work around it
that way).
Fixes bugs with compositors trying to use shaders that use alpha channels, on
windows without a valid alpha channel. Bug #19910 and likely others as well.
Reviewed-by: Ian Romanick <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This rewrites the sparc GLAPI code so that it's PIC friendly and works
with all of the TLS/PTHREADS/64-bit/32-bit combinations properly.
As a result we can turn SPARC asm back on. Currently it's only
enabled on Linux, as that's the only place where I can test this
stuff out.
For the moment the cliptest SPARC asm routines are disabled as they
are non-working. The problem is that they use register %g7 as a
temporary which is where the threading libraries store the thread
pointer on SPARC. I will fix that code up in a future change as it's
a pretty important routine to optimize.
Like x86 we do the runtime patch as a pthread once-invoked initializer
in init_glapi_relocs().
Unlike x86, however, our GLAPI stubs on SPARC are just two instruction
sequences that branch to a trampoline and put the GLAPI offset into a
register. The trampoline is what we run-time patch. The stubs thus
all look like:
glFoo:
ba __glapi_sparc_foo_stub
sethi GLAPI_OFFSET(glFOO) * PTR_SIZE, %g3
This actually makes generate_entrypoint() a lot simpler on SPARC. For
this case in generate_entrypoint() we generate stubs using a 'call'
instead of the 'ba' above to make sure it can reach.
In order to get a proper tail call going here, in the unpatched case,
we do several tricks. To get the current PC, for example, we save the
return address register into a temporary, do a call, save the return
address register written by the call to another temporary, then
restore the original return address register value. This is to
avoid having to allocate a stack frame.
This is necessary for PIC address formation.
This new GLAPI scheme lets us get rid of the ugly SPARC GLAPI hacks in
__glXInitialize() and one_time_init().
Signed-off-by: David S. Miller <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
| |
Missed setting the initial values which usually didn't hurt at runtime.
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Merge commit 'origin/gallium-0.2' into gallium-master-merge
Conflicts:
Makefile
docs/relnotes-7.4.html
docs/relnotes.html
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/main/imports.c
src/mesa/main/mtypes.h
src/mesa/main/texcompress.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_draw.c
|
| |\
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
windows/VC8/mesa/osmesa/osmesa.vcproj
windows/VC8/progs/demos/gears.vcproj
windows/VC8/progs/progs.sln
|
| |\ \
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
docs/install.html
docs/relnotes-7.3.html
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_preprocess.c
src/mesa/shader/slang/slang_preprocess.h
|
| |\ \ \ |
|
| |\ \ \ \
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Conflicts:
progs/glsl/Makefile
|
| |\ \ \ \ \ |
|
| |\ \ \ \ \ \
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Conflicts:
progs/glsl/Makefile
|
| |\ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Conflicts:
src/mesa/shader/prog_print.c
|
| |\ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Conflicts:
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
|
| |\ \ \ \ \ \ \ \ \ |
|
| | | | | | | | | | | |
|
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Why are we reindenting code that's work in progress...
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|
| | | | | | | | | | | |
|