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* Don't mess with emacs tab width.Kristian Høgsberg2008-11-111-1/+0
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* glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf2008-10-131-120/+125
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* glx: add a line of Emacs helping variablesRALOVICH, Kristóf2008-10-131-0/+1
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* Update to SGI FreeB 2.0.Adam Jackson2008-09-191-34/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | Under the terms of version 1.1, "once Covered Code has been published under a particular version of the License, Recipient may, for the duration of the License, continue to use it under the terms of that version, or choose to use such Covered Code under the terms of any subsequent version published by SGI." FreeB 2.0 license refers to "dates of first publication". They are here taken to be 1991-2000, as noted in the original license text: ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. Official FreeB 2.0 text: http://oss.sgi.com/projects/FreeB/SGIFreeSWLicB.2.0.pdf As always, this code has not been tested for conformance with the OpenGL specification. OpenGL conformance testing is available from http://khronos.org/ and is required for use of the OpenGL logo in product advertising and promotion.
* include glxclient.h to silence missing prototypes warningBrian Paul2006-06-121-0/+1
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* Added a couple missing proxy types.Ian Romanick2005-01-111-0/+3
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* Pixel oriented render functions are now generated by theIan Romanick2005-01-071-2/+17
| | | | | | glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
* Use indirect_size.c and indirect_size.h generated by usingIan Romanick2004-12-011-350/+0
| | | | | src/mesa/glapi/glX_proto_send.py with the '-m size_c' and '-m size_h' options.
* Make the transition to script-genereated GLX code easier.Ian Romanick2004-12-011-3/+3
| | | | | Convert GL 1.4 / ARB_point_parameter function names to EXT_point_parameter / NV_point_sprite names.
* Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson2004-10-251-0/+522
by adding 'glx/x11' to SRC_DIRS in your build config.