| Commit message (Collapse) | Author | Age | Files | Lines |
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Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical
(because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs)
Include <sys/time.h> again, as functions prototyped by it are used in
the GLX_USE_WINDOWSGL path.
Make the include guard around the __glxGetMscRate() definition match the
one at it's declaration again, as it's referenced from dri_common.c
which is built for GLX_USE_WINDOWSGL.
Fixes: a95ec138 ("glx: mandate xf86vidmode only for "drm" dri platforms")
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Currently we have the three dri "platforms" - drm, apple and windows.
Since xf86vidmode is a thing only for the drm one, adjust the
preprocessor guards and correctly check for the dependency.
v2: terminate the GLX_USE_WINDOWSGL hunk
Cc: Jon TURNEY <[email protected]>
Fixes: 5bc509363b6 ("glx: make xf86vidmode mandatory for direct rendering")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Currently we detect the module and if missing, the glXGetMsc* API is
effectively a stub, always returning false.
This is what effectively has been happening with our meson build :-(
Thus users have no chance of using it - they cannot even distinguish
if the failure is due to a misconfigured build.
There's no reason for keeping xf86vidmode optional - it has been
available in all distributions for years.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Fixes: a47c525f3281a2753180e "meson: build glx"
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GLXCreate{,New}Context, like most X resource creation requests, does not
emit a reply and therefore is emitted into the X stream asynchronously.
However, unlike most resource creation requests, the GLXContext we
return is a handle to library state instead of an XID. So if context
creation fails for any reason - say, the server doesn't support indirect
contexts - then we will fail in strange places for strange reasons.
We could make every GLX entrypoint robust against half-created contexts,
or we could just verify that context creation worked. Reuse the
__glXIsDirect code to do this, as a cheap way of verifying that the
XID is real.
glXCreateContextAttribsARB solves this by using the _checked version of
the xcb command, so effectively this change makes the classic context
creation paths as robust as CreateContextAttribs.
v2: Better use of Bool, check that error != NULL first (Olivier Fourdan)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Make glXChooseFBConfig properly handle the case where the only matching
configs have the sRGB flag set, but no sRGB attribute is specified.
Since 6e06e281, the sRGBcapable flag is now actually compared, using
MATCH_DONT_CARE.
7b0f912e added defaulting of sRGBcapable to GL_FALSE in
__glXInitializeVisualConfigFromTags(), to handle servers which don't report
it, but this function is also used by glXChooseFBConfig(), so sRGBcapable is
implicitly false when not explicitly specified.
(This can cause e.g. glxinfo to fail to find anything matching the simple
config it looks for if all the candidates have the sRGB flag set to true.
I'm assuming this doesn't happen 'normally' as candidate configs with and
without sRGB true are available)
Move this defaulting to createConfigsFromProperties(), and set the default
for glXChooseFBConfig() in init_fbconfig_for_chooser() to GLX_DONT_CARE.
Reviewed-by: Eric Anholt <[email protected]>
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We were trying to read twice as many as the X server sent us, which
upset XCB:
[xcb] Too much data requested from _XRead
[xcb] This is most likely caused by a broken X extension library
[xcb] Aborting, sorry about that.
glx-free-context: ../../src/xcb_io.c:732: _XRead: Assertion `!xcb_xlib_too_much_data_requested' failed.
Fixing this takes 3 GLX piglit tests from crash to pass.
Fixes: 085216295033 "glx: Be more tolerant in glXImportContext (v2)"
Reviewed-by: Adam Jackson <[email protected]>
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The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Ian Romanick <[email protected]>
Acked-by: Brian Paul <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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mesa/src/glx/glxcmds.c:1295:21: error: implicit declaration of function 'env_var_as_boolean' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
mesa/src/glx/apple/apple_visual.c:85:28: error: implicit declaration of function 'env_var_as_boolean' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
Signed-off-by: Jon Turney <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This also fixes a bug, the error path through MakeCurrent didn't
translate the error code by the extension's error base.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The dummy vtable has these slots as NULL already, no need to check for
the dummy context explicitly.
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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Ugh the GLX code. __GLX_MAX_CONTEXT_PROPS is 3 because glxproto.h is
just a pile of ancient runes, so when the server begins sending more
than 3 context properties this code refuses to work _at all_. Which is
all just silly. If _XReply succeeds, it will have buffered the whole
reply, we can just walk through each property one at a time.
v2: Now with no arbitrary limits. (Eric Anholt)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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s/DummyContext/dummyContext/
Regressed-in: 5d9b50e596c9d81c37ce0844ae0f8c9da3f6bea6
Signed-off-by: Jeremy Huddleston Sequoia <[email protected]>
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The code itself has nothing to do with shared glapi, thus having it
behind GLX_SHARED_GLAPI is misleading. Use GLX_INDIRECT_RENDERING
instead.
The latter macro is set at global scope by the Autotools and Scons build
systems.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This patch will allow driver to choose srgb capable FBconfig
if GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB attribute is 1
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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The GLX specification says about glXDestroyPixmap:
"The storage for the GLX pixmap will be freed when it is not current
to any client."
So arguably, functions like glXSwapIntervalMESA can be called after
glXDestroyPixmap has been called for the currently bound GLXPixmap.
In that case, the GLXDRIDrawable no longer exists, and so we just skip
those calls.
Cc: 17.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Use the macro, rather than open-coding it.
Signed-off-by: Emil Velikov <[email protected]>
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We must make sure that xserver has an equivalent one-line
change to its configure.ac as the glx/glapi headers get copied over.
Then again, xserver does _not_ seem to set HAVE_ALIAS to begin with so
one might want to look into that first.
Cc: Adam Jackson <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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This was broken when the GLAPI use was removed from mesa_glinterop.h.
Cc: 12.0 13.0 <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Commit cf804b4455fac9e585b3600a8318caaced9c23de
('glx: fix crash with bad fbconfig') introduced a check
in glXCreateNewContext() if the given config is a valid
fbconfig.
Unfortunately the check always checks the given config against
the fbconfigs of the DefaultScreen(dpy), instead of the
actual X-Screen specified in the config config->screen.
This leads to failure whenever a GL context is created
on a non-DefaultScreen(dpy), e.g., on X-Screen 1 of
a multi-x-screen setup, where the default screen is
typically 0.
Fix this by using config->screen instead of DefaultScreen(dpy).
Tested to fix context creation failure on a dual-x-screen setup.
Signed-off-by: Mario Kleiner <[email protected]>
Cc: "11.2 12.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The function deals with fb (style) configs, thus using "visual"
in the name is misleading. Which in itself had led to the use of
fbconfig_style_tags argument.
Rename the function to reflect what it does and drop the unneeded
argument.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Cc: Jeremy Huddleston Sequoia <[email protected]>
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v2: change all related NULL checks to check against dummyContext
v3: really check for dummyContext *only* when ctx was from
__glXGetCurrentContext
v4: cover more checks, add dummyBuffer, dummyVtable (Emil)
Signed-off-by: Bernard Kilarski <[email protected]>
Signed-off-by: Matt Roper <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Cc: "11.2" <[email protected]>
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GLX documentation states:
glXCreateNewContext can generate the following errors: (...)
GLXBadFBConfig if config is not a valid GLXFBConfig
Function checks if the given config is a valid config and sets proper
error code.
Fixes currently crashing glx-fbconfig-bad Piglit test.
v2: coding style cleanups (Emil, Topi)
use DefaultScreen macro (Emil)
Signed-off-by: Matt Roper <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Cc: "11.2" <[email protected]>
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As is there are two places that do the typedefs - dri_interface.h and
this header. As we cannot include the former in here, just drop the
typedefs and use the struct directly (as needed).
This is required because typedef redefinition is C11 feature which is
not supported on all the versions of GCC used to build mesa.
v2: Kill the typedef alltogether, as per Marek.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96236
Cc: Vinson Lee <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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With reference to the libglvnd branch:
https://cgit.freedesktop.org/mesa/mesa/log/?h=libglvnd
This is a squashed commit containing all of Kyle's commits, all but two
of Emil's commits (to follow), and a small fixup from myself to mark the
rest of the glX* functions as _GLX_PUBLIC so they are not exported when
building for libglvnd. I (ajax) squashed them together both for ease of
review, and because most of the changes are un-useful intermediate
states representing the evolution of glvnd's internal API.
Co-author: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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This allows clear and easy communication between the two.
Caller: Requesting information (struct vN)
Callee: I know how to deal with older version (vN-1) only. Here is your
data and the version I support.
Caller: Older version ? Sure I'll cap all access to the fields provided
by the older version (vN-1)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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These come from windows.h, gl.h, glcorearb.h and/or glext.h.
The interop interface is aimed at non-Windows platforms while the macros
are used/derived due to Windows specifics. Thus we can safely remove
them.
Strictly speaking there should be GLXAPIENTRY/EGLAPIENTRY and alike
macros, although a) there is no GLX ones and b) this brings us even
further from decoupling the file from the GLX/EGL header dependency.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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Bounds of screen are 0 (inclusive) and ScreenCount(dpy) (exclusive).
The upper bound was too ScreenCount(dpy) (inclusive).
This causes a crash invoked by java3d which passes down an invalid
screen:
6 0x00007f0e5198ba70 in <signal handler called> () at /lib64/libc.so.6
7 0x00007f0e14531e14 in glXGetFBConfigs (dpy=<optimized out>, screen=1, nelements=nelements@entry=0x7f0dab3c522c) at glxcmds.c:1660
8 0x00007f0e14532f7f in glXChooseFBConfig (dpy=<optimized out>, screen=<optimized out>, attribList=0x7f0dab3c54e0, nitems=0x7f0dab3c535c) at glxcmds.c:1611
9 0x00007f0e1478d29b in find_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
10 0x00007f0e1478d3dc in find_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
11 0x00007f0e1478d567 in find_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
12 0x00007f0e1478d728 in find_DB_AA_S_S_FBConfigs () at /usr/lib64/libj3dcore-ogl.so
13 0x00007f0e1478d97c in Java_javax_media_j3d_X11NativeConfigTemplate3D_chooseOglVisual () at /usr/lib64/libj3dcore-ogl.so
While ScreenCount(dpy) is actually 1:
(gdb) p dpy->nscreens
$2 = 1
screen=1 is passed to glXGetFBConfigs.
Fix this typo in glXGetFBConfigs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95456
Signed-off-by: Jiri Slaby <[email protected]>
Cc: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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v2: - use const
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Rearranged the GLX_ALIAS macro in glextensions.h so that it will pick up
the renames from glx_mangle.h.
Fixed the alias attribute for glXGetProcAddress when USE_MGL_NAMESPACE is
defined.
v2: Add a comment clarifying why GLX_ALIAS needs two macros.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <[email protected]>
Cc: "10.6 11.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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I didn't find this being used anywhere
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Some untangling to fix building in the dri_platform=none, --enable-driglx-direct
case, where only driswast can be used.
Turn the test for including the glXGetScreenDriver()/glXGetScreenDriver()
interface used by xdriinfo from !GLX_USE_APPLEGL into a positive form, as it is
only useful when dri_platform=drm
Add additional GLX_USE_DRM tests so DRI[123] renderers are only used when
dri_platform=drm
Note that swrast and indirect must still be disabled in the APPLEGL case at the
moment, which makes things more complex than they need to be. More untangling
is needed to allow that
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to
use the applegl direct renderer
Convert src/glx/apple/Makefile to automake
Since the applegl libGL is now built by linking libappleglx into libGL, rather
than by linking selected files into a special libGL:
- Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes
apple/glxreply.c empty, so remove it
- Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we
need to add those guards to indirect_glx.c, indirect_init.c (via it's
generator), render2.c and vertarr.c so they don't generate anything
Fix and update various includes
glapi_gentable.c (which is only used on darwin), should be included in shared
glapi as well, to provide _glapi_create_table_from_handle()
Note that neither swrast nor indirect is supported in the APPLEGL path at the
moment, which makes things more complex than they need to be. More untangling
is needed to allow that
v2: Correct apple/Makefile.am for srcdir != builddir
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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- xf86dri.h is the old dri1 header, not required by dri2 nor dri3
- fold xf86drm.h inclusiong inside dri2.h
- dri3_glx does not have any drm specific dependencies
- glapi.h is not required by the dri2 and dri3 codepaths
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jon TURNEY <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The sort priorites for GLX_SAMPLES and GLX_SAMPLE_BUFFERS are
not defined in GL_ARB_multisample, but they are defined in
the GLX 1.4 specification.
Cc: "9.2 10.0 10.1" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The default values for GLX_DRAWABLE_TYPE and GLX_RENDER_TYPE are
GLX_WINDOW_BIT and GLX_RGBA_BIT respectively, as specified in
the GLX 1.4 specification.
This fixes the glx-choosefbconfig-defaults piglit test.
Cc: "9.2 10.0 10.1" <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Useful in its own right, but also needed for adaptive vsync.
No regressions in the piglit glx-oml-sync-control-getmscrate test.
Signed-off-by: Lauri Kasanen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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GLX 1.2 servers with no SGIX_fbconfigs exist (some citrix thing),
and we fail glxinfo completely in those cases.
CC: <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Make sure that init_fbconfig_for_chooser sets correct value of
drawableType for visual configs and fbconfigs.
Signed-off-by: Tomasz Lis <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Correctly handle the value of renderType in GLX context. In case of the
value being incorrect, context creation fails.
v2 (idr): indirect_create_context is just a memory allocator, so don't
validate the GLX_RENDER_TYPE there. Fixes regressions in several
GLX_ARB_create_context piglit tests.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2 (idr): Open-code the check for GLX_RENDER_TYPE.
dri2_convert_glx_attribs can't be called from here because that function
only exists in direct-rendering builds. Also add a stub version of
indirect_create_context_attribs to tests/fake_glx_screen.cpp to prevent
'make check' regressions.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Set the correct values of renderType in glXCreateContext and
init_fbconfig_for_chooser.
Signed-off-by: Tomasz Lis <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Make sure that renderType property value is stored in GLX context while
it's being created. Further patches will be provided to make the value
correspond to fbconfig's renderType.
v2 (idr): Move a hunk from the next patch to this patch to prevent a
build break.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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