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* glx: implement GLX part of interop interface (v2)Marek Olšák2016-04-201-0/+1
| | | | v2: - use const
* glx/dri3: Convert to use dri3 helper in loader libraryBoyan Ding2015-11-171-1/+1
| | | | | | | | | | | | v2: From Martin Peres - convert to the new drawable interface - delete dead code after the dropping of some vfuncs - delete the width and height attributes since they are found in the helper Signed-off-by: Boyan Ding <[email protected]> Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* loader: Add dri3 helperBoyan Ding2015-11-171-0/+2
| | | | | | | | | | | | | | | | | v2: From Martin Peres - Try to fit in the 80-col limit as much as possible v3: From Martin Peres - introduce loader_dri3_helper.la to avoid dragging the xcb dep everywhere (Kristian & Emil) - get rid of the width, height, dri_screen and is_different_gpu vfuncs (Kristian) - replace the create/destroy functions with init/fini for dri3 drawables - prefix static functions with dri3_ and exported ones with loader_dri3 (Emil) - keep the function definition consistent (Emil) Signed-off-by: Boyan Ding <[email protected]> Signed-off-by: Martin Peres <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2015-10-021-0/+1
| | | | | | | | | | | | | | | | Add a macro GL_LIB_NAME to hold the filename that configure comes up with based on the --with-gl-lib-name and --enable-mangling options. In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding "libGL.so.1". v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will work. v3: Fix the library filename in the Makefile. Signed-off-by: Kyle Brenneman <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: "10.6 11.0" <[email protected]>
* glx: use ARRAY_SIZE from macros.hBrian Paul2015-03-041-0/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Add scons files to distribution.Matt Turner2014-12-121-0/+2
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* glx: Add headers to distribution.Matt Turner2014-12-121-3/+21
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* glx: Alphabetize source lists.Matt Turner2014-12-121-40/+40
| | | | And remove absurd tab-space-space indentation.
* glx: Fix build since 679c2ef "glx/drisw: add support for ↵Jon TURNEY2014-08-211-3/+3
| | | | | | | | | | | | | DRI2rendererQueryExtension", when only building drisw renderer v2: - Move dri*_query_renderer_* into their respective dri*_priv.h headers - Drop then unnneeded include of dri2.h from dri2_query_renderer.c - Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents now are used for more than dri[23] Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Fix build of appleglxJon TURNEY2014-05-231-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Define GLX_USE_APPLEGL, as config/darwin used to, to turn on specific code to use the applegl direct renderer Convert src/glx/apple/Makefile to automake Since the applegl libGL is now built by linking libappleglx into libGL, rather than by linking selected files into a special libGL: - Remove duplicate code in apple/glxreply.c and apple/apple_glx.c. This makes apple/glxreply.c empty, so remove it - Some indirect rendering code is already guarded by !GLX_USE_APPLEGL, but we need to add those guards to indirect_glx.c, indirect_init.c (via it's generator), render2.c and vertarr.c so they don't generate anything Fix and update various includes glapi_gentable.c (which is only used on darwin), should be included in shared glapi as well, to provide _glapi_create_table_from_handle() Note that neither swrast nor indirect is supported in the APPLEGL path at the moment, which makes things more complex than they need to be. More untangling is needed to allow that v2: Correct apple/Makefile.am for srcdir != builddir Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Make DRI dependencies and build depend on the targetJon TURNEY2014-05-231-6/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as we won't be using dri[23] - Enable a more fine-grained control of what DRI code is built, so that a libGL using direct swrast can be built on targets which don't have DRM. The HAVE_DRI automake conditional is retired in favour of a number of other conditionals: HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3 with HAVE_DRI3) HAVE_DRISW enables building of DRI swrast HAVE_DRICOMMON enables building of target-independent DRI code, and also enables some makefile cases where a more detailled decision is made at a lower level. HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface, still which requires additional fixing up to build properly. v2: Place xfont.c and drisw_glx.c into correct categories. Update 'make check' as well Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Fix build for darwinJon TURNEY2014-05-231-1/+1
| | | | | | | | | | | | | | | | | | | Fix build for darwin, when ./configured --disable-driglx-direct - darwin ld doesn't support -Bsymbolic or --version-script, so check if ld supports those options before using them - define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak symbols isn't supported - default to -with-dri-drivers=swrast v2: Use -Wl,-Bsymbolic, as before, not -Bsymbolic Test that ld --version-script works, rather than just looking for it in ld --help Don't use -Wl,--no-undefined on darwin, either Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* automake: don't enable -Wl,--no-undefined on OpenBSDJonathan Gray2014-04-051-1/+1
| | | | | | | | | | | | | | | | OpenBSD does not have DT_NEEDED entries for libc by design, over concerns how the symbols would be referenced after changing the major version of the library. So avoid -no-undefined checks on OpenBSD as they will fail. v2: don't include the -no-undefined libtool option in the variable and change -Wl,--no-undefined references in Automake.inc as well. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76856 Signed-off-by: Jonathan Gray <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: ask the linker to do garbage collectionEmil Velikov2014-03-311-0/+1
| | | | | | | | | | | | | | By doing GC the linker removes all the symbols that are not referenced and/or used by the final library. This results in a saving of ~100K up-to ~600K per (stripped) binary (classic vs gallium drivers). If interested one can ask the compiler to print the sections that are removed using -Wl,--print-gc-sections. v2: Check if ld supports the flag before using it. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> (v1)
* automake: add -Wl,--no-undefined to all librariesEmil Velikov2014-03-311-1/+3
| | | | | | | | | ... apart from the dri drivers. With this final change we can build mesa without fear that the resulting libraries will have unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* automake: do not use symbols names for static glapi.laEmil Velikov2014-03-111-5/+3
| | | | | | | | | | | | In the cases where one links against the static glapi.la there is no need to create temporary variables only to explicitly link agaist it. Instead use SHARED_GLAPI_LIB to explicitly indicate when one is building and linking with the shared glapi provider. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jon TURNEY <[email protected]>
* build: Share the all-local rule for linking libraries into the build dirKristian Høgsberg2014-01-291-6/+1
| | | | | | | | | | This consolidates how we link the libraries into the build directory. It works for lib_LTLIBRARIES but not custom shared libraries like DRI drivers or gallium state trackers which needs special casing (cf dri mega drivers, for example) Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* dri2: Trust our own driver name lookup over the server's.Eric Anholt2014-01-271-1/+1
| | | | | | | | | | This allows Mesa to choose to rename driver .sos (or split drivers), without needing a flag day with the corresponding 2D driver. v2: Undo the loader-only-for-dri3 change. Reviewed-by: Keith Packard <[email protected]> [v1] Reviewed-by: Kristian Høgsberg <[email protected]> [v1]
* glx: link loader util lib only when building with dri3Emil Velikov2014-01-231-1/+1
| | | | | | | | | | | | | | | | Otherwise we pull libudev as a dependency and crash games/programs that ship their own version of libudev. Either way we should link the loader lib only when needed. This fixes a regression caused by commit eac776cf779b705cbfb8d41812f1d171fb09c76f Author: Emil Velikov <[email protected]> Date: Sat Jan 11 02:24:43 2014 +0000 glx: use the loader util lib Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73854 Signed-off-by: Emil Velikov <[email protected]>
* glx: use the loader util libEmil Velikov2014-01-181-2/+3
| | | | | | | | | | v2 * Set logger to ErrorMessageF. Spotted by Kristian Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* loader: introduce the loader util libEmil Velikov2014-01-181-0/+1
| | | | | | | | | | | | | | | | | | | | | | All the various window system integration layers duplicate roughly the same code for figuring out device and driver name, pci-id's, etc. Which is sad. So extract it out into a loader util lib. v2 (Emil) * Separate the introduction of libloader from the code de-duplication. * Strip out non-pci devices support. * Add scons + Android build system support. * Add VISIBILITY_CFLAGS to avoid exporting the loader funcs. v3 (Emil) * PIPE_OS_ANDROID is undefined at this scope, use ANDROID * Make sure we define _EGL_NO_DRM when building only swrast Signed-off-by: Rob Clark <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx: conditionaly build dri3 and present loader (v3)Armin K2013-11-091-2/+6
| | | | | | | | | | | | | | | This patch makes it possible to disable DRI3 if desired. Tested with: ./configure --disable-dri3 --with-dri-drivers=i965 \ --with-gallium-drivers= --disable-vdpau --disable-egl \ --disable-gbm --disable-xvmc Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71397 Cc: 10.0 <[email protected]>
* Add DRI3+Present loaderKeith Packard2013-11-071-0/+2
| | | | | | | | | | | | Uses the __DRIimage loader interfaces. v2: Fix _XIOErrors when DRI3 isn't present (change by anholt). Apparently XCB just terminates your connection if you don't check for extensions before using them, instead of returning an error like you'd expect. Signed-off-by: Keith Packard <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glx/dri2: Add DRI2 support for GLX_MESA_query_rendererIan Romanick2013-11-071-0/+1
| | | | | | | | | | The new functions for this extension were added to a separate file (dri2_query_renderer.c) to facilitate unit testing. I tried putting them in dri2_glx.c, and it resulting in an unending chain of dependencies. It was the proverbial threading hanging from a sweater. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glx: Add functions and GLX plumbing for GLX_MESA_query_rendererIan Romanick2013-11-071-0/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glx: Build with VISIBILITY_CFLAGS in automakeAdam Jackson2013-03-211-0/+1
| | | | | | Note: This is a candidate for the stable branches. Signed-off-by: Adam Jackson <[email protected]>
* build: Clean glx Makefile.amMatt Turner2012-08-221-4/+1
| | | | | | mapi/glapi is already built when make is run in src/glx. Reviewed-by: Kenneth Graunke <[email protected]>
* build/glx: fix include paths for out-of-tree buildsChristopher James Halse Rogers2012-08-131-0/+2
| | | | | Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Christopher James Halse Rogers <[email protected]>
* automake: Honor GL_LIB for mangled/custom lib namesBrad King2012-07-231-20/+7
| | | | | | | | | | | | | | | | Commit 2d4b77c7 (automake: Convert src/mesa/drivers/x11/Makefile to automake, 2012-06-12) dropped the old Makefile, which used GL_LIB, and replaced it with a Makefile.am hard-coding the name "GL". This broke handling of --enable-mangling and --with-gl-lib-name options which depend on GL_LIB to specify the GL library name. Use "@GL_LIB@" in src/mesa/drivers/x11/Makefile.am to configure the library name. Also use this approach to simplify src/glx/Makefile.am and drop the HAVE_MANGLED_GL conditional. While at it, fix the compatibility link we create in "lib" for the software-only driver to use version GL_MAJOR instead of hard-coding "1". Reviewed-by: Dan Nicholson <[email protected]>
* glx: build tests after libglx.laMatt Turner2012-07-171-1/+1
| | | | | | | Previously, if you ran make followed by make check it would work, but if you just ran make check the test program would fail to compile. Reviewed-by: Jon TURNEY <[email protected]>
* automake: convert libglapiJon TURNEY2012-07-131-1/+1
| | | | | | | | | | | | | | | | | | | * "configure substitutions are not allowed in _SOURCES variables" in automake, so remove the AC_SUBST'ed GLAPI_ASM_SOURCES and instead use some AM_CONDITIONALS to choose which asm sources are used * Change GLAPI_LIB to point to the .la file in other Makefile.am files, and make a link to the .a file for the convenience of other Makefiles which have not yet been converted to automake v2: - Use AM_CPPFLAGS for cleaner build output - EXTRA_SOURCES is not needed - Remove libglapi.a compatibility link on clean Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Matt Turner <[email protected]>
* glx: Move tests from tests/glx to src/glx/testsIan Romanick2012-06-131-0/+2
| | | | | | | This matches the organization of other unit tests in Mesa. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glx: Hook up the unit tests again using the internal gtest.Eric Anholt2012-04-121-3/+6
| | | | Reviewed-by: Ian Romanick <[email protected]>
* Use -no-undefined libtool flag in src/glx/Makefile.amJon TURNEY2012-03-281-1/+1
| | | | | | | | "Use -no-undefined to assure libtool that the library has no unresolved symbols at link time, so that libtool will build a shared library on platforms that require that all symbols are resolved when the library is linked." Signed-off-by: Jon TURNEY <[email protected]>
* glx: Fix glXGetProcAddress() of global glX symbols post-automake conversion.Eric Anholt2012-03-211-0/+1
| | | | | | | | | | | | | | | | | When a GL LD_PRELOAD library like apitrace was used, glXGetProcAddress() would return the preload's symbols instead of libGL's symbol, leading to infinite recursion when the returned function was called. This didn't hit apitrace on most apps because who calls glXGetProcAddress() on the global functions. The -Bsymbolic, which was present in mklib before automake conversion, causes the glxcmds.c:GLX_functions table to be resolved at link time, so that LD_PRELOADs don't affect it any more. Fixes crashes when running wine under apitrace. Tested-by: Matt Turner <[email protected]> Tested-by: Marek Olšák <[email protected]>
* shared-glapi: Convert to automakeKristian Høgsberg2012-03-191-1/+1
| | | | | | | | | | This fixes a build problem where EGL links to libgbm.la, which encodes a relative path to it's libglapi.so dependency. The relative path breaks when the linker tries to resolve it from src/egl/main instead of src/gbm. Typically we silently fall back to the system libglapi.so, which is wrong and breaks when there isn't one. Morale of the story: don't mix mklib and libtool.
* glx: Also put a symlink from libGL.so in lib/ for now.Johannes Obermayr2012-03-071-0/+1
| | | | | | | | | This fixes the libGLU.so.* build when a system libGL.so is not present since it is relying on the lib/ to build against until it gets converted to automake. Tested-by: Stéphane Marchesin <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]>
* glx: Convert to automake.Eric Anholt2012-02-291-0/+122
Reviewed-by: Kenneth Graunke <[email protected]>