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* apple: Use the correct (OpenGL.framework) glViewport and glScissor during initJeremy Huddleston2011-10-215-10/+15
* apple: Silence some debug spewJeremy Huddleston2011-10-211-3/+3
* dri2: Implement a throttle dri extension.Thomas Hellstrom2011-10-141-3/+50
* scons: MacOSX build fixes.José Fonseca2011-09-201-3/+0
* Remove unneeded xdamages header from dri2_glx.c.Matt Turner2011-09-191-1/+0
* glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.Michel Dänzer2011-09-141-0/+4
* GLX: Say something if we cannot connect via DRI2Andrew Deason2011-09-141-0/+1
* Enable GLX_EXT_texture_from_pixmap in software.nobled2011-09-061-2/+81
* dri: Remove all DRI1 driversIan Romanick2011-08-262-3/+3
* glx: use a block to fix declarations after code warningBrian Paul2011-08-191-7/+9
* glx: Don't flush twice if we fallback to dri2CopySubBufferKristian Høgsberg2011-08-181-11/+10
* glx: move declarations before codeBrian Paul2011-08-091-3/+7
* glx/dri2: Paper over errors in DRI2Connect when indirectChristopher James Halse Rogers2011-08-051-0/+9
* glx: Avoid calling __glXInitialize() in driReleaseDrawables().Henri Verbeet2011-07-192-9/+4
* darwin: Include glxhash.c in libGL on darwinJeremy Huddleston2011-07-161-0/+1
* drisw: Fix 24bpp software rendering, take 2Marc Pignat2011-07-151-0/+7
* Rename swrastg_dri to swrast_driMarek Olšák2011-07-141-3/+0
* GLX/DRI2: handle swap event swap count wrappingJesse Barnes2011-07-085-2/+108
* DRI2/GLX: use new swap event typesJesse Barnes2011-07-082-4/+4
* scons: Actually add src/glx/SConscript.José Fonseca2011-07-011-0/+85
* drisw: Remove cargo culting that breaks GLX 1.3 ctorsAdam Jackson2011-06-291-4/+0
* glx: Verify that drawable creation on the client side actually workedAdam Jackson2011-06-292-26/+63
* glx: Alias glXFreeContextEXT to glXDestroyContextAdam Jackson2011-06-291-14/+6
* glx: Fix compile.Stéphane Marchesin2011-06-201-1/+1
* glx: Bind to our context before __glXSetCurrentContextJeremy Huddleston2011-06-201-9/+16
* glx: Destroy the old context only after the new one has been boundJeremy Huddleston2011-06-201-7/+7
* glx: Allow a context-specific fallback for glXGetProcAddressJeremy Huddleston2011-06-207-1/+20
* apple: Use apple_cgl_get_dl_handle() rather than opening a new handleJeremy Huddleston2011-06-171-22/+2
* glx: implement drawable refcounting.Stéphane Marchesin2011-06-176-21/+37
* apple: Set the glapi dispatch table on context bindJeremy Huddleston2011-06-144-3/+4
* glx: Remove check for gc->vtable->destroyJeremy Huddleston2011-06-131-2/+1
* apple: applegl_destroy_context: Pass along the correct displayJeremy Huddleston2011-06-131-1/+1
* apple: Dead code removalJeremy Huddleston2011-06-132-2/+0
* apple: Request OpenGL 3.2 from OpenGL.framework if availableJeremy Huddleston2011-06-111-0/+15
* apple: Store the CGL API version number for future referenceJeremy Huddleston2011-06-112-5/+5
* apple: Use a struct glx_config * rather than a void * in apple_visual_create_...Jeremy Huddleston2011-06-112-19/+17
* apple: Use _glapi_create_table_from_handle to initialize our dispatch tableJeremy Huddleston2011-06-111-1117/+1
* glx: Remove some GLX_USE_APPLEGL guards around glapiJeremy Huddleston2011-06-081-7/+3
* darwin: Use -fvisibility=hidden to set default symbol visibilityJeremy Huddleston2011-06-082-20/+7
* mesa: merge glapidispatch.h into dispatch.hChia-I Wu2011-06-081-2/+2
* apple: Update dispatch table to current OpenGL specsJeremy Huddleston2011-06-071-25/+233
* apple: Dead code removalJeremy Huddleston2011-06-0724-52219/+0
* apple: Remove apple_glx_get_proc_addressJeremy Huddleston2011-06-073-54/+0
* apple: Use glapi rather than reinventing the wheelJeremy Huddleston2011-06-0710-53/+1065
* apple: Rename __gl_api to __ogl_framework_apiJeremy Huddleston2011-06-074-14/+14
* dri2: protect dri2FlushFrontBuffer against NULL buffers.Stéphane Marchesin2011-06-061-0/+6
* apple: Finish build fixes for applegl_glx.cJeremy Huddleston2011-06-061-3/+2
* apple: More fixes for compilation failuresJeremy Huddleston2011-06-061-6/+6
* apple: Fix multiple build failures in applegl_glx.cJeremy Huddleston2011-06-052-14/+29
* apple: Build darwin using applegl rather than indirectJeremy Huddleston2011-06-053-3/+20