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* glx: Validate the GLX_RENDER_TYPE valueTomasz Lis2013-07-181-0/+3
| | | | | | | | | | | | | Correctly handle the value of renderType in GLX context. In case of the value being incorrect, context creation fails. v2 (idr): indirect_create_context is just a memory allocator, so don't validate the GLX_RENDER_TYPE there. Fixes regressions in several GLX_ARB_create_context piglit tests. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Store the RENDER_TYPE in indirect renderingTomasz Lis2013-07-181-0/+7
| | | | | | | | | | | | v2 (idr): Open-code the check for GLX_RENDER_TYPE. dri2_convert_glx_attribs can't be called from here because that function only exists in direct-rendering builds. Also add a stub version of indirect_create_context_attribs to tests/fake_glx_screen.cpp to prevent 'make check' regressions. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: move the glFlush call one layer downMarek Olšák2012-12-021-2/+2
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* build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definitionMatt Turner2012-10-011-4/+4
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* Use the correct macro _WIN32 for Windows.Vinson Lee2012-09-051-1/+1
| | | | | | | | | | | | | | The correct predefined macro for Windows is _WIN32, not WIN32 or __WIN32__. _WIN32 is defined for 32-bit and 64-bit version of Windows by both MSVC and MinGW compilers. http://sourceforge.net/p/predef/wiki/OperatingSystems http://msdn.microsoft.com/en-us/library/b0084kay.aspx This patch also fixes a MinGW automake build error. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glx: Don't use glapitable.h at allIan Romanick2012-08-081-1/+0
| | | | | | | | | | | | When --enable-shared-glapi is used, all non-ABI entries in the table are lies. Avoiding the use of glapitable.h avoids the lies. The only entries used in this code are entries that are ABI. For these, the ABI offset can be used directly. Since this code is in src/glx, it can't use src/mesa/main/dispatch.h to get the pretty names for these offsets. Signed-off-by: Ian Romanick <[email protected]>
* glx: Don't use 'new' as a function parameter nameIan Romanick2012-01-021-1/+1
| | | | | | | | Using 'new' as a function parameter name prevents including glxclient.h the unit tests (future patch) that use the Google C++ Testing Framework. Signed-off-by: Ian Romanick <[email protected]>
* glx: Initial implementation of glXCreateContextAttribsARBIan Romanick2012-01-021-0/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* glx: Add glx_screen_vtable::create_context_attribsIan Romanick2012-01-021-0/+8
| | | | Signed-off-by: Ian Romanick <[email protected]>
* glx: Add __glX_send_client_info super functionIan Romanick2012-01-021-0/+3
| | | | | | | | This function picks the correct client-info protocol (based on the server's GLX version and set of extensions) and sends it to the server. Signed-off-by: Ian Romanick <[email protected]>
* glx: Send DestroyContext protocol at the correct timesIan Romanick2011-12-191-3/+0
| | | | | | | | | | | | | | | | | | | | | | | Send the DestroyContext protocol immediately when glXDestroyContext is called, and never call it when glXFreeContextEXT is called. In both cases, either destroy the client-side structures or, if the context is current, set xid to None so that the client-side structures will be destroyed later. I believe this restores the behavior of the original SGI code. See src/glx/x11 around commit 5df82c8. The spec doesn't say anything about glXDestroyContext not really destroying imported contexts (it acts like glXFreeContextEXT instead), but that's what the original code did. Note that glXFreeContextEXT on a non-imported context does not destroy it either. Fixes the piglit test glx-free-context. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* GLX/DRI2: handle swap event swap count wrappingJesse Barnes2011-07-081-0/+16
| | | | | | | | | | | Create a new GLX drawable struct to track client related info, and add a wrap counter to it drawable and track it as we receive events. This allows us to support the full 64 bits of the event structure we pass to the client even though the server only gives us a 32 bit count. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Jeremy Huddleston <[email protected]> Signed-off-by: Jesse Barnes <[email protected]>
* glx: Allow a context-specific fallback for glXGetProcAddressJeremy Huddleston2011-06-201-1/+1
| | | | | | | | In applegl, GLX advertises the same extensions provided by OpenGL.framework even if such extensions are not provided by glapi. This allows a client to get access to such API. Signed-off-by: Jeremy Huddleston <[email protected]>
* glx: implement drawable refcounting.Stéphane Marchesin2011-06-171-0/+1
| | | | | | | | | | | | The current dri context unbind logic will leak drawables until the process dies (they will then get released by the GEM code). There are two ways to fix this: either always call driReleaseDrawables every time we unbind a context (but that costs us round trips to the X server at getbuffers() time) or implement proper drawable refcounting. This patch implements the latter. Signed-off-by: Antoine Labour <[email protected]> Signed-off-by: Stéphane Marchesin <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* apple: Dead code removalJeremy Huddleston2011-06-131-1/+0
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Build darwin using applegl rather than indirectJeremy Huddleston2011-06-051-0/+12
| | | | | | | | | | This reverts portions of 6849916170c0275c13510251a7b217c20f2b993e that caused the darwin config to fail to build due to missing implementations in that commit. See https://bugs.freedesktop.org/show_bug.cgi?id=29162 Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Re-add driContext and do_destroyJeremy Huddleston2011-06-051-0/+5
| | | | | | Fixes regression introduced by: c491e585e43d48a2aeec96ccc4008da6c443fb42 Signed-off-by: Jeremy Huddleston <[email protected]>
* glx: Remove (unused, broken) fastImageUnpack fast pathAdam Jackson2011-06-021-8/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* mesa: Add new MESA_multithread_makecurrent extension.Eric Anholt2011-02-261-2/+2
| | | | | | | This extension allows a client to bind one context in multiple threads simultaneously. It is then up to the client to manage synchronization of access to the GL, just as normal multithreaded GL from multiple contexts requires synchronization management to shared objects.
* glx: Fix leaks in DRI2 screen creation error paths.Henri Verbeet2011-01-311-0/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* glx: remove duplicated includeNicolas Kaiser2010-09-301-2/+0
| | | | | | Remove duplicated include. Signed-off-by: Brian Paul <[email protected]>
* glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri2010-09-221-0/+1
| | | | | | | | | | | | | | | The Gallium EGL state tracker reuses dri2.c but not the GLX code. Currently there is a bit of code in dri2.c that is incorrectly tied to GLX: instead, make it call an helper that both GLX and Gallium EGL implement, like dri2InvalidateBuffers. This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId is undefined. Note that we might want to move the whole event translation elsewhere, and probably stop using non-XCB DRI2 altogether, but this seems to be the minimal fix.
* glx: Set an all NULL vtable for dummyContextKristian Høgsberg2010-09-071-2/+2
| | | | | | This reverts 6a6e6d7b0a84e20f9754af02a575ae34081d310c and initializes dummyContext with an all NULL vtable. The context vtable pointer is supposed to always be non-NULL, but the vtable entries can be NULL.
* glx: Move dpy and scr fields out of direct rendering conditionalKristian Høgsberg2010-09-071-3/+3
| | | | | | | Nothing direct rendering specific about these fields. Moving them out makes no-direct-rendering compilation work again. Signed-off-by: Kristian Høgsberg <[email protected]>
* glx: Compare old ctx against dummyCtx, not NULLKristian Høgsberg2010-07-291-0/+2
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=29302
* glx: Split indirect and applegl implementations into different filesKristian Høgsberg2010-07-281-5/+4
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* glx: Move bind and unbind to context vtableKristian Høgsberg2010-07-281-17/+8
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* glx: Rename __GLXcontext and __GLXdisplayPrivate to struct types.Kristian Høgsberg2010-07-281-39/+39
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* glx: Rename __GLXscreenConfigs to struct glx_screenKristian Høgsberg2010-07-281-16/+15
| | | | Because double underscores in private type names is painful.
* glx: Use _X_EXPORT instead of our own PUBLIC macroKristian Høgsberg2010-07-281-18/+1
| | | | We're an X client library, so we can use Xfuncproto.h.
* glx: Rename glcontextmodes.[ch] to glxconfig.[ch]Kristian Høgsberg2010-07-281-1/+1
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* glx: Rename __GLcontextModes to struct glx_configKristian Høgsberg2010-07-281-9/+9
| | | | | With this rename, we use 'config' consitently to refer to GLX configurations instead of the modes/configs/visual mess before.
* glx: Stop using glcore.h and glxint.h in glxKristian Høgsberg2010-07-281-2/+1
| | | | We'd like to get rid of these header files.
* glx: Refactor and simplify context creationKristian Høgsberg2010-07-231-0/+11
| | | | | This lets us better separate context creation between the different backends.
* glx: Move context destroy to context vtableKristian Høgsberg2010-07-231-3/+7
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* glx: Drop screen argument to GetGLXDRIDrawableKristian Høgsberg2010-07-221-1/+1
| | | | We'll just get it from the returned drawable when we need it.
* glx: Move WaitGL, WaitX, UseXFont to context vtable functionsKristian Høgsberg2010-07-221-3/+6
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* glx: Allocate the __GLXcontext in the DRI driversKristian Høgsberg2010-07-221-20/+11
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* glx: Use _Xglobal_lock for protecting extension display listKristian Høgsberg2010-07-221-0/+4
| | | | Avoids double locking glXLock in the X wire to event handlers.
* glx: Move last few dri_interface.h types out of glxclient.h and drop includeKristian Høgsberg2010-07-211-5/+3
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* glx: Move __driContext field out of __GLXcontextRecKristian Høgsberg2010-07-211-1/+0
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* glx: #ifdef DRI specific prototypeKristian Høgsberg2010-07-201-0/+2
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=29162
* glx: Move DRI CopySubBuffer extension to DRI1 codeKristian Høgsberg2010-07-191-5/+0
| | | | We do this in the X server for DRI2.
* glx: Move driver_configs to DRI screen privatesKristian Høgsberg2010-07-191-2/+0
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* glx: Move drawHash to display privateKristian Høgsberg2010-07-191-1/+2
| | | | | The XIDs are display wide so the natural location of the hash is here. This way we don't have to lookup in each of the screen hashes.
* glx: Don't use __glXInitialize() when we might be holding __glXLock()Kristian Høgsberg2010-07-191-0/+2
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* glx: Move __DRIdrawable pointers to DRI drawable privatesKristian Høgsberg2010-07-191-1/+0
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* glx: Remove support for MESA_swap_frame_usageKristian Høgsberg2010-07-191-4/+0
| | | | | The extension never worked, the implementation returns GLX_BAD_CONTEXT when enabling the frame tracking.
* glx: Move __driScreen into the dri screen privatesKristian Høgsberg2010-07-191-1/+0
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* glx: Move DRI1 specific extensions and code to DRI1 screen privateKristian Høgsberg2010-07-191-9/+1
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