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* glx/dri2: set the __DRI2_FLUSH_DRAWABLE flag where it should be setMarek Olšák2012-12-071-2/+4
| | | | | | | | Sorry, I accidentally omitted this. It only broke MLAA. Reviewed-by: Brian Paul <[email protected]>
* glx/dri2: add and use new driver hook flush_with_flagsMarek Olšák2012-12-021-49/+92
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* glx: move the glFlush call one layer downMarek Olšák2012-12-021-5/+13
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* glx: Fix listing of INTEL_swap_event in glXQueryExtensionsString()Owen W. Taylor2012-10-171-1/+1
| | | | | | | | | | | Due to a string mismatch, INTEL_swap_event wasn't listed among GLX extensions for the connection, even when present on both client and server. That is, glXQueryServerString and glXGetClientString reported the extension, but glXQueryExtensionsString did not. Note: This is a candidate for the stable branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56057 Reviewed-by: Chad Versace <[email protected]>
* glx: Fix a regression in the new XCB codeFredrik Höglund2012-10-161-3/+15
| | | | | | | | | | | dri2DrawableGetMSC(), dri2WaitForMSC() and dri2WaitForSBC() were inadvertently changed to return 0 on success. This resulted in the callers returning an error to the client. Restore the previous behavior and also check that the reply pointers are valid before accessing them. Reviewed-by: Eric Anholt <[email protected]>
* glx: Replace DRI2SwapBuffers() custom protocol with XCB.Eric Anholt2012-10-091-4/+31
| | | | Reviewed-by: Chad Versace <[email protected]>
* glx: Fix some indentation.Eric Anholt2012-10-091-5/+5
| | | | Reviewed-by: Chad Versace <[email protected]>
* glx: Replace DRI2SwapInterval custom protocol with XCB.Eric Anholt2012-10-091-7/+2
| | | | Reviewed-by: Chad Versace <[email protected]>
* glx: Reuse setSwapInterval for setting initial swap interval.Eric Anholt2012-10-091-5/+2
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* glx: Allow glXSwapInterval(0) when vblank_mode=0.Eric Anholt2012-10-091-1/+3
| | | | There's no reason to say no in this case.
* glx: Replace DRI2GetMSC custom protocol with XCB.Eric Anholt2012-10-091-16/+10
| | | | Reviewed-by: Chad Versace <[email protected]>
* glx: Replace DRI2WaitForMSC custom protocol with XCB.Eric Anholt2012-10-091-16/+21
| | | | Reviewed-by: Chad Versace <[email protected]>
* glx: Replace DRI2WaitForSBC custom protocol with XCB.Eric Anholt2012-10-091-9/+34
| | | | Reviewed-by: Chad Versace <[email protected]>
* glx: Unifdef some dri_interface.h defines.Eric Anholt2012-10-091-14/+1
| | | | | | | | | | | dri_interface.h comes from our tree, so why litter our tree with ifdefs for older versions of it? I left in the DRI_TEX_BUFFER_VERSION ifdefs, which is broken and uncompiled (the version wasn't bumped from 2 to 3 when the patch was landed), but I don't know what should be done with it. Reviewed-by: Chad Versace <[email protected]>
* glx/dri2: use uint64_t instead of double to represent time for FPS calculationMarek Olšák2012-10-031-5/+6
| | | | | | | | | | | | Wine or a windows app changes fpucw to 0x7f, causing doubles to be equivalent to floats, which broke the calculation of FPS. We should be very careful about using doubles in Mesa. Henri Verbeet adds: For reference, this is done by for example d3d9 when a D3D device is created without D3DCREATE_FPU_PRESERVE set. In the general case applications can do all kinds of terrible things to the FPU control word of course.
* Use calloc instead of malloc/memset-0Matt Turner2012-09-051-8/+4
| | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: @@ expression E; identifier I; @@ - I = malloc(E); + I = calloc(1, E); ... - memset(I, 0, sizeof *I); Reviewed-by: Brian Paul <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <[email protected]>
* Remove Xcalloc/Xmalloc/Xfree callsMatt Turner2012-09-051-26/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These calls allowed Xlib to use a custom memory allocator, but Xlib has used the standard C library functions since at least its initial import into git in 2003. It seems unlikely that it will grow a custom memory allocator. The functions now just add extra overhead. Replacing them will make future Coccinelle patches simpler. This patch has been generated by the following Coccinelle semantic patch: // Remove Xcalloc/Xmalloc/Xfree calls @@ expression E1, E2; @@ - Xcalloc (E1, E2) + calloc (E1, E2) @@ expression E; @@ - Xmalloc (E) + malloc (E) @@ expression E; @@ - Xfree (E) + free (E) @@ expression E; @@ - XFree (E) + free (E) Reviewed-by: Brian Paul <[email protected]>
* glx/dri: Initialize reset to __DRI_CTX_RESET_NO_NOTIFICATION.Kenneth Graunke2012-08-081-1/+1
| | | | | | | | | | | | | | | | | | | | If the application has requested reset notification, then dri2_convert_glx_attribs will initialize this to the correct value. Otherwise, it's supposed to initialize this to NO_NOTIFICATION, but doesn't when num_attribs == 0. (The consensus seems to be that we should make it do so, but that's more invasive, so I'm pushing this for now.) Fixes a regression since a8724d85f8cb2f0fb73b9c6c1f268f9084c6d473 where trying to run OilRush_x86 or apitrace heaven_x64 would result in: dri_util.c:221: dri2CreateContextAttribs: Assertion `!"Should not get here."' failed. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53076 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glx/dri2: Add support for GLX_ARB_create_context_robustnessIan Romanick2012-07-111-2/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add the infrastructure required for this extension. There is no xserver support and no driver support yet. Drivers can enable this be advertising DRI2 version 4 and accepting the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the __DRI_CTX_ATTRIB_RESET_STRATEGY attribute in create context. Some additional Mesa infrastructure is needed before drivers can do this. The GL_ARB_robustness spec, which all Mesa drivers already advertise, requires: "If the behavior is LOSE_CONTEXT_ON_RESET_ARB, a graphics reset will result in the loss of all context state, requiring the recreation of all associated objects." It is necessary to land this infrastructure now so that the related infrastructure can land in the xserver. The xserver has very long release schedules, and the remaining Mesa parts should land long, long before the next xserver merge window opens. v2: Expose robustness as a DRI2 extension rather than bumping __DRI_DRI2_VERSION. v3: Add a comment explaining why dri2->base.version >= 3 is also required for GLX_ARB_create_context_robustness. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* Set close on exec flag FD_CLOEXECDavid Fries2012-03-111-1/+9
| | | | | | | | | Set the close on exec flag when opening dri character devices, so they will be closed and free any resouces allocated in exec. Signed-off-by: David Fries <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* dri: Emit a critical error if a named driver fails to load.Carl Worth2012-02-081-0/+2
| | | | | | | | | Something has gone wrong if we were asked to load a driver of a specific name, but it failed to load for some reason. The user really should be made aware of this, (and instructed to set LIBGL_DEBUG for more details). Reviewed-by: Eugeni Dodonov <[email protected]>
* glx/dri2: print FPS when env var LIBGL_SHOW_FPS is 1 (v2)Marek Olšák2012-01-051-1/+34
| | | | | | | | | This is useful for apps which don't print FPS. Only enabled in SwapBuffers. v2: track state per drawable, use libGL prefix Reviewed-by: Michel Dänzer <[email protected]>
* glx: Enable GLX_EXT_create_context_es2_profileIan Romanick2012-01-021-0/+6
| | | | | | | | | | | | This extension is only enabled if the underlying driver advertises support for OpenGL ES 2.0. This happens either through the getAPIMask function in version 2 of the DRI2 extension or implicity through version 2 of the DRISW extension. Since there is no OpenGL ES 2.0 protocol, this extension is marked as only available with direct-rendering. Signed-off-by: Ian Romanick <[email protected]>
* glx/dri2: Implement glx_screen_vtable::create_context_attribs for DRI2 contextsIan Romanick2012-01-021-1/+91
| | | | | | | | This also enables GLX_ARB_create_context and GLX_ARB_create_context_profile if the driver supports DRI_DRI2 version 3 or greater. Signed-off-by: Ian Romanick <[email protected]>
* glx: Add glx_screen_vtable::create_context_attribsIan Romanick2012-01-021-1/+2
| | | | Signed-off-by: Ian Romanick <[email protected]>
* glx: Send DestroyContext protocol at the correct timesIan Romanick2011-12-191-3/+0
| | | | | | | | | | | | | | | | | | | | | | | Send the DestroyContext protocol immediately when glXDestroyContext is called, and never call it when glXFreeContextEXT is called. In both cases, either destroy the client-side structures or, if the context is current, set xid to None so that the client-side structures will be destroyed later. I believe this restores the behavior of the original SGI code. See src/glx/x11 around commit 5df82c8. The spec doesn't say anything about glXDestroyContext not really destroying imported contexts (it acts like glXFreeContextEXT instead), but that's what the original code did. Note that glXFreeContextEXT on a non-imported context does not destroy it either. Fixes the piglit test glx-free-context. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Don't create a shared context if the other context isn't the same kindIan Romanick2011-12-191-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Each of the DRI, DRI2, and DRISW backends contain code like the following in their create-context routine: if (shareList) { pcp_shared = (struct dri2_context *) shareList; shared = pcp_shared->driContext; } This assumes that the glx_context *shareList is actually the correct derived type. However, if shareList was created as an indirect-rendering context, it will not be the expected type. As a result, shared will contain garbage. This garbage will be passed to the driver, and the driver will probably segfault. This can be observed with the following GLX code: ctx0 = glXCreateContext(dpy, visinfo, NULL, False); ctx1 = glXCreateContext(dpy, visinfo, ctx0, True); Create-context is the only case where this occurs. All other cases where a context is passed to the backend, it is the 'this' pointer (i.e., we got to the backend by call something from ctx->vtable). To work around this, check that the shareList->vtable->destroy method is the same as the destroy method of the expected type. We could also check that shareList->vtable matches the vtable or by adding a "tag" to glx_context to identify the derived type. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx: Fix indirect fallback when a non-Mesa GLX extension is present.Aaron Plattner2011-12-071-4/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | When driCreateScreen calls driConvertConfigs to try to convert the configs for swrast, it fails and returns NULL. Instead of checking, it just clobbers psc->base.configs. Then, when the application asks for the FBconfigs, there aren't any. Instead, make the caller responsible for freeing the old modes lists if both calls to driConvertConfigs succeed. Without the second fix, glxinfo fails unless you run it with LIBGL_ALWAYS_INDIRECT: $ glxinfo name of display: :0.0 Error: couldn't find RGB GLX visual or fbconfig $ LIBGL_ALWAYS_INDIRECT=1 glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: No (LIBGL_ALWAYS_INDIRECT set) server glx vendor string: NVIDIA Corporation server glx version string: 1.4 [...] Signed-off-by: Aaron Plattner <[email protected]> Reviewed-and-tested-by: Ian Romanick <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* dri2: Implement a throttle dri extension.Thomas Hellstrom2011-10-141-3/+50
| | | | | | | | | | | | | | | | | | | | The X server has limited throttle support on the server side, but doing this in the client has some benefits: 1) X server throttling is per client. Client side throttling can be done per drawable. 2) It's easier to control the throttling based on what client is run, for example using "driconf". 3) X server throttling requires drm swap complete events. So implement a dri2 throttling extension intended to be used by direct rendering clients. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* Remove unneeded xdamages header from dri2_glx.c.Matt Turner2011-09-191-1/+0
| | | | | | | It's needed for dri1 but not dri2. Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.Michel Dänzer2011-09-141-0/+4
| | | | | | | | | | | | | | | As already done in dri2CopySubBuffer(). Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=36371 https://bugs.freedesktop.org/show_bug.cgi?id=40533 Might fix: https://bugs.freedesktop.org/show_bug.cgi?id=32589 Signed-off-by: Michel Dänzer <[email protected]>
* GLX: Say something if we cannot connect via DRI2Andrew Deason2011-09-141-0/+1
| | | | See https://bugs.freedesktop.org/show_bug.cgi?id=40437
* glx: Don't flush twice if we fallback to dri2CopySubBufferKristian Høgsberg2011-08-181-11/+10
| | | | | | | The flush extensions flush call indicates end of frame and should only be called once per frame. However, in the dri2SwapBuffer fallback path, we call flush and then call dri2CopySubBuffer, which also calls flush. Refactor the code to only call flush once.
* glx: move declarations before codeBrian Paul2011-08-091-3/+7
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* glx: Allow a context-specific fallback for glXGetProcAddressJeremy Huddleston2011-06-201-0/+1
| | | | | | | | In applegl, GLX advertises the same extensions provided by OpenGL.framework even if such extensions are not provided by glapi. This allows a client to get access to such API. Signed-off-by: Jeremy Huddleston <[email protected]>
* glx: implement drawable refcounting.Stéphane Marchesin2011-06-171-3/+2
| | | | | | | | | | | | The current dri context unbind logic will leak drawables until the process dies (they will then get released by the GEM code). There are two ways to fix this: either always call driReleaseDrawables every time we unbind a context (but that costs us round trips to the X server at getbuffers() time) or implement proper drawable refcounting. This patch implements the latter. Signed-off-by: Antoine Labour <[email protected]> Signed-off-by: Stéphane Marchesin <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* dri2: protect dri2FlushFrontBuffer against NULL buffers.Stéphane Marchesin2011-06-061-0/+6
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* glx: Fix use-before-null-check in dri2InvalidateBuffers().Eric Anholt2011-06-031-1/+6
| | | | | | | | | | The compiler used our dereference here to skip the NULL check below. Fixes window resize in "jconsole -J-Dsun.java2d.opengl=True" under OpenJDK 6. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37766 Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Check flush DRI extension version at runtimenobled2011-05-061-2/+3
| | | | | | The DRI driver itself might not have version 3 of the DRI2 flush extension, in which case this would've pointed to out of bounds memory...
* glx: Destroy dri2Hash on DRI2 display destruction.Henri Verbeet2011-04-101-0/+3
| | | | Signed-off-by: Henri Verbeet <[email protected]>
* dri2: Don't call the dri2 flush hook for swapbuffers unless we have a context.Eric Anholt2011-02-261-2/+7
| | | | | | The driver only has one reasonable place to look for its context to flush anything, which is the current context. Don't bother it with having to check.
* glx: Properly check for a valid fd in dri2CreateScreen().Henri Verbeet2011-01-311-1/+3
| | | | Signed-off-by: Brian Paul <[email protected]>
* glx: Fix leaks in DRI2 screen creation error paths.Henri Verbeet2011-01-311-4/+10
| | | | Signed-off-by: Brian Paul <[email protected]>
* dri2: release texture image.Juan Zhao2011-01-091-0/+21
| | | | | | Add release function for texture_from_pixmap extension. Some platform need to release texture image for texture_from_pixmap extension, add this interface for those platforms.
* glx: Invalidate buffers after binding a drawableKristian Høgsberg2010-09-221-4/+15
| | | | | | | | | If the server doesn't send invalidate events, we may miss a resize before the rendering starts. Invalidate the buffers now so the driver will recheck before rendering starts. https://bugs.freedesktop.org/show_bug.cgi?id=29984 https://bugs.freedesktop.org/show_bug.cgi?id=30155
* glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri2010-09-221-0/+10
| | | | | | | | | | | | | | | The Gallium EGL state tracker reuses dri2.c but not the GLX code. Currently there is a bit of code in dri2.c that is incorrectly tied to GLX: instead, make it call an helper that both GLX and Gallium EGL implement, like dri2InvalidateBuffers. This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId is undefined. Note that we might want to move the whole event translation elsewhere, and probably stop using non-XCB DRI2 altogether, but this seems to be the minimal fix.
* glx: Hold on to drawables if we're just switching to another contextKristian Høgsberg2010-09-211-1/+4
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=30234
* glx: Don't destroy DRI2 drawables for legacy glx drawablesKristian Høgsberg2010-09-131-1/+11
| | | | | | | | | | | For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX drawable is destroyed. However, for legacy drawables, there os no good way of knowing when the application is done with it, so we just let the DRI2 drawable linger on the server. The server will destroy the DRI2 drawable when it destroys the X drawable or the client exits anyway. https://bugs.freedesktop.org/show_bug.cgi?id=30109
* glx: Drop broken drawable garbage collectionKristian Høgsberg2010-09-081-2/+2
| | | | | | Doesn't work for pixmaps, was looking up the GLX XID and was never thread safe. Instead, just destroy the client side structures when the drawable is no long current for a context.