| Commit message (Collapse) | Author | Age | Files | Lines |
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Set the close on exec flag when opening dri character devices, so they
will be closed and free any resouces allocated in exec.
Signed-off-by: David Fries <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Something has gone wrong if we were asked to load a driver of a
specific name, but it failed to load for some reason. The user really
should be made aware of this, (and instructed to set LIBGL_DEBUG for
more details).
Reviewed-by: Eugeni Dodonov <[email protected]>
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This is useful for apps which don't print FPS.
Only enabled in SwapBuffers.
v2: track state per drawable, use libGL prefix
Reviewed-by: Michel Dänzer <[email protected]>
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This extension is only enabled if the underlying driver advertises
support for OpenGL ES 2.0. This happens either through the getAPIMask
function in version 2 of the DRI2 extension or implicity through
version 2 of the DRISW extension.
Since there is no OpenGL ES 2.0 protocol, this extension is marked as
only available with direct-rendering.
Signed-off-by: Ian Romanick <[email protected]>
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This also enables GLX_ARB_create_context and
GLX_ARB_create_context_profile if the driver supports DRI_DRI2 version
3 or greater.
Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Send the DestroyContext protocol immediately when glXDestroyContext is
called, and never call it when glXFreeContextEXT is called. In both
cases, either destroy the client-side structures or, if the context is
current, set xid to None so that the client-side structures will be
destroyed later.
I believe this restores the behavior of the original SGI code. See
src/glx/x11 around commit 5df82c8. The spec doesn't say anything
about glXDestroyContext not really destroying imported contexts (it
acts like glXFreeContextEXT instead), but that's what the original
code did. Note that glXFreeContextEXT on a non-imported context does
not destroy it either.
Fixes the piglit test glx-free-context.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Each of the DRI, DRI2, and DRISW backends contain code like the
following in their create-context routine:
if (shareList) {
pcp_shared = (struct dri2_context *) shareList;
shared = pcp_shared->driContext;
}
This assumes that the glx_context *shareList is actually the correct
derived type. However, if shareList was created as an
indirect-rendering context, it will not be the expected type. As a
result, shared will contain garbage. This garbage will be passed to
the driver, and the driver will probably segfault. This can be
observed with the following GLX code:
ctx0 = glXCreateContext(dpy, visinfo, NULL, False);
ctx1 = glXCreateContext(dpy, visinfo, ctx0, True);
Create-context is the only case where this occurs. All other cases
where a context is passed to the backend, it is the 'this' pointer
(i.e., we got to the backend by call something from ctx->vtable).
To work around this, check that the shareList->vtable->destroy method
is the same as the destroy method of the expected type. We could also
check that shareList->vtable matches the vtable or by adding a "tag"
to glx_context to identify the derived type.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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When driCreateScreen calls driConvertConfigs to try to convert the
configs for swrast, it fails and returns NULL. Instead of checking,
it just clobbers psc->base.configs. Then, when the application asks
for the FBconfigs, there aren't any.
Instead, make the caller responsible for freeing the old modes lists
if both calls to driConvertConfigs succeed.
Without the second fix, glxinfo fails unless you run it with
LIBGL_ALWAYS_INDIRECT:
$ glxinfo
name of display: :0.0
Error: couldn't find RGB GLX visual or fbconfig
$ LIBGL_ALWAYS_INDIRECT=1 glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: No (LIBGL_ALWAYS_INDIRECT set)
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
[...]
Signed-off-by: Aaron Plattner <[email protected]>
Reviewed-and-tested-by: Ian Romanick <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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The X server has limited throttle support on the server side,
but doing this in the client has some benefits:
1) X server throttling is per client. Client side throttling can be done
per drawable.
2) It's easier to control the throttling based on what client is run,
for example using "driconf".
3) X server throttling requires drm swap complete events.
So implement a dri2 throttling extension intended to be used by direct
rendering clients.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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It's needed for dri1 but not dri2.
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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As already done in dri2CopySubBuffer().
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=36371
https://bugs.freedesktop.org/show_bug.cgi?id=40533
Might fix:
https://bugs.freedesktop.org/show_bug.cgi?id=32589
Signed-off-by: Michel Dänzer <[email protected]>
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See https://bugs.freedesktop.org/show_bug.cgi?id=40437
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The flush extensions flush call indicates end of frame and should only
be called once per frame. However, in the dri2SwapBuffer fallback
path, we call flush and then call dri2CopySubBuffer, which also calls
flush. Refactor the code to only call flush once.
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In applegl, GLX advertises the same extensions provided by OpenGL.framework
even if such extensions are not provided by glapi. This allows a client
to get access to such API.
Signed-off-by: Jeremy Huddleston <[email protected]>
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The current dri context unbind logic will leak drawables until the process
dies (they will then get released by the GEM code). There are two ways to fix
this: either always call driReleaseDrawables every time we unbind a context
(but that costs us round trips to the X server at getbuffers() time) or
implement proper drawable refcounting. This patch implements the latter.
Signed-off-by: Antoine Labour <[email protected]>
Signed-off-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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The compiler used our dereference here to skip the NULL check below.
Fixes window resize in "jconsole -J-Dsun.java2d.opengl=True" under
OpenJDK 6.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37766
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The DRI driver itself might not have version 3 of the
DRI2 flush extension, in which case this would've
pointed to out of bounds memory...
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Signed-off-by: Henri Verbeet <[email protected]>
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The driver only has one reasonable place to look for its context to
flush anything, which is the current context. Don't bother it with
having to check.
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
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If the server doesn't send invalidate events, we may miss a
resize before the rendering starts. Invalidate the buffers now
so the driver will recheck before rendering starts.
https://bugs.freedesktop.org/show_bug.cgi?id=29984
https://bugs.freedesktop.org/show_bug.cgi?id=30155
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The Gallium EGL state tracker reuses dri2.c but not the GLX code.
Currently there is a bit of code in dri2.c that is incorrectly tied
to GLX: instead, make it call an helper that both GLX and Gallium EGL
implement, like dri2InvalidateBuffers.
This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId
is undefined.
Note that we might want to move the whole event translation elsewhere,
and probably stop using non-XCB DRI2 altogether, but this seems to be
the minimal fix.
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https://bugs.freedesktop.org/show_bug.cgi?id=30234
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For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX
drawable is destroyed. However, for legacy drawables, there os no
good way of knowing when the application is done with it, so we just
let the DRI2 drawable linger on the server. The server will destroy
the DRI2 drawable when it destroys the X drawable or the client exits
anyway.
https://bugs.freedesktop.org/show_bug.cgi?id=30109
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Doesn't work for pixmaps, was looking up the GLX XID and was never thread
safe. Instead, just destroy the client side structures when the
drawable is no long current for a context.
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This never ceases to entertain.
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Because double underscores in private type names is painful.
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With this rename, we use 'config' consitently to refer to GLX configurations
instead of the modes/configs/visual mess before.
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There is no assignment to the "ret" variable if X_DRI2SwapBuffers is
not defined. In this case, the earlier explicit "return 0" is likely
to be used, but the compiler can't be sure of that, (nor can I for
that matter).
We cover this case by explicitly initializing "ret" to 0.
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gc->driContext points at the second member of the dri2 context. The
dri2 context is just a subclass of the GLX context.
Fixes piglit tfp testcase.
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We use XID 0 to indicate the context has already been destroyed, but it's
currently bound.
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This lets us better separate context creation between the different
backends.
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Fixes glean glsl1 since 7b7845a076c933e096ac511b4184141ba194449a
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We'll just get it from the returned drawable when we need it.
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Only refresh the fake front buffer if there is one, and only destroy the region
once.
Fixes X11 protocol errors reported by 'mcgreg' on IRC.
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We do this in the X server for DRI2.
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