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path: root/src/glx/x11/indirect_vertex_array.h
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* Retire miniglx and move the actual glx code up to src/glxKristian Høgsberg2010-02-091-64/+0
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* Don't mess with emacs tab width.Kristian Høgsberg2008-11-111-1/+0
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* glx: indent -br -i3 -npcs --no-tabs indirect_vertex_array.hRALOVICH, Kristóf2008-10-131-22/+29
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* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-131-0/+1
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* Add GLX protocol support for ARB_fragement_program,Ian Romanick2005-02-251-0/+2
| | | | | | | ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program, NV_fragment_program_option, NV_fragment_program2, NV_vertex_program, NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option, NV_vertex_program3, and ATI_text_fragment_shader.
* Added __glExtensionBiIsEnabled and __GLXcontext::gl_extension_bits. ThisIan Romanick2005-02-221-0/+55
enables libGL to query which extension are exported to applications. Refactored array-query functionality (from glGet*v) in src/glx/x11/single2.c. Massive re-write of indirect vertex array support. The most noticable effect is that glDrawElements now generates DrawArrays protocol. The side-effects (and the main reasons for the re-work) are that it is much easier to add support for new arrays (e.g., GL_VERTEX_ATTRIB_ARRAY, GL_WEIGHT_ARRAY_ARB, etc.) and it is much easier to add support for the new DrawArrays protocol (required to support ARB_vertex_buffer_object). These changes were primarilly tested with progs/demos/isosurf.