summaryrefslogtreecommitdiffstats
path: root/src/glx/g_glxglvnddispatchindices.h
Commit message (Collapse)AuthorAgeFilesLines
* glx/glvnd: Fix GLXdispatchIndex sortingHans de Goede2017-02-151-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | Commit 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices") fixed the sorting of the array initializers in g_glxglvnddispatchfuncs.c because FindGLXFunction's binary search needs these to be sorted alphabetically. That commit also mostly fixed the sorting of the DI_foo defines in g_glxglvnddispatchindices.h, which is what actually matters as the arrays are initialized using "[DI_foo] = glXfoo," but a small error crept in which at least causes glXGetVisualFromFBConfigSGIX to not resolve, breaking games such as "The Binding of Isaac: Rebirth" and "Crypt of the NecroDancer" from Steam not working and possible causes other problems too. This commit fixes the last of the sorting errors, fixing these mentioned games not working. Fixes: 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices") Cc: "13.0" <[email protected]> Cc: "17.0" <[email protected]> Cc: Adam Jackson <[email protected]> Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glx/glvnd: Fix dispatch function names and indicesAdam Jackson2016-11-021-18/+18
| | | | | | | | | As this array was not actually sorted, FindGLXFunction's binary search would only sometimes work. Cc: "13.0" <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* glx: Implement the libglvnd interface.Kyle Brenneman2016-05-301-0/+92
With reference to the libglvnd branch: https://cgit.freedesktop.org/mesa/mesa/log/?h=libglvnd This is a squashed commit containing all of Kyle's commits, all but two of Emil's commits (to follow), and a small fixup from myself to mark the rest of the glX* functions as _GLX_PUBLIC so they are not exported when building for libglvnd. I (ajax) squashed them together both for ease of review, and because most of the changes are un-useful intermediate states representing the evolution of glvnd's internal API. Co-author: Emil Velikov <[email protected]> Reviewed-by: Adam Jackson <[email protected]>