| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(eventual) addition of support for ARB_vertex_buffer_object.
Move all the private vertex array data structures out of
indirect_vertex_array.c and into indirect_va_private.h.
Rename array_state_vector::enabled_array_count to
array_state_vector::enabled_client_array_count.
Make sure that both the GL extension string and the server GL version are
available when __glXInitVertexState is called.
Make sure that array_state::normalized is set correctly in the array's
gl*Pointer function.
|
|
|
|
|
|
|
| |
Fixed a flow control problem in glGet*v that could result in the display
not being unlocked. This also resulted in refactoring a lot more code
out of the glGet*v routines into get_array_data, which was renamed to
get_client_data.
|
| |
|
|
|
|
|
| |
generated for commands that can use RenderLarge packets. Tweak the code for
__glXFlushRenderBuffer slightly.
|
| |
|
| |
|
|
by adding 'glx/x11' to SRC_DIRS in your build config.
|