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Commit 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices")
fixed the sorting of the array initializers in g_glxglvnddispatchfuncs.c
because FindGLXFunction's binary search needs these to be sorted
alphabetically.
That commit also mostly fixed the sorting of the DI_foo defines in
g_glxglvnddispatchindices.h, which is what actually matters as the
arrays are initialized using "[DI_foo] = glXfoo," but a small error
crept in which at least causes glXGetVisualFromFBConfigSGIX to not
resolve, breaking games such as "The Binding of Isaac: Rebirth" and
"Crypt of the NecroDancer" from Steam not working and possible causes
other problems too.
This commit fixes the last of the sorting errors, fixing these mentioned
games not working.
Fixes: 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices")
Cc: "13.0" <[email protected]>
Cc: "17.0" <[email protected]>
Cc: Adam Jackson <[email protected]>
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
(cherry picked from commit 4c66f529a8ea4cc7589c1e3760894793c666e9b2)
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As this array was not actually sorted, FindGLXFunction's binary search
would only sometimes work.
Cc: "13.0" <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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With reference to the libglvnd branch:
https://cgit.freedesktop.org/mesa/mesa/log/?h=libglvnd
This is a squashed commit containing all of Kyle's commits, all but two
of Emil's commits (to follow), and a small fixup from myself to mark the
rest of the glX* functions as _GLX_PUBLIC so they are not exported when
building for libglvnd. I (ajax) squashed them together both for ease of
review, and because most of the changes are un-useful intermediate
states representing the evolution of glvnd's internal API.
Co-author: Emil Velikov <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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