| Commit message (Collapse) | Author | Age | Files | Lines |
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Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
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The type of the num/count parameter to glProgramParameters4[df]vNV()
changed so some API dispatch code needed updates too.
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glapioffsets.h exists for the same reason as glapidispatch.h does. It
is of no use to glapi. This commit also drops the use of glapioffsets.h
in glx as glx is considered an extension to glapi when it comes to
defining public GL entries.
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glapidispatch.h exists so that core mesa (libmesa.a) can be built for
DRI drivers or for non-DRI drivers as a compile time decision (whether
IN_DRI_DRIVER is defined). It is of no use to glapi. This commit also
drops the use of glapidispatch.h in glx and libgl-xlib as they are
considered extensions to glapi when it comes to defining public GL
entries.
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=30457
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This extension was never enabled in any driver.
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If the server doesn't send invalidate events, we may miss a
resize before the rendering starts. Invalidate the buffers now
so the driver will recheck before rendering starts.
https://bugs.freedesktop.org/show_bug.cgi?id=29984
https://bugs.freedesktop.org/show_bug.cgi?id=30155
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The Gallium EGL state tracker reuses dri2.c but not the GLX code.
Currently there is a bit of code in dri2.c that is incorrectly tied
to GLX: instead, make it call an helper that both GLX and Gallium EGL
implement, like dri2InvalidateBuffers.
This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId
is undefined.
Note that we might want to move the whole event translation elsewhere,
and probably stop using non-XCB DRI2 altogether, but this seems to be
the minimal fix.
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https://bugs.freedesktop.org/show_bug.cgi?id=30234
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A number of other files had to be updated as well because const
qualifiers were added to the glMultiDrawArrays() function.
Also, GL_FIXED is now defined in glext.h.
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For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX
drawable is destroyed. However, for legacy drawables, there os no
good way of knowing when the application is done with it, so we just
let the DRI2 drawable linger on the server. The server will destroy
the DRI2 drawable when it destroys the X drawable or the client exits
anyway.
https://bugs.freedesktop.org/show_bug.cgi?id=30109
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This make a lot more sense now that we might have to recreate the
glx drawables for legacy code paths.
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Now that we suppress BadDrawable from DRI2DestroyDrawable, this doesn't
matter, but we would get that error before when destroying pbuffers.
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Since we now actually destroy GLX drawables, we get into situations where
we get events for drawables that no longer exist. Just ignore the
event in that case.
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Doesn't work for pixmaps, was looking up the GLX XID and was never thread
safe. Instead, just destroy the client side structures when the
drawable is no long current for a context.
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This reverts 6a6e6d7b0a84e20f9754af02a575ae34081d310c and initializes
dummyContext with an all NULL vtable. The context vtable pointer is
supposed to always be non-NULL, but the vtable entries can be NULL.
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I was hitting this with gliv.
The GLX spec explicitly mentions that glXWaitX, glXWaitGL and glXUseXFont calls
are ignored when there's no current context. Not sure what if anything the
GLX_EXT_texture_from_pixmap spec says about this, but I think ignoring the
calls makes more sense than crashing there as well. :)
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Code in glx/glxcmds.c which uses the XF86VIDMODE extension is already guarded. Also use
that guard to control inclusion of the xf86vmode.h header, and only enable that guard if the
XF86VIDMODE extension is found by pkgconfig.
This changes the behaviour on platforms which XF86VIDMODE exists, in that XF86VIDMODE used to
be mandatory, but is now optional.
Presumably other build systems are already arranging for -DXF86VIDMODE to be supplied to the
complier when glxcmds.c is compiled, so are not affected by this change
Signed-off-by: Jon TURNEY <[email protected]>
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Nothing direct rendering specific about these fields. Moving them out
makes no-direct-rendering compilation work again.
Signed-off-by: Kristian Høgsberg <[email protected]>
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This fixes some of the build issues with GLX_INDIRECT_RENDERING but !GLX_DIRECT_RENDERING due to recent changes.
Signed-off-by: Jon TURNEY <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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The calling order of ->bind and ->unbind changed and then ->unbind would
clear the currentContextTag of the old context before ->bind could reuse
it in the make current request, in the indirect case.
Instead, clear the old currentContextTag if and only if we send a request
to the server to actually unbind it or reassign it to another context.
https://bugs.freedesktop.org/show_bug.cgi?id=29977
Signed-off-by: Jon TURNEY <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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glxinfo and glxgears run on swrast and softpipe without undefined symbol
errors.
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https://bugs.freedesktop.org/show_bug.cgi?id=29177
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This never ceases to entertain.
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https://bugs.freedesktop.org/show_bug.cgi?id=29304
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https://bugs.freedesktop.org/show_bug.cgi?id=29302
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I hate single linked lists.
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Because double underscores in private type names is painful.
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We're an X client library, so we can use Xfuncproto.h.
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With this rename, we use 'config' consitently to refer to GLX configurations
instead of the modes/configs/visual mess before.
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We'd like to get rid of these header files.
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There is no assignment to the "ret" variable if X_DRI2SwapBuffers is
not defined. In this case, the earlier explicit "return 0" is likely
to be used, but the compiler can't be sure of that, (nor can I for
that matter).
We cover this case by explicitly initializing "ret" to 0.
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My earlier attempt to eliminate this warning (c0ca2bfb2ad8c) was
invalid as it removed the variable declaration. Jerome correctly
reverted that (600c85efdb0ff) since the variable is used when
X_DRI2SwapBuffers is defined.
Here, instead of removing the declaration, we move it to inside the
correct #ifdef.
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