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* glx: Fix image size computation for EXT_texture_integer (v2)Adam Jackson2015-07-311-0/+10
| | | | | | | | | | | Without this this extension basically can't work in indirect contexts, TexImage2D will compute the image size as 0 and we'll send no image data to the server. v2: Add EXT_texture_integer to the client extension list too (Ian) Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the ↵Jon TURNEY2012-02-061-0/+1
| | | | | | | | | | | server does There is a mismatch between the way the X server and GLX library calculates the image size for format GL_DEPTH_STENCIL(|_NV|_EXT) See https://bugs.freedesktop.org/show_bug.cgi?id=30102 Signed-off-by: Jon TURNEY <[email protected]>
* ARB_texture_rg: Add GLX protocol supportIan Romanick2010-10-011-0/+1
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* Remove GL_MESA_packed_depth_stencilIan Romanick2010-09-271-8/+0
| | | | This extension was never enabled in any driver.
* Retire miniglx and move the actual glx code up to src/glxKristian Høgsberg2010-02-091-0/+189