| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently the meosn build has a mix of two styles:
arg : [foo, ...
bar],
and
arg : [
foo, ...,
bar,
]
For consistency let's pick one. I've picked the later style, which I
think is more readable, and is more common in the mesa code base.
v2: - fix commit message
Acked-by: Eric Engestrom <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
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This test should rely on dispatch.h being generated, but it doesn't.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There are some case where the dri3 loader is covering for underlinkage
for GLX and EGL, provide the linkage that they actually need.
v2: - remove dep_xcb_dri3 from glx. This was an oversight in v1 and is
not needed.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Jon Turney <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]> (v1)
Reviewed-by: Emil Velikov <[email protected]>
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Generally in our meson build large arrays are formated in the form:
[
..., ..., ..., $
...,
]
So use that form
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jon Turney <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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When we look up the DRI drawable state we need to associate an fbconfig
with the drawable. With GLX_EXT_no_config_context we can no longer infer
that from the context and must instead query the server.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This also fixes a bug, the error path through MakeCurrent didn't
translate the error code by the extension's error base.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The dummy vtable has these slots as NULL already, no need to check for
the dummy context explicitly.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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deviceName string is declared, assigned and freed but actually
never used in dri3_create_screen() function.
Fixes: 2d94601582e ("Add DRI3+Present loader")
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This fixes the windows and macos stubs to be consistent with the *nix
path.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Without this, trying to create a GLX_RGBA_FLOAT_TYPE_ARB context would
fail, because GLX_RGBA_TYPE would be a mismatch with the fbconfig.
Cc: [email protected]
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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This is perfectly legal in GL 3.0+.
Fixes piglit/glx-create-context-current-no-framebuffer.
Cc: [email protected]
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Because the same generation logic is required by xlib glx and
gallium-xlib glx, it makes sense to pull it out.
v2: - Ensure that libgl is defined before trying to generate a pkgconfig
file with it.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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a non-standard location
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Pushed ahead of things actually working.
This reverts commit 5293b96b160b904c0e53cbce93679c3aa090f846.
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This more or less ports EGL_KHR_no_config_context to GLX.
v2: Enable the extension only for those backends that support it.
Khronos: https://github.com/KhronosGroup/OpenGL-Registry/pull/102
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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This should be safe as these backends already support the EGL version of
this extension. DRI1 is not affected because it does not support
GLX_ARB_create_context anyway. DRI-Windows is not prepared to implement
this as there's no equivalent WGL extension, and wglCreateContextAttribs
seems to really want the HDC's pixel format to be set.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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This `version` field defines the filename for the .so.
The plan .so as well as .so.$major are always symlinks to this.
Unless I'm mistaken, only the major is ever used, so this shouldn't
matter, but for consistency with autotools (and in case it does matter),
let's always have all 3 major.minor.patch components.
(The soname isn't affected, and is always .so.$major)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Neil Roberts <[email protected]>
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Because consistency
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This is based heavily on Daniel Stone's work for the same, rebased on
master and with a number of TODO's fixed.
This does not implement glvnd (which is coming in a later patch)
Meson builds egl slightly differently than autotools, namely it doesn't
build an intermediate shared library. It doesn't do this because meson
doesn't have problems with the name of the library being dynamically
generated, so the glvnd and non-glvnd code can follow the same path.
v2: - Don't reuse variable (Eric E.)
Signed-off-by: Dylan Baker <[email protected]>
Tested-by: Eric Engestrom <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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v2: - drop with_ from dri_drivers_path variable (Eric A)
v3: - Move HAVE_X11_PLATFORM to the proper patch (Eric A)
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This gets GLX and the loader building. The resulting GLX and i965 have
been tested on piglit and seem to work fine. This patch leaves a lot of
todo's in it's wake, GLX is quite complicated, and the build options
involved are many, and the goal at the moment is to get dri and gallium
drivers building.
v2: - fix typo "vaule" -> "value"
- put the not on the correct element of the conditional
- Put correct description of dri3 option in this patch not the next
one (Eric A)
- fix non glvnd version (Eric A)
- build glx tests
- move loader include variables to this patch (Eric A)
v3: - set the version correctly for GL_LIB_NAME in libglx
v4: - set pkgconfig private fields
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Traversing back through includes is bad idea and should be avoided.
In the case here - indirect_size.h is located in the build directory
$(top_builddir)/src/glx/.
v3: - Update commit message with message provided by Emil
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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for C++ editors
Reviewed-by: Brian Paul <[email protected]>
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Ugh the GLX code. __GLX_MAX_CONTEXT_PROPS is 3 because glxproto.h is
just a pile of ancient runes, so when the server begins sending more
than 3 context properties this code refuses to work _at all_. Which is
all just silly. If _XReply succeeds, it will have buffered the whole
reply, we can just walk through each property one at a time.
v2: Now with no arbitrary limits. (Eric Anholt)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Not quite asciibetical: ARB, then EXT, then vendor, just like the GL
extension enum just below. No functional change, but it bothered me.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's
clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
In the help string, use `ALLOW=true` instead of `ALLOW=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jon Turney <[email protected]>
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The only difference from the EXT version is bumping the minmax to 16, so
just hit all the drivers at once.
v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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s/DummyContext/dummyContext/
Regressed-in: 5d9b50e596c9d81c37ce0844ae0f8c9da3f6bea6
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
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The code was relying on us always having a current context for client local
image blit operations. Otherwise the blit would be skipped. However,
glxSwapBuffers, for example, doesn't require a current context and that was a
common problem in the dri1 era. It seems the problem has resurfaced with dri3.
If we don't have a current context when we want to blit, try creating a private
dri context and maintain a context cache of a single context.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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It's not very usable since in the rare, but definitely existing case that
we don't have a current context, it will return NULL.
Presumably it will always be safe to use the dri screen the drawable was
created with for operations on that drawable.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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We shouldn't be using GLX tokens in the dri subsystem, so define dri
SWAP_METHOD tokens and translate when necessary. Unfortunately the X server
uses the dri swap method value untranslated as the GLX fbconfig swapMethod,
so we can't enumerate these tokens arbitrarily, but rather need to make them
have the same values as the corresponding GLX tokens.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Due to bugs in dri swap method reporting, neither the fbconfigs received from
the server nor the value reported from driconfigs were correct. Now that's been
fixed and we can enable config swapmethod matching again.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Due to the recently fixed bug where dri drivers didn't report a correct
__DRI_ATTRIB_SWAP_METHOD value, and the fact that X servers just forward this
incorrect value (from the AIGLX dri driver) untranslated as
GLX_SWAP_METHOD_OML, the latter value might be undefined when old dri AIGLX
drivers are used, which breaks client fbconfig matching with server fbconfigs.
So work around this by assuming GLX_SWAP_METHOD_UNDEFINED when a bogus value
is read.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Having two callbacks to manage a single int seems like an overkill.
Use a cached copy and update that when needed.
Signed-off-by: Emil Velikov <[email protected]>
---
Might want to look if the dimensions dance in .query_surface ...
speaking of which close to nobody implements that ...
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Currently xmlconfig is conditionally used, only when --enable-dri is
available.
As the library has moved to src/util and has wider wisebase, this guard
is no longer correct. Strictly speaking - it wasn't since the
introduction of xmlconfig into st/nine a while ago.
Unconditionally enable xmlconfig and drop the linking. As said before
there's other users of the library, so depending on the configure
options we will get multiple definitions of said symbols.
NOTE: To avoid breaking other combinations, this commit adds the
xmlconfig link to the required places - throughout gallium and the DRI
loaders.
Cc: Aaron Watry <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Provide a dri3 implementation for the image loader extension method.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Most of the change is concerned with avoiding memory leaks, since v2 of
the DRI extension returns a malloc'ed string. This also allows us to
resolve the long-standing issue of keeping drivers loaded when returning
from glXGetDriverConfig.
Reviewed-by: Marek Olšák <[email protected]>
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