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* glx: fix Scons buildBrian Paul2015-05-221-1/+1
| | | | | | Replace -h with --header-tag as was done for the Makefile build. Reviewed-by: Dylan Baker <[email protected]>
* glx: use ARRAY_SIZE from macros.hBrian Paul2015-03-041-0/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* SCons: Rename dri2_query_renderer.c to dri_common_query_renderer.c.Vinson Lee2014-08-211-1/+1
| | | | | | | Fix SCons build error introduced with commit 3fe7daec14282dc8e2f5c8cc547927e305009677. Signed-off-by: Vinson Lee <[email protected]>
* glx: use the loader util libEmil Velikov2014-01-181-1/+1
| | | | | | | | | | v2 * Set logger to ErrorMessageF. Spotted by Kristian Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: Fix scons build.José Fonseca2013-11-111-0/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* scons: Add dri2_query_renderer.c to sources.José Fonseca2013-11-081-0/+1
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* scons: Add missing dependencies to src/mapi/glapi/gen/*.xmlJosé Fonseca2013-10-301-5/+6
| | | | | | | | Incremental builds were failing because not all generated source files were missing dependencies to src/mapi/glapi/gen/*.xml. Hopefully this change will be the end of these incremental build failures.
* scons: Fix dependencies of generated headers.José Fonseca2013-01-211-7/+2
| | | | | | | | | | | | | | It appears that scons implicit dependency scanners fail to chain dependencies of generated headers when these are outside the build tree. This patch ensures generated source files are _always_ put in the build tree. I'm not 100% this will fix all depency issues, but from my experiments it does seem to fix this. NOTE: For this to be effective it is necessary to clean the source tree from generated header/source files. Reviewed-by: Brian Paul <[email protected]>
* scons: Also require recent XCB.José Fonseca2012-07-121-0/+3
| | | | And don't trip when it's not found -- simply skip building src/glx.
* scons: add code to generate the various GL API filesBrian Paul2012-05-311-0/+51
| | | | | | | This fixes recent build breakage when we began building the generated API files from xml as part of the normal build process. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=50475
* Revert "Always build shared glapi"Matt Turner2012-01-241-0/+3
| | | | | | | | | | | This reverts commit adefee50d954151f76150af80207081ae3c247d9. Shared glapi was never tested with --enable-xlib-glx and turns out to cause a lot of problems. Conflicts: configure.ac
* Always build shared glapiMatt Turner2012-01-201-3/+0
| | | | | | | | libglapi.so, libGL.so, libGLESv2.so, libGLESv1_CM.so must all come from the same version of Mesa or bad things may happen. Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Matt Turner <[email protected]>
* scons: Fix libGL.so build.Roland Scheidegger2012-01-131-0/+1
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* scons: Fix libGL.so build.José Fonseca2012-01-101-0/+3
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* scons: MacOSX build fixes.José Fonseca2011-09-201-3/+0
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* scons: Actually add src/glx/SConscript.José Fonseca2011-07-011-0/+85