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* glx: nitpick renamesGeorge Sapountzis2008-04-231-308/+0
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* Fix a realloc problem with indirect vertex arrays. The actual head pointerIan Romanick2005-08-191-1/+3
| | | | wasn't tracked and used for the realloc, so it tended to explode.
* Minor vertex array support tweaks. These are in preparation for theIan Romanick2005-03-171-10/+4
| | | | | | (eventual) addition of support for ARB_vertex_buffer_object. Elminitate the need for array_state_vector::large_header. Make some very minor tweaks to the handling of the indices pointer in emit_DrawElements_old.
* Minor vertex array support tweaks. Most of these are in preparation for theIan Romanick2005-03-171-0/+312
(eventual) addition of support for ARB_vertex_buffer_object. Move all the private vertex array data structures out of indirect_vertex_array.c and into indirect_va_private.h. Rename array_state_vector::enabled_array_count to array_state_vector::enabled_client_array_count. Make sure that both the GL extension string and the server GL version are available when __glXInitVertexState is called. Make sure that array_state::normalized is set correctly in the array's gl*Pointer function.