| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/glx/dri2_glx.c
src/glx/glx_pbuffer.c
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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This reverts commit 9aadc793f3db64cefa0b08f18abad424a659dacc.
This reverts commit 69ea4e7718efb60b6b0d795a355cebd6712ceac1.
This reverts commit dbe8b013936d977ec63d6607bfd2fc6772d29787.
This reverts commit 23215ef4d60a86d9f3b3fdc08e3fdadc59e98890.
This reverts commit 9495e3703062d1ddaf3161f4efc23f0b51284d9b.
This reverts commit 0594cf70883b64692ba617d85f4f9b4e636e5c2b.
This reverts commit 86a7978d37393ee34f876569ac06ffdb8d7289ae.
This reverts commit 437902ce978cde9a0e1aa260f12dc232a8501c42.
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Jeremy Huddleston <[email protected]>
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We've supported indirect rendering pbuffers for a while, but not direct
rendering pbuffers. The way we do this is by creating a hidden pixmap
and wrap that in a GLX pbuffer. This only works when we have DRI2 on
the server, but if the server doesn't have DRI2, it won't expose configs
with pbuffer bits enabled.
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See fd.o bug 26832.
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