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* glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)Mario Kleiner2014-12-141-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent calls to glXGetSyncValuesOML() and glXWaitForMscOML() from overwriting the (ust,msc) values of the last successfull swapbuffers call (PresentPixmapCompleteNotify event), as glXWaitForSbcOML() relies on those values corresponding to the most recent completed swap, not to whatever was last returned from the server. Problematic call sequence without this patch would have been, e.g., glXSwapBuffers() ... wait ... swap completes -> PresentPixmapComplete event -> (ust,msc) updated to reflect swap completion time and count. ... wait for at least 1 video refresh cycle/vblank increment. glXGetSyncValuesOML() -> PresentNotifyMsc event overwrites (ust,msc) of swap completion with (ust,msc) of most recent vblank glXWaitForSbcOML() -> Returns sbc of last completed swap but (ust,msc) of last completed vblank, not of last completed swap. -> Client is confused. Do this by tracking a separate set of (ust, msc) for the dri3_wait_for_msc() call than for the dri3_wait_for_sbc() call. This makes the glXWaitForSbcOML() call robust again and restores consistent behaviour with the DRI2 implementation. Fixes applications originally written and tested against DRI2 which also rely on this not regressing under DRI3/Present, e.g., Neuro-Science software like Psychtoolbox-3. This patch fixes the problem. v2: Rename vblank_msc/ust to notify_msc/ust as suggested by Axel Davy for better clarity. Cc: "10.3 10.4" <[email protected]> Signed-off-by: Mario Kleiner <[email protected]> Reviewed-by: Axel Davy <[email protected]>
* glx/dri3: Implement LIBGL_SHOW_FPS=1 for DRI3/Present.Kenneth Graunke2014-10-291-1/+5
| | | | | | | | | | | | | | | v2: Use the UST value provided in the PRESENT_COMPLETE_NOTIFY event rather than gettimeofday(), which gives us the presentation time instead of the time when SwapBuffers was called. Suggested by Keith Packard. This relies on the fact that the X DRI3/Present implementations use microseconds for UST. v3: Properly ignore PresentCompleteKindMSCNotify; multiply in 64 bits (caught by Keith Packard). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Keith Packard <[email protected]> [v3] Reviewed-by: Marek Olšák <[email protected]> [v1]
* glx/dri3: Use four buffers until X driver supports async flipsKeith Packard2014-09-301-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A driver which doesn't have async flip support will queue up flips without any way to replace them afterwards. This means we've got a scanout buffer pinned as soon as we schedule a flip and so we need another buffer to keep from stalling. When vblank_mode=0, if there are only three buffers we do: current scanout buffer = 0 at MSC 0 Render frame 1 to buffer 1 PresentPixmap for buffer 1 at MSC 1 This is sitting down in the kernel waiting for vblank to become the next scanout buffer Render frame 2 to buffer 2 PresentPixmap for buffer 2 at MSC 1 This cannot be displayed at MSC 1 because the kernel doesn't have any way to replace buffer 1 as the pending scanout buffer. So, best case this will get displayed at MSC 2. Now we block after this, waiting for one of the three buffers to become idle. We can't use buffer 0 because it is the scanout buffer. We can't use buffer 1 because it's sitting in the kernel waiting to become the next scanout buffer and we can't use buffer 2 because that's the most recent frame which will become the next scanout buffer if the application doesn't manage to generate another complete frame by MSC 2. With four buffers, we get: current scanout buffer = 0 at MSC 0 Render frame 1 to buffer 1 PresentPixmap for buffer 1 at MSC 1 This is sitting down in the kernel waiting for vblank to become the next scanout buffer Render frame 2 to buffer 2 PresentPixmap for buffer 2 at MSC 1 This cannot be displayed at MSC 1 because the kernel doesn't have any way to replace buffer 1 as the pending scanout buffer. So, best case this will get displayed at MSC 2. The X server will queue this swap until buffer 1 becomes the scanout buffer. Render frame 3 to buffer 3 PresentPixmap for buffer 3 at MSC 1 As soon as the X server sees this, it will replace the pending buffer 2 swap with this swap and release buffer 2 back to the application Render frame 4 to buffer 2 PresentPixmap for buffer 2 at MSC 1 Now we're in a steady state, flipping between buffer 2 and 3 waiting for one of them to be queued to the kernel. ... current scanout buffer = 1 at MSC 1 Now buffer 0 is free and (e.g.) buffer 2 is queued in the kernel to be the scanout buffer at MSC 2 Render frames, flipping between buffer 0 and 3 When the system can replace a queued buffer, and we update Present to take advantage of that, we can use three buffers and get: current scanout buffer = 0 at MSC 0 Render frame 1 to buffer 1 PresentPixmap for buffer 1 at MSC 1 This is sitting waiting for vblank to become the next scanout buffer Render frame 2 to buffer 2 PresentPixmap for buffer 2 at MSC 1 Queue this for display at MSC 1 1. There are three possible results: 1) We're still before MSC 1. Buffer 1 is released, buffer 2 is queued waiting for MSC 1. 2) We're now after MSC 1. Buffer 0 was released at MSC 1. Buffer 1 is the current scanout buffer. a) If the user asked for a tearing update, we swap scanout from buffer 1 to buffer 2 and release buffer 1. b) If the user asked for non-tearing update, we queue buffer 2 for the MSC 2. In all three cases, we have a buffer released (call it 'n'), ready to receive the next frame. Render frame 3 to buffer n PresentPixmap for buffer n If we're still before MSC 1, then we'll ask to present at MSC 1. Otherwise, we'll ask to present at MSC 2. Present already does this if the driver offers async flips, however it does this by waiting for the right vblank event and sending an async flip right at that point. I've hacked the intel driver to offer this, but I get tearing at the top of the screen. I think this is because flips are always done from within the ring, and so the latency between the vblank event and the async flip happening can cause tearing at the top of the screen. That's why I'm keying the need for the extra buffer on the lack of 2D driver support for async flips. Signed-off-by: Keith Packard <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Tested-by: Dylan Baker <[email protected]>
* glx: Fix build since 679c2ef "glx/drisw: add support for ↵Jon TURNEY2014-08-211-0/+9
| | | | | | | | | | | | | DRI2rendererQueryExtension", when only building drisw renderer v2: - Move dri*_query_renderer_* into their respective dri*_priv.h headers - Drop then unnneeded include of dri2.h from dri2_query_renderer.c - Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents now are used for more than dri[23] Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/dri3: add GPU offloading support.Axel Davy2014-07-011-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The differences with DRI2 GPU offloading are: a) There's no logic for GPU offloading needed in the Xserver b) for DRI2, the card would render to a back buffer, and the content would be copied to the front buffer (the same buffers everytime). Here we can potentially use several back buffers and copy to buffers with no tiling to share with X. We send them with the Present extension. That means than the DRI2 solution is forced to have tearings with GPU offloading. In the ideal scenario, this DRI3 solution doesn't have this problem. However without dma-buf fences, a race can appear (if the card is slow and the rendering hasn't finished before the server card reads the buffer), and then old content is displayed. If a user hits this, he should probably revert to the DRI2 solution (LIBGL_DRI3_DISABLE). Users with cards fast enough seem to not hit this in practice (I have an Amd hd 7730m, and I don't hit this, except if I force a low dpm mode) c) for non-fullscreen apps, the DRI2 GPU offloading solution requires compositing. This DRI3 solution doesn't have this requirement. Rendering to a pixmap also works. d) There is no need to have a DDX loaded for the secondary card. V4: Fixes some piglit tests Signed-off-by: Axel Davy <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* dri3: Enable GLX_MESA_query_renderer on DRI3 tooIan Romanick2014-05-021-0/+1
| | | | | | | | | | | | | | This should have happend around the time of commit 4680d23, but Keith's DRI3 patches and my GLX_MESA_query_renderer patches crossed in the mail. I don't have a working DRI3 setup, so I haven't been able to actually verify this. I'm hoping that someone can piglit this for me on DRI3... It's also unfortunate the DRI2 and DRI3 can't share more code. Signed-off-by: Ian Romanick <[email protected]> Cc: Keith Packard <[email protected]> Cc: "10.1" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx/dri3: rework __DRIextension handlingEmil Velikov2014-04-281-1/+1
| | | | | | | | Use a const array with the extensions, rather than assigning each one to a fixed size array at runtime. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* dri3: Add GLX_EXT_buffer_age supportAdel Gadllah2014-03-131-0/+1
| | | | | | | | | | | v2: Indent according to Mesa style, reuse sbc instead of making a new swap_count field, and actually get a usable back before returning the age of the back (fixing updated piglit tests). Changes by anholt. Signed-off-by: Adel Gadllah <[email protected]> Reviewed-by: Robert Bragg <[email protected]> (v1) Reviewed-by: Adel Gadllah <[email protected]> (v2) Reviewed-by: Eric Anholt <[email protected]>
* dri3: Track current Present swap mode and adjust buffer countsKeith Packard2014-01-301-19/+5
| | | | | | | | | | | | | | | | | | | | | | | | This automatically adjusts the number of buffers that we want based on what swapping mode the X server is using and the current swap interval: swap mode interval buffers copy > 0 1 copy 0 2 flip > 0 2 flip 0 3 Note that flip with swap interval 0 is currently limited to twice the underlying refresh rate because of how the kernel manages flipping. Moving from 3 to 4 buffers would help, but that seems ridiculous. v2: Just update num_back at the point that the values that change num_back change. This means we'll have the updated value at the point that the freeing of old going-to-be-unused backbuffers happens, which might not have been the case before (change by anholt, acked by keithp). Signed-off-by: Keith Packard <[email protected]> Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* dri3: Track full 64-bit SBC numbers, instead of just 32-bitsKeith Packard2014-01-301-7/+9
| | | | | | | | | | Tracking the full 64-bit SBC values makes it clearer how those values are being used, and simplifies the wait_msc code. The only trick is in re-constructing the full 64-bit value from Present's 32-bit serial number that we use to pass the SBC value from request to event. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: use the loader util libEmil Velikov2014-01-181-3/+0
| | | | | | | | | | v2 * Set logger to ErrorMessageF. Spotted by Kristian Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* dri3: Rename DRI3_MAX_BACK to DRI3_NUM_BACKKeith Packard2013-12-201-5/+5
| | | | | | | | | It is the maximum number of back buffers, but the name is confusing and is easily read as the maximum back buffer index. Chage to DRI3_NUM_BACK to make the intended usage a bit clearer. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri3: Clean up struct dri3_drawableKeith Packard2013-12-201-5/+1
| | | | | | | | | Move the depth field up with width and height. Remove unused previous_time and frames fields. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri3: Free resources when drawable is destroyed.Keith Packard2013-12-201-1/+4
| | | | | | | Always nice to clean up after ourselves. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri3: Switch to libxshmfence version 1.1Keith Packard2013-12-201-1/+1
| | | | | | | | | | | libxshmfence v1.0 foolishly used 'int32_t *' for the fence type, which works when the fence is a linux futex. However, version 1.1 changes the exported datatype to 'struct xshmfence *' Require libxshmfence version 1.1 and switch the API around. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Add DRI3+Present loaderKeith Packard2013-11-071-0/+209
Uses the __DRIimage loader interfaces. v2: Fix _XIOErrors when DRI3 isn't present (change by anholt). Apparently XCB just terminates your connection if you don't check for extensions before using them, instead of returning an error like you'd expect. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Eric Anholt <[email protected]>