| Commit message (Collapse) | Author | Age | Files | Lines |
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The correct predefined macro for Windows is _WIN32, not WIN32 or
__WIN32__. _WIN32 is defined for 32-bit and 64-bit version of Windows
by both MSVC and MinGW compilers.
http://sourceforge.net/p/predef/wiki/OperatingSystems
http://msdn.microsoft.com/en-us/library/b0084kay.aspx
This patch also fixes a MinGW automake build error.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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When --enable-shared-glapi is used, all non-ABI entries in the table are
lies. Avoiding the use of glapitable.h avoids the lies. The only
entries used in this code are entries that are ABI. For these, the ABI
offset can be used directly.
Since this code is in src/glx, it can't use src/mesa/main/dispatch.h to
get the pretty names for these offsets.
Signed-off-by: Ian Romanick <[email protected]>
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Using 'new' as a function parameter name prevents including
glxclient.h the unit tests (future patch) that use the Google C++
Testing Framework.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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This function picks the correct client-info protocol (based on the
server's GLX version and set of extensions) and sends it to the
server.
Signed-off-by: Ian Romanick <[email protected]>
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Send the DestroyContext protocol immediately when glXDestroyContext is
called, and never call it when glXFreeContextEXT is called. In both
cases, either destroy the client-side structures or, if the context is
current, set xid to None so that the client-side structures will be
destroyed later.
I believe this restores the behavior of the original SGI code. See
src/glx/x11 around commit 5df82c8. The spec doesn't say anything
about glXDestroyContext not really destroying imported contexts (it
acts like glXFreeContextEXT instead), but that's what the original
code did. Note that glXFreeContextEXT on a non-imported context does
not destroy it either.
Fixes the piglit test glx-free-context.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Create a new GLX drawable struct to track client related info, and add a
wrap counter to it drawable and track it as we receive events. This
allows us to support the full 64 bits of the event structure we pass to
the client even though the server only gives us a 32 bit count.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Jeremy Huddleston <[email protected]>
Signed-off-by: Jesse Barnes <[email protected]>
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In applegl, GLX advertises the same extensions provided by OpenGL.framework
even if such extensions are not provided by glapi. This allows a client
to get access to such API.
Signed-off-by: Jeremy Huddleston <[email protected]>
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The current dri context unbind logic will leak drawables until the process
dies (they will then get released by the GEM code). There are two ways to fix
this: either always call driReleaseDrawables every time we unbind a context
(but that costs us round trips to the X server at getbuffers() time) or
implement proper drawable refcounting. This patch implements the latter.
Signed-off-by: Antoine Labour <[email protected]>
Signed-off-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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This reverts portions of 6849916170c0275c13510251a7b217c20f2b993e that caused
the darwin config to fail to build due to missing implementations in that
commit.
See https://bugs.freedesktop.org/show_bug.cgi?id=29162
Signed-off-by: Jeremy Huddleston <[email protected]>
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Fixes regression introduced by: c491e585e43d48a2aeec96ccc4008da6c443fb42
Signed-off-by: Jeremy Huddleston <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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This extension allows a client to bind one context in multiple threads
simultaneously. It is then up to the client to manage synchronization of
access to the GL, just as normal multithreaded GL from multiple contexts
requires synchronization management to shared objects.
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Signed-off-by: Brian Paul <[email protected]>
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Remove duplicated include.
Signed-off-by: Brian Paul <[email protected]>
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The Gallium EGL state tracker reuses dri2.c but not the GLX code.
Currently there is a bit of code in dri2.c that is incorrectly tied
to GLX: instead, make it call an helper that both GLX and Gallium EGL
implement, like dri2InvalidateBuffers.
This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId
is undefined.
Note that we might want to move the whole event translation elsewhere,
and probably stop using non-XCB DRI2 altogether, but this seems to be
the minimal fix.
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This reverts 6a6e6d7b0a84e20f9754af02a575ae34081d310c and initializes
dummyContext with an all NULL vtable. The context vtable pointer is
supposed to always be non-NULL, but the vtable entries can be NULL.
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Nothing direct rendering specific about these fields. Moving them out
makes no-direct-rendering compilation work again.
Signed-off-by: Kristian Høgsberg <[email protected]>
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https://bugs.freedesktop.org/show_bug.cgi?id=29302
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Because double underscores in private type names is painful.
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We're an X client library, so we can use Xfuncproto.h.
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With this rename, we use 'config' consitently to refer to GLX configurations
instead of the modes/configs/visual mess before.
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We'd like to get rid of these header files.
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This lets us better separate context creation between the different
backends.
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We'll just get it from the returned drawable when we need it.
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Avoids double locking glXLock in the X wire to event handlers.
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https://bugs.freedesktop.org/show_bug.cgi?id=29162
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We do this in the X server for DRI2.
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The XIDs are display wide so the natural location of the hash is here.
This way we don't have to lookup in each of the screen hashes.
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The extension never worked, the implementation returns GLX_BAD_CONTEXT
when enabling the frame tracking.
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Only r200 implemented it.
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GLXscreenConfigs is badly named and a dumping ground for a lot of stuff.
This patch creates private screen structs for the dri drivers and moves
some of their fields over there.
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DRI2 events are sent to the X drawable ID used to create the DRI2 drawable,
not the GLX drawable ID. So when an event comes in, we need to look up
the __GLXDRIdrawable by its X drawable ID, which needs a new hash table.
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