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Age
Files
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*
mesa: Check that all buffers are bound in BeginTransformFeedback.
Paul Berry
2012-01-04
1
-2
/
+5
*
glsl: Don't use base type for bit-not when there's an error
Ian Romanick
2012-01-04
1
-1
/
+1
*
glsl: fix usage of potentially undefined data_end union
Alexander von Gluck
2011-12-30
1
-1
/
+1
*
glsl: remove old autogen.sh
Matt Turner
2011-12-23
1
-12
/
+0
*
mesa: Record transform feedback strides/offsets in linker output.
Paul Berry
2011-12-20
1
-1
/
+4
*
glsl: Fix crashes caused by Bison error messages involving "'%'".
Kenneth Graunke
2011-12-13
1
-0
/
+6
*
mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Marek Olšák
2011-12-13
1
-10
/
+33
*
glsl: Fix samplerCubeShadow support in shader compiler
Anuj Phogat
2011-12-07
1
-1
/
+1
*
glsl: return visit_stop in ir_validate::visit_enter() to silence warning
Brian Paul
2011-12-02
1
-0
/
+1
*
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
2011-11-22
1
-2
/
+2
*
glsl: finish up ARB_conservative_depth (v2)
Marek Olšák
2011-11-22
3
-4
/
+16
*
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
2011-11-22
2
-3
/
+3
*
linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
2011-11-22
1
-5
/
+5
*
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
1
-0
/
+52
*
glsl: when cloning a variable, copy the depth layout too
Marek Olšák
2011-11-19
1
-0
/
+1
*
glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Kenneth Graunke
2011-11-16
1
-0
/
+1
*
glsl: Always search for an exact function signature match.
Kenneth Graunke
2011-11-14
1
-29
/
+63
*
glsl: Split code to generate an ir_call out from match_function_by_name.
Kenneth Graunke
2011-11-14
1
-165
/
+173
*
glsl: Add a new matching_signature() variant that returns exact/inexact.
Kenneth Graunke
2011-11-14
2
-0
/
+18
*
linker: Validate resource usage in the linker
Ian Romanick
2011-11-14
1
-0
/
+44
*
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
2011-11-14
1
-2
/
+17
*
linker: Count the number of samplers used by a shader during linking
Ian Romanick
2011-11-14
1
-1
/
+28
*
glsl: Add missing ';' in action statement.
José Fonseca
2011-11-14
1
-1
/
+1
*
glcpp: Add GL_ARB_draw_instanced #define.
Morgan Armand
2011-11-12
1
-0
/
+3
*
mesa: Make gl_VertexID be a system value like gl_InstanceID.
Eric Anholt
2011-11-11
1
-1
/
+1
*
glsl: Move builtin_variables.h into .cpp.
Eric Anholt
2011-11-11
2
-111
/
+86
*
glsl: Move ir_variable.cpp to builtin_variables.cpp.
Eric Anholt
2011-11-11
2
-1
/
+1
*
glsl: Handle constant expressions involving ir_binop_equal/nequal.
Kenneth Graunke
2011-11-10
1
-0
/
+6
*
glsl: Remove textureGradOffset built-ins taking samplerCube parameters.
Kenneth Graunke
2011-11-10
3
-9
/
+0
*
glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.
Kenneth Graunke
2011-11-10
2
-62
/
+62
*
glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.
Kenneth Graunke
2011-11-10
1
-118
/
+4
*
glsl: Assign transform feedback varying slots in linker.
Paul Berry
2011-11-09
1
-63
/
+490
*
glsl: Clamp vector indices when lowering to swizzles
Ian Romanick
2011-11-09
1
-2
/
+20
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
2
-6
/
+9
*
glsl: remove trailing comma to silence warning
Brian Paul
2011-11-08
1
-1
/
+1
*
linker: Use app-specified fragment data location during linking
Ian Romanick
2011-11-08
1
-7
/
+9
*
glsl: Generate IR for switch statements
Dan McCabe
2011-11-07
3
-45
/
+254
*
glsl: Reference data structure ctors in grammar
Dan McCabe
2011-11-07
3
-16
/
+193
*
glsl: Create AST structs corresponding to new productions in grammar
Dan McCabe
2011-11-07
1
-0
/
+59
*
glsl: Add productions to GLSL grammar for switch statement
Dan McCabe
2011-11-07
1
-3
/
+61
*
glsl: Create AST data structures for switch statement and case label
Dan McCabe
2011-11-07
1
-4
/
+20
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
1
-152
/
+0
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-1
/
+1
*
linker: Track uniform locations to new tracking structures
Ian Romanick
2011-11-07
2
-0
/
+98
*
linker: Add helper class for parcelling out backing storage to uniforms
Ian Romanick
2011-11-07
1
-0
/
+86
*
linker: Add helper class for determining uniform usage
Ian Romanick
2011-11-07
1
-0
/
+68
*
glsl: Add new structures for tracking uniforms in linked shaders
Ian Romanick
2011-11-07
1
-0
/
+125
*
linker: Make invalidate_variable_locations available outside the compilation ...
Ian Romanick
2011-11-07
2
-5
/
+9
*
glsl: Allow glsl_types.h to be included in C sources
Ian Romanick
2011-11-07
1
-8
/
+15
*
linker: Check that initializers for global variables match
Ian Romanick
2011-11-03
7
-7
/
+81
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