| Commit message (Collapse) | Author | Age | Files | Lines |
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This 'last' variable used in FindGLXFunction(...) may become negative,
but has been defined as unsigned int resulting in an overflow,
finally resulting in a segfault when accessing _glXDispatchTableStrings[...].
Fixed this by definining it as signed int. 'first' variable also needs to be
defined as signed int. Otherwise condition for while loop fails due to C
implicitly converting signed to unsigned values before comparison.
Cc: <[email protected]>
Signed-off-by: Stefan Dirsch <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Rather than checking if the function name maps to a valid entry in the
respective table, just create a dummy entry at the end of each table.
This allows us to remove some unnessesary "index >= 0" checks, which get
executed quite often.
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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It will allows us to find the function within 6 attempts, out of the ~80
entry long table.
v2: calculate middle on each iteration, correctly set the lower limit.
Reviewed-by: Adam Jackson <[email protected]> (v1)
Signed-off-by: Emil Velikov <[email protected]>
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With reference to the libglvnd branch:
https://cgit.freedesktop.org/mesa/mesa/log/?h=libglvnd
This is a squashed commit containing all of Kyle's commits, all but two
of Emil's commits (to follow), and a small fixup from myself to mark the
rest of the glX* functions as _GLX_PUBLIC so they are not exported when
building for libglvnd. I (ajax) squashed them together both for ease of
review, and because most of the changes are un-useful intermediate
states representing the evolution of glvnd's internal API.
Co-author: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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