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* dri: Optionally turn off a couple of GLX extensions based on driconf optionsThomas Hellstrom2017-06-072-3/+15
| | | | | | | | | | | | With GLX_EXT_buffer_age turned on, gnome-shell will use full-screen damage with GLX, which severely hurts performance with architectures that emulate page-flips with copies. Like vmware. We would like to be able to turn off that extension. Similarly, typically the GLX_OML_sync_control doesn't make much sense on a virtual architecture since we don't really sync to the host's vertical retrace. We'd like to be able to turn it off as well. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* dri3/GLX: Fix drawable invalidation v2Thomas Hellstrom2017-06-071-0/+6
| | | | | | | | | | | | | | | | | | | A number of internal VMware apitrace traces image comparisons fail with dri3 because the viewport transformation becomes incorrect after an X drawable resize. The incorrect viewport transformation sometimes persist until the second draw-call after a swapBuffer. Comparing with the dri2 glx code there are a couple of places where dri2 invalidates the drawable in the absence of server-triggered invalidation, where dri3 doesn't do that. When these invalidation points are added to dri3, the image comparisons become correct. v2: Addressed review comment by Michel Dänzer. Cc: <[email protected]> Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-and-tested-by: Michel Dänzer <[email protected]>
* glx: implement __DRIbackgroundCallableExtension.isThreadSafeGregory Hainaut2017-05-292-2/+25
| | | | | | | | | | | | | | | v2: bump version v3: Add code comment s/IsGlThread/IsThread/ (and variation) v4: DRI3 doesn't hit X through GL call so it is always safe Signed-off-by: Gregory Hainaut <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glxglvnddispatch: Add missing dispatch for GetDriverConfigHans de Goede2017-05-172-0/+15
| | | | | | | | | | | | | | | | | | Together with some fixes to xdriinfo this fixes xdriinfo not working with glvnd. Since apps (xdriinfo) expect GetDriverConfig to work without going to need through the dance to setup a glxcontext (which is a reasonable expectation IMHO), the dispatch for this ends up significantly different then any other dispatch function. This patch gets the job done, but I'm not really happy with how this patch turned out, suggestions for a better fix are welcome. Cc: Kyle Brenneman <[email protected]> Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: [email protected]
* glx/apple: remove empty variable SHARED_GLAPI_CFLAGSEmil Velikov2017-05-041-1/+0
| | | | | | Cc: Jeremy Huddleston Sequoia <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glx/windows: remove empty variable SHARED_GLAPI_CFLAGSEmil Velikov2017-05-041-1/+0
| | | | | | Cc: Jon Turney <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glx: automake: scons: remove unneeded GLX_SHARED_GLAPI defineEmil Velikov2017-05-042-5/+0
| | | | | | | There's no users in-tree that use it. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glx: glX_proto_send.py: use correct compile guard GLX_INDIRECT_RENDERINGEmil Velikov2017-05-041-1/+1
| | | | | | | | | | | | | The code itself has nothing to do with shared glapi, thus having it behind GLX_SHARED_GLAPI is misleading. Use GLX_INDIRECT_RENDERING instead. The latter macro is set at global scope by the Autotools and Scons build systems. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glx: add missing sRGB attribute check in fbconfigs_compatible()Neha Bhende2017-04-281-0/+1
| | | | | | | | This patch will allow driver to choose srgb capable FBconfig if GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB attribute is 1 Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* EGL: Implement the libglvnd interface for EGL (v3)Kyle Brenneman2017-04-172-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | The new interface mostly just sits on top of the existing library. The only change to the existing EGL code is to split the client extension string into platform extensions and everything else. On non-glvnd builds, eglQueryString will just concatenate the two strings. The EGL dispatch stubs are all generated. The script is based on the one used to generate entrypoints in libglvnd itself. v2: [Kyle] - Rebased against master. - Reworked the EGL makefile to use separate libraries - Made the EGL code generation scripts work with Python 2 and 3. - Change gen_egl_dispatch.py to use argparse for the command line arguments. - Assorted formatting and style cleanup in the Python scripts. v3: [Emil Velikov] - Rebase - Remove separate glvnd glx/egl configure toggles Signed-off-by: Emil Velikov <[email protected]>
* glx: silence uninitialized var warningBrian Paul2017-04-071-1/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* glx: Remove #include <GL/glxint.h>Adam Jackson2017-03-281-1/+0
| | | | | | | We're not using anything in it, and we don't want to inherit struct definitions from some other package anyway. Signed-off-by: Adam Jackson <[email protected]>
* glx: Prefer library path given by pkgconfig over the systemTopi Pohjolainen2017-03-231-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | Recent change to use drmGetDevices2() made me realize that build configured using PKG_CONFIG_PATH=my_drm_lib_path/pkgconfig ./autogen.sh considers the libdrm path gotten from pkgconfig only during make. When invoking "make install" the relink command puts system library ahead of the path gotten from pkgconfig (and starts to fail as system libdrm isn't new enough). This change forces the relink command to respect pkgconfig settings. It looks to me that in https://bugs.freedesktop.org/show_bug.cgi?id=100259 with Emil et al considering it a libtool bug. Signed-off-by: Topi Pohjolainen <[email protected]> [Emil Velikov: add inline comment] Signed-off-by: Emil Velikov <[email protected]>
* glx: Implement __DRI_BACKGROUND_CALLABLEPaul Berry2017-03-162-1/+30
| | | | | | | | | | | v2: Marek: Add DRI3 support. v3: (Timothy Arceri) use C99 initializers. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* glx: don't expose systemTimeExtension for DRI2/DRI3/DRISWEmil Velikov2017-03-153-4/+0
| | | | | | Used/applicable to only dri1 drivers. Signed-off-by: Emil Velikov <[email protected]>
* glx/tests: automake: add dispatch-index-check to the tarballEmil Velikov2017-02-281-0/+1
| | | | | | | Otherwise we'll fail at `make distcheck' Fixes: 3cc33e76401 ("glx: add GLXdispatchIndex sort check") Signed-off-by: Emil Velikov <[email protected]>
* check: add support for running test as standaloneEric Engestrom2017-02-261-0/+5
| | | | Signed-off-by: Eric Engestrom <[email protected]>
* check: make any failure fatalEric Engestrom2017-02-261-0/+1
| | | | | | | Previously, only the last error code was returned. Using `set -e` makes the script quit on any unhandled error. Signed-off-by: Eric Engestrom <[email protected]>
* check: mark two tests are requiring bashEric Engestrom2017-02-261-1/+1
| | | | | | | Requirement was removed just before pushing, but it's actually needed for heredocs (`<<<`). Signed-off-by: Eric Engestrom <[email protected]>
* glx: add GLXdispatchIndex sort checkEric Engestrom2017-02-242-1/+25
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/glvnd: Fix GLXdispatchIndex sortingHans de Goede2017-02-151-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | Commit 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices") fixed the sorting of the array initializers in g_glxglvnddispatchfuncs.c because FindGLXFunction's binary search needs these to be sorted alphabetically. That commit also mostly fixed the sorting of the DI_foo defines in g_glxglvnddispatchindices.h, which is what actually matters as the arrays are initialized using "[DI_foo] = glXfoo," but a small error crept in which at least causes glXGetVisualFromFBConfigSGIX to not resolve, breaking games such as "The Binding of Isaac: Rebirth" and "Crypt of the NecroDancer" from Steam not working and possible causes other problems too. This commit fixes the last of the sorting errors, fixing these mentioned games not working. Fixes: 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices") Cc: "13.0" <[email protected]> Cc: "17.0" <[email protected]> Cc: Adam Jackson <[email protected]> Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glx: remove always true XDAMAGE_1_1_INTERFACE guardEmil Velikov2017-02-131-4/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glx: remove DRI2DriverPrimeShift compile guardsEmil Velikov2017-02-131-2/+0
| | | | | | | | DRI2DriverPrimeShift was added in dri2proto-2.8, which we now require as of the previous commit. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glx: remove always true ifdef guardsEmil Velikov2017-02-131-4/+0
| | | | | | | | The two symbols referenced were introduced with v2.2 and 2.3 of the dri2proto package and we require dri2proto >= 2.6. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glx: guard swap-interval functions against destroyed drawablesNicolai Hähnle2017-02-062-3/+19
| | | | | | | | | | | | | | | | The GLX specification says about glXDestroyPixmap: "The storage for the GLX pixmap will be freed when it is not current to any client." So arguably, functions like glXSwapIntervalMESA can be called after glXDestroyPixmap has been called for the currently bound GLXPixmap. In that case, the GLXDRIDrawable no longer exists, and so we just skip those calls. Cc: 17.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/dri3: guard in_current_context against a disappeared drawableNicolai Hähnle2017-02-061-0/+4
| | | | | | Cc: 17.0 <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversionNicolai Hähnle2017-02-061-0/+2
| | | | | | | | | | | | | With a subsequent patch, we might see NULL loaderPrivates, e.g. when a DRIdrawable is flushed whose corresponding GLXDRIdrawable was destroyed. This resulted in a crash, since the loader vs. DRI3 drawable structures have a non-zero offset. Fixes glx-visuals-{depth,stencil} -pixmap Cc: 17.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/windows: automake: include builddir prior to srcdirEmil Velikov2017-01-271-1/+1
| | | | | | | | Analogous to previous commit. Cc: "12.0 13.0" <[email protected]> Cc: Jon Turney <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* glx/apple: automake: include builddir prior to srcdirEmil Velikov2017-01-271-2/+2
| | | | | | | | | Analogous to previous commit. Cc: "12.0 13.0" <[email protected]> Cc: Jeremy Huddleston Sequoia <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jeremy Sequoia <[email protected]>
* glx: automake: include builddir prior to srcdirEmil Velikov2017-01-271-2/+2
| | | | | | | Analogous to previous commit. Cc: "12.0 13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* glx: unify GLX_SGIX_pbuffer aliased declarationsEmil Velikov2017-01-182-18/+0
| | | | | | | | | | | | | No point in having an identical code in two places. Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf type. This change is both API and ABI safe since the header uses the correct GLXPbufferSGIX and both types are a typedef of the same primitive XID. Cc: Jeremy Huddleston Sequoia <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jeremy Sequoia <[email protected]>
* glx: use GLX_ALIAS for glXGetProcAddressEmil Velikov2017-01-181-13/+4
| | | | | | Use the macro, rather than open-coding it. Signed-off-by: Emil Velikov <[email protected]>
* mesa: make use of HAVE_FUNC_ATTRIBUTE_ALIAS macroEmil Velikov2017-01-182-4/+4
| | | | | | | | | | | We must make sure that xserver has an equivalent one-line change to its configure.ac as the glx/glapi headers get copied over. Then again, xserver does _not_ seem to set HAVE_ALIAS to begin with so one might want to look into that first. Cc: Adam Jackson <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* glx: remove always false ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONSEmil Velikov2017-01-181-5/+0
| | | | | | | Quick search through git history (of both mesa and xserver) hows no instances where this was ever set. Signed-off-by: Emil Velikov <[email protected]>
* dri3: Fix MakeCurrent without a default framebufferFredrik Höglund2017-01-051-4/+10
| | | | | | | | | | In OpenGL 3.0 and later it is legal to make a context current without a default framebuffer. This has been broken since DRI3 support was introduced. Cc: "13.0 12.0" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* dri: make use of loader_get_extensions_name(..) helperChristian Gmeiner2016-11-151-3/+2
| | | | | | | | | | | | Changes since v1: - removed not needed includes - use the loader version of the helper v2 [Emil Velikov] - Keep the includes - they are required. Signed-off-by: Christian Gmeiner <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* Revert "dri: make use of dri_get_extensions_name(..) helper"Emil Velikov2016-11-151-2/+3
| | | | | | This reverts commit 1a21d21580965eff751414d140b3c176eeee2eb3. Pushed the wrong version of the patch.
* dri: make use of dri_get_extensions_name(..) helperChristian Gmeiner2016-11-151-3/+2
| | | | | Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx: make interop ABI visible againMarek Olšák2016-11-041-2/+2
| | | | | | | | | This was broken when the GLAPI use was removed from mesa_glinterop.h. Cc: 12.0 13.0 <[email protected]> Acked-by: Alex Deucher <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/windows: Add wgl.h to the sources listAndreas Boll2016-11-031-1/+2
| | | | | | | | | | Otherwise it won't be picked in the tarball and the build will fail. Fixes: 533b3530c12 ("direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI")") Cc: "13.0" <[email protected]> Signed-off-by: Andreas Boll <[email protected]> Reviewed-by: Jon Turney <[email protected]>
* glx/glvnd: Use bsearch() in FindGLXFunction instead of open-coding itAdam Jackson2016-11-021-18/+16
| | | | | Reviewed-by: Eric Engestrom <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* glx/glvnd: Fix dispatch function names and indicesAdam Jackson2016-11-022-146/+144
| | | | | | | | | As this array was not actually sorted, FindGLXFunction's binary search would only sometimes work. Cc: "13.0" <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* glx/glvnd: Don't modify the dummy slot in the dispatch tableAdam Jackson2016-11-021-0/+3
| | | | | | Cc: "13.0" <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* loader: remove loader_get_driver_for_fd() driver_typeEmil Velikov2016-10-182-2/+2
| | | | | | | | | | | | | | Reminiscent from the pre-loader days, were we had multiple instances of the loader logic in separate places and one could build a "GALLIUM_ONLY" version. Since that is no longer the case and the loaders (glx/egl/gbm) do not (and should not) require to know any classic/gallium specific we can drop the argument and the related code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* loader/dri3: constify the loader_dri3_vtableEmil Velikov2016-10-141-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glx: Perform check for valid fbconfig against proper X-Screen.Mario Kleiner2016-10-141-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | Commit cf804b4455fac9e585b3600a8318caaced9c23de ('glx: fix crash with bad fbconfig') introduced a check in glXCreateNewContext() if the given config is a valid fbconfig. Unfortunately the check always checks the given config against the fbconfigs of the DefaultScreen(dpy), instead of the actual X-Screen specified in the config config->screen. This leads to failure whenever a GL context is created on a non-DefaultScreen(dpy), e.g., on X-Screen 1 of a multi-x-screen setup, where the default screen is typically 0. Fix this by using config->screen instead of DefaultScreen(dpy). Tested to fix context creation failure on a dual-x-screen setup. Signed-off-by: Mario Kleiner <[email protected]> Cc: "11.2 12.0" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader/dri3: add get_dri_screen() to the vtableMartin Peres2016-10-071-0/+11
| | | | | | | | | This allows querying the current active screen from the loader's common code. Cc: [email protected] Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Martin Peres <[email protected]>
* glx: rename choose_visual(), drop const argumentEmil Velikov2016-10-061-15/+11
| | | | | | | | | | | | | The function deals with fb (style) configs, thus using "visual" in the name is misleading. Which in itself had led to the use of fbconfig_style_tags argument. Rename the function to reflect what it does and drop the unneeded argument. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: return GL_FALSE from glx_screen_init where applicable.Emil Velikov2016-10-061-2/+5
| | | | | | | | | | Return GL_FALSE if we fail to find any fb/visual configs, otherwise we end up with all sorts of chaos further down the GLX stack. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: correctly mask the drawableType for GLX_ARB_fbconfig_floatEmil Velikov2016-10-061-1/+1
| | | | | | | | | | | The comment/spec says - only for pbuffer drawables, while the code clears the window/pixmap bit. Practise what you preach and apply the trivial tweak. In practise this should not cause functional change. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>