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* glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)Mario Kleiner2014-12-141-2/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | glXSwapBuffersMscOML() with target_msc=divisor=remainder=0 gets translated into target_msc=divisor=0 but remainder=1 by the mesa api. This is done for server DRI2 where there needs to be a way to tell the server-side DRI2ScheduleSwap implementation if a call to glXSwapBuffers() or glXSwapBuffersMscOML(dpy,window,0,0,0) was done. remainder = 1 was (ab)used as a flag to tell the server to select proper semantic. The DRI3/Present backend ignored this signalling, treated any target_msc=0 as glXSwapBuffers() request, and called xcb_present_pixmap with invalid divisor=0, remainder=1 combo. The present extension responded kindly to this with a BadValue error and dropped the request, but mesa's DRI3/Present backend doesn't check for error codes. From there on stuff went downhill quickly for the calling OpenGL client... This patch fixes the problem. v2: Change comments to be more clear, with reference to relevant spec, as suggested by Eric Anholt. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)Mario Kleiner2014-12-141-1/+13
| | | | | | | | | | | | | | | | | | | | | | Restores proper immediate tearing swap behaviour for OpenGL bufferswap under DRI3/Present. Cc: "10.3 10.4" <[email protected]> v2: Add Frank Binns signed off by for his original earlier patch from April 2014, which is identical to this one, and Chris Wilsons reviewed tag from May 2014 for that patch, ergo also for this one. v3: Incorporate comment about triple buffering as suggested by Axel Davy, and reference to relevant spec provided by Eric Anholt. Signed-off-by: Frank Binns <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Chris Wilson <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)Mario Kleiner2014-12-142-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent calls to glXGetSyncValuesOML() and glXWaitForMscOML() from overwriting the (ust,msc) values of the last successfull swapbuffers call (PresentPixmapCompleteNotify event), as glXWaitForSbcOML() relies on those values corresponding to the most recent completed swap, not to whatever was last returned from the server. Problematic call sequence without this patch would have been, e.g., glXSwapBuffers() ... wait ... swap completes -> PresentPixmapComplete event -> (ust,msc) updated to reflect swap completion time and count. ... wait for at least 1 video refresh cycle/vblank increment. glXGetSyncValuesOML() -> PresentNotifyMsc event overwrites (ust,msc) of swap completion with (ust,msc) of most recent vblank glXWaitForSbcOML() -> Returns sbc of last completed swap but (ust,msc) of last completed vblank, not of last completed swap. -> Client is confused. Do this by tracking a separate set of (ust, msc) for the dri3_wait_for_msc() call than for the dri3_wait_for_sbc() call. This makes the glXWaitForSbcOML() call robust again and restores consistent behaviour with the DRI2 implementation. Fixes applications originally written and tested against DRI2 which also rely on this not regressing under DRI3/Present, e.g., Neuro-Science software like Psychtoolbox-3. This patch fixes the problem. v2: Rename vblank_msc/ust to notify_msc/ust as suggested by Axel Davy for better clarity. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)Mario Kleiner2014-12-141-0/+9
| | | | | | | | | | | | | | | | | | | | | | | targetSBC == 0 is a special case, which asks the function to block until all pending OpenGL bufferswap requests have completed. Currently the function just falls through for targetSBC == 0, returning bogus results. This breaks applications originally written and tested against DRI2 which also rely on this not regressing under DRI3/Present, e.g., Neuro-Science software like Psychtoolbox-3. This patch fixes the problem. v2: Simplify as suggested by Axel Davy. Add comments proposed by Eric Anholt. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add notes/readme files to distribution.Matt Turner2014-12-121-0/+2
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* mesa: Add scons files to distribution.Matt Turner2014-12-121-0/+2
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* glx/apple: Add headers to distribution.Matt Turner2014-12-121-1/+10
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* glx/tests: Add headers to distribution.Matt Turner2014-12-121-0/+2
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* glx: Add headers to distribution.Matt Turner2014-12-121-3/+21
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* glx: Alphabetize source lists.Matt Turner2014-12-121-40/+40
| | | | And remove absurd tab-space-space indentation.
* glx/dri3: Implement LIBGL_SHOW_FPS=1 for DRI3/Present.Kenneth Graunke2014-10-292-2/+36
| | | | | | | | | | | | | | | v2: Use the UST value provided in the PRESENT_COMPLETE_NOTIFY event rather than gettimeofday(), which gives us the presentation time instead of the time when SwapBuffers was called. Suggested by Keith Packard. This relies on the fact that the X DRI3/Present implementations use microseconds for UST. v3: Properly ignore PresentCompleteKindMSCNotify; multiply in 64 bits (caught by Keith Packard). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Keith Packard <[email protected]> [v3] Reviewed-by: Marek Olšák <[email protected]> [v1]
* glx: Fix glxUseXFont for glxWindow and glxPixmapsDaniel Manjarres2014-10-131-0/+5
| | | | | | | | | | | | | | | The current implementation of glxUseXFont requires creating a temporary pixmap and graphics context, which requires a real old-school X11 Window, not a glxDrawable. This patch changes things so that glxUseXFont will also accept a glxWindow or glxPixmap, and lookup the underlying X11 Drawable. Without this patch glxUseXFont generates a giant stream of Xerrors about bad drawables and bad graphics contexts. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372 Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* glx/dri3: Provide error diagnostics when DRI3 allocation failsKeith Packard2014-09-301-8/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of just segfaulting in the driver when a buffer allocation fails, report error messages indicating what went wrong so that we can debug things. As a simple example, chromium wraps Mesa in a sandbox which doesn't allow access to most syscalls, including the ability to create shared memory segments for fences. Before, you'd get a simple segfault in mesa and your 3D acceleration would fail. Now you get: $ chromium --disable-gpu-blacklist [10618:10643:0930/200525:ERROR:nss_util.cc(856)] After loading Root Certs, loaded==false: NSS error code: -8018 libGL: pci id for fd 12: 8086:0a16, driver i965 libGL: OpenDriver: trying /local-miki/src/mesa/mesa/lib/i965_dri.so libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted. libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted. libGL error: DRI3 Fence object allocation failure Operation not permitted [10618:10618:0930/200525:ERROR:command_buffer_proxy_impl.cc(153)] Could not send GpuCommandBufferMsg_Initialize. [10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(236)] CommandBufferProxy::Initialize failed. [10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer. This made it pretty easy to diagnose the problem in the referenced bug report. Bugzilla: https://code.google.com/p/chromium/issues/detail?id=415681 Signed-off-by: Keith Packard <[email protected]> Cc: [email protected] Reviewed-by: Matt Turner <[email protected]>
* glx/dri3: Use four buffers until X driver supports async flipsKeith Packard2014-09-302-2/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A driver which doesn't have async flip support will queue up flips without any way to replace them afterwards. This means we've got a scanout buffer pinned as soon as we schedule a flip and so we need another buffer to keep from stalling. When vblank_mode=0, if there are only three buffers we do: current scanout buffer = 0 at MSC 0 Render frame 1 to buffer 1 PresentPixmap for buffer 1 at MSC 1 This is sitting down in the kernel waiting for vblank to become the next scanout buffer Render frame 2 to buffer 2 PresentPixmap for buffer 2 at MSC 1 This cannot be displayed at MSC 1 because the kernel doesn't have any way to replace buffer 1 as the pending scanout buffer. So, best case this will get displayed at MSC 2. Now we block after this, waiting for one of the three buffers to become idle. We can't use buffer 0 because it is the scanout buffer. We can't use buffer 1 because it's sitting in the kernel waiting to become the next scanout buffer and we can't use buffer 2 because that's the most recent frame which will become the next scanout buffer if the application doesn't manage to generate another complete frame by MSC 2. With four buffers, we get: current scanout buffer = 0 at MSC 0 Render frame 1 to buffer 1 PresentPixmap for buffer 1 at MSC 1 This is sitting down in the kernel waiting for vblank to become the next scanout buffer Render frame 2 to buffer 2 PresentPixmap for buffer 2 at MSC 1 This cannot be displayed at MSC 1 because the kernel doesn't have any way to replace buffer 1 as the pending scanout buffer. So, best case this will get displayed at MSC 2. The X server will queue this swap until buffer 1 becomes the scanout buffer. Render frame 3 to buffer 3 PresentPixmap for buffer 3 at MSC 1 As soon as the X server sees this, it will replace the pending buffer 2 swap with this swap and release buffer 2 back to the application Render frame 4 to buffer 2 PresentPixmap for buffer 2 at MSC 1 Now we're in a steady state, flipping between buffer 2 and 3 waiting for one of them to be queued to the kernel. ... current scanout buffer = 1 at MSC 1 Now buffer 0 is free and (e.g.) buffer 2 is queued in the kernel to be the scanout buffer at MSC 2 Render frames, flipping between buffer 0 and 3 When the system can replace a queued buffer, and we update Present to take advantage of that, we can use three buffers and get: current scanout buffer = 0 at MSC 0 Render frame 1 to buffer 1 PresentPixmap for buffer 1 at MSC 1 This is sitting waiting for vblank to become the next scanout buffer Render frame 2 to buffer 2 PresentPixmap for buffer 2 at MSC 1 Queue this for display at MSC 1 1. There are three possible results: 1) We're still before MSC 1. Buffer 1 is released, buffer 2 is queued waiting for MSC 1. 2) We're now after MSC 1. Buffer 0 was released at MSC 1. Buffer 1 is the current scanout buffer. a) If the user asked for a tearing update, we swap scanout from buffer 1 to buffer 2 and release buffer 1. b) If the user asked for non-tearing update, we queue buffer 2 for the MSC 2. In all three cases, we have a buffer released (call it 'n'), ready to receive the next frame. Render frame 3 to buffer n PresentPixmap for buffer n If we're still before MSC 1, then we'll ask to present at MSC 1. Otherwise, we'll ask to present at MSC 2. Present already does this if the driver offers async flips, however it does this by waiting for the right vblank event and sending an async flip right at that point. I've hacked the intel driver to offer this, but I get tearing at the top of the screen. I think this is because flips are always done from within the ring, and so the latency between the vblank event and the async flip happening can cause tearing at the top of the screen. That's why I'm keying the need for the extra buffer on the lack of 2D driver support for async flips. Signed-off-by: Keith Packard <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Tested-by: Dylan Baker <[email protected]>
* include: move sarea.h next to it's only userEmil Velikov2014-08-212-1/+93
| | | | | | | | | The header is used by DRI1 drivers, which we've removed a while back. Now only the dri1 loader in libGL is using it, so let's move it in src/glx, and prefix it accordingly. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* SCons: Rename dri2_query_renderer.c to dri_common_query_renderer.c.Vinson Lee2014-08-211-1/+1
| | | | | | | Fix SCons build error introduced with commit 3fe7daec14282dc8e2f5c8cc547927e305009677. Signed-off-by: Vinson Lee <[email protected]>
* glx: Fix build since 679c2ef "glx/drisw: add support for ↵Jon TURNEY2014-08-215-20/+20
| | | | | | | | | | | | | DRI2rendererQueryExtension", when only building drisw renderer v2: - Move dri*_query_renderer_* into their respective dri*_priv.h headers - Drop then unnneeded include of dri2.h from dri2_query_renderer.c - Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents now are used for more than dri[23] Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/drisw: add support for DRI2rendererQueryExtensionEmil Velikov2014-08-153-2/+58
| | | | | | | | | | The extension is used by GLX_MESA_query_renderer, which can be provided for by hardware and software drivers. v2: Use designated initializers. v3: Move drisw_query_renderer_*() to dri2_query_renderer.c Signed-off-by: Emil Velikov <[email protected]>
* glx/dri2: use mapping table for dri2_convert_glx_query_renderer_attribs()Emil Velikov2014-08-151-26/+28
| | | | Signed-off-by: Emil Velikov <[email protected]>
* glx/drisw: Move private structure declarations to a header fileEmil Velikov2014-08-152-40/+65
| | | | | | v2: Reff the correct file wrt copyright, spotted by Chia-I Signed-off-by: Emil Velikov <[email protected]>
* glx/dri3: add GPU offloading support.Axel Davy2014-07-012-32/+188
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The differences with DRI2 GPU offloading are: a) There's no logic for GPU offloading needed in the Xserver b) for DRI2, the card would render to a back buffer, and the content would be copied to the front buffer (the same buffers everytime). Here we can potentially use several back buffers and copy to buffers with no tiling to share with X. We send them with the Present extension. That means than the DRI2 solution is forced to have tearings with GPU offloading. In the ideal scenario, this DRI3 solution doesn't have this problem. However without dma-buf fences, a race can appear (if the card is slow and the rendering hasn't finished before the server card reads the buffer), and then old content is displayed. If a user hits this, he should probably revert to the DRI2 solution (LIBGL_DRI3_DISABLE). Users with cards fast enough seem to not hit this in practice (I have an Amd hd 7730m, and I don't hit this, except if I force a low dpm mode) c) for non-fullscreen apps, the DRI2 GPU offloading solution requires compositing. This DRI3 solution doesn't have this requirement. Rendering to a pixmap also works. d) There is no need to have a DDX loaded for the secondary card. V4: Fixes some piglit tests Signed-off-by: Axel Davy <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* dri3: cache pointer to back instead of looking up.Dave Airlie2014-07-011-8/+9
| | | | | | This is just prep work for the dri3 prime patches. Signed-off-by: Dave Airlie <[email protected]>
* dri3: use invalidate.Axel Davy2014-06-271-0/+7
| | | | | | | | | | This doesn't change anything to the intel DRI3 implementation, but enables the gallium implementation to use dri2.stamp instead of relying on the stamp shared with the st backend. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* dri3: fix image extension checking.Dave Airlie2014-06-271-10/+6
| | | | | | | | | Move the image extension setup in with all the others in bind_extensions, and improve the check to both version and function pointer. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glxext: Send the Drawable's ID in the GLX_BufferSwapComplete eventJasper St. Pierre2014-06-271-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | While the official INTEL_swap_event specification says that the drawable field should contain the GLXDrawable, not the Drawable, the existing DRI2 code in dri2.c that translates from DRI2_BufferSwapComplete sends out GLX_BufferSwapComplete with the Drawable's ID, so existing codebases like Clutter/Cogl rely on getting the Drawable. Match DRI2's error here and stuff the event with the X Drawable, not the GLX drawable. This fixes apps seeing wrong drawables through an indirect GLX context or with DRI3, which uses the GLX_BufferSwapComplete event directly on the wire instead of translates Present in mesa. At the same time, also modify the structure for the event to make sure that clients don't make the same mistake. This is not an API or ABI break, as GLXDrawable and Drawable are both typedefs for XID. Signed-off-by: Jasper St. Pierre <[email protected]> Reviewed-by: Axel Davy <[email protected]> Cc: "10.1 10.2" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glx: Added missing null check in GetDrawableAttribute()Juha-Pekka Heikkila2014-06-261-4/+8
| | | | | | | For GLX_BACK_BUFFER_AGE_EXT query added extra null check. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Don't crash on swap event for a Window (non-GLXWindow)Daniel Manjarres2014-06-201-4/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to GLX 1.3 there was the glxMakeCurrent() function that took a single drawable handle. The Drawable could be either a bare XID for a Window or an XID for a glxpixmap. GLX 1.3 added glxMakeContextCurrent that takes 2 handles: one for reading, one for writing. Nowadays the old glxMakeCurrent call is implemented as a call to glxMakeContextCurrent with the single handle duplicated. Because of this it is allowed to use a plain-old Window ID as an argument to glxMakeContextCurrent, although nobody really documents this sort of thing. The manpage for the NEW call specifies the arguments as GLXPixmaps, but the actual code accepts Window XIDs too, and handles them correctly. Similarly, the glxSelectEvents function can also take a bare Window XID. The "piglit" tests all use GLXWindows and/or GLXPixmaps. You never tested swap events with a bare Window XID. That is what my app was doing. The swap_events code worked with Window XIDs in mesa 7.x.y. The new code added in versions 8, 9, and 10 assumes that all buffer swap events have a GLXPixmap associated with them. Because of the historical quirks above, this is not true. Swap events for bare Window XIDs do NOT have a glxpixmap resulting in a segfault. Any app that uses the old school glxMakeCurrent call with a Window XID while trying to use swap_events will crash when the libs try to lookup the nonexistent GLXPixmap associated with the incoming swap event. I believe that the people who wrote the spec overlooked this, because the "sbc" field comes from the OML_sync extension that is defined in terms of glxpixmaps only. v2 (idr): Formatting changes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372 Reviewed-by: Ian Romanick <[email protected]> Acked-by: Jesse Barnes <[email protected]> Cc: "10.1 10.2" <[email protected]>
* glx: Add an error message when a direct renderer's createScreen() routine failsJon TURNEY2014-06-184-4/+12
| | | | | | | | | | | | | | | because no matching fbConfigs or visuals could be found. Nearly all the error cases in *createScreen() issue an error message to diagnose the failure to initialize before branching to handle_error. The few remaining error cases which don't should probably do the same. (At the moment, it seems this can be triggered in drisw with an X server which reports definite values for MAX_PBUFFFER_(WIDTH|HEIGHT|SIZE), because those attributes are checked for an exact match against 0.) Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: glx: Reduce error log levelCourtney Goeltzenleuchter2014-06-121-1/+1
| | | | | | | | | | | The code that parses LIBGL_DRIVERS_PATH was printing an error for every attempted dlopen. It's not an error to have to check multiple items in the path, only an error if no suitable library is found. Reduced the load error to a warning to match behavior of dynamic linker. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx: Fix build in GLX_DIRECT_RENDERING !GLX_USE_APPLEGL !GLX_USE_DRM caseJon TURNEY2014-06-102-6/+13
| | | | | | | | | | | | | | | | | | | Some untangling to fix building in the dri_platform=none, --enable-driglx-direct case, where only driswast can be used. Turn the test for including the glXGetScreenDriver()/glXGetScreenDriver() interface used by xdriinfo from !GLX_USE_APPLEGL into a positive form, as it is only useful when dri_platform=drm Add additional GLX_USE_DRM tests so DRI[123] renderers are only used when dri_platform=drm Note that swrast and indirect must still be disabled in the APPLEGL case at the moment, which makes things more complex than they need to be. More untangling is needed to allow that Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Revert "glx: load dri driver with RTLD_LOCAL so dlclose never fails to unload"Marek Olšák2014-06-021-5/+5
| | | | | | | | | | | This reverts commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be. It breaks too many apps and completely breaks my desktop too. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79469 We'll probably need to re-release all stable versions after this is committed. Cc: "10.1 10.2" <[email protected]>
* darwin: Remove extra kCGLPFAColorSize attribute when requesting an offscreen ↵Jeremy Huddleston Sequoia2014-05-311-2/+0
| | | | | | | | context https://xquartz.macosforge.org/trac/ticket/650 Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* glx: load dri driver with RTLD_LOCAL so dlclose never fails to unloadJerome Glisse2014-05-291-5/+5
| | | | | | | | | | | There is no reason anymore to load with RTLD_GLOBAL and for some driver this even result in dlclose failing to unload leading to catastrophic failure with swrast fallback. Cc: "10.1 10.2" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jérôme Glisse <[email protected]>
* glx: do not leak dri3DisplayEmil Velikov2014-05-251-0/+4
| | | | | | | | v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith) Cc: "10.1 10.2" <[email protected]> Cc: Keith Packard <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* darwin: Guard Core Profile usage behind a testing envvarJeremy Huddleston Sequoia2014-05-241-10/+20
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* darwin: Write errors in choosing the pixel format to the crash logJeremy Huddleston Sequoia2014-05-241-2/+16
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* appleglx: Improve error reporting if CGLChoosePixelFormat() didn't find any ↵Jon TURNEY2014-05-231-0/+5
| | | | | | | matching pixel formats. Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
* Fix build of appleglxJon TURNEY2014-05-2318-288/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to use the applegl direct renderer Convert src/glx/apple/Makefile to automake Since the applegl libGL is now built by linking libappleglx into libGL, rather than by linking selected files into a special libGL: - Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes apple/glxreply.c empty, so remove it - Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we need to add those guards to indirect_glx.c, indirect_init.c (via it's generator), render2.c and vertarr.c so they don't generate anything Fix and update various includes glapi_gentable.c (which is only used on darwin), should be included in shared glapi as well, to provide _glapi_create_table_from_handle() Note that neither swrast nor indirect is supported in the APPLEGL path at the moment, which makes things more complex than they need to be. More untangling is needed to allow that v2: Correct apple/Makefile.am for srcdir != builddir Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Make DRI dependencies and build depend on the targetJon TURNEY2014-05-232-7/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as we won't be using dri[23] - Enable a more fine-grained control of what DRI code is built, so that a libGL using direct swrast can be built on targets which don't have DRM. The HAVE_DRI automake conditional is retired in favour of a number of other conditionals: HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3 with HAVE_DRI3) HAVE_DRISW enables building of DRI swrast HAVE_DRICOMMON enables building of target-independent DRI code, and also enables some makefile cases where a more detailled decision is made at a lower level. HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface, still which requires additional fixing up to build properly. v2: Place xfont.c and drisw_glx.c into correct categories. Update 'make check' as well Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Fix build for darwinJon TURNEY2014-05-231-1/+1
| | | | | | | | | | | | | | | | | | | Fix build for darwin, when ./configured --disable-driglx-direct - darwin ld doesn't support -Bsymbolic or --version-script, so check if ld supports those options before using them - define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak symbols isn't supported - default to -with-dri-drivers=swrast v2: Use -Wl,-Bsymbolic, as before, not -Bsymbolic Test that ld --version-script works, rather than just looking for it in ld --help Don't use -Wl,--no-undefined on darwin, either Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* darwin: Fix test for kCGLPFAOpenGLProfile support at runtimeJeremy Huddleston Sequoia2014-05-201-5/+9
| | | | Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
* glx/tests: Partially revert commit 51e3569573a7b3f8da0df093836761003fcdc414Emil Velikov2014-05-101-3/+3
| | | | | | | | | | | C++ does not support designated initializers, thus compilation is not guaranteed to succeed. Surprisingly gcc 4.6.3 fails to build the code, while version 4.9.0 compiles it without a hitch. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78403 Signed-off-by: Emil Velikov <[email protected]> Tested-by: Vinson Lee <[email protected]>
* glx: Conditionally compile GLX_MESA_query_renderer DRI3 supportArmin K2014-05-021-0/+4
| | | | | | | Missed out with commit 625bdd64e5ea3327d4459b1ccccff8dab89129d0. Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* dri3: Enable GLX_MESA_query_renderer on DRI3 tooIan Romanick2014-05-024-2/+56
| | | | | | | | | | | | | | This should have happend around the time of commit 4680d23, but Keith's DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail. I don't have a working DRI3 setup, so I haven't been able to actually verify this. I'm hoping that someone can piglit this for me on DRI3... It's also unfortunate the DRI2 and DRI3 can't share more code. Signed-off-by: Ian Romanick <[email protected]> Cc: Keith Packard <[email protected]> Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/drisw: fix memory leak when destroying screen.Roland Scheidegger2014-05-011-0/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* glx/drisw: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-11/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/dri3: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-11/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/dri2: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-13/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/dri: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-13/+13
| | | | | | | | ... to improve readability of code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glx/indirect: explicitly assign struct components for glx_*_vtableEmil Velikov2014-04-281-12/+14
| | | | | | | | ... to improve readability of code. Set indirect_screen_vtable as a static const. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>