| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
After glsl rework merge.
|
| |
|
| |
|
|
|
|
|
|
|
| |
it would be nice if this stuff would be test built on mesa's primary
platform with mesa's primary build system.
Signed-off-by: Dave Airlie <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
| |
This is due to the glsl pp interface changes.
|
| |
|
| |
|
|
|
|
| |
Already implemented in mesa compiler using predefined symbols.
|
| |
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
| |
This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
|
|
|
|
|
| |
Need to emit the radix before the digits.
This fixes several glean/glgl1 regressions.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This way third parties are able to add supported extension strings.
|
|
|
|
| |
Still don't know how to add glsl to mesa dependencies.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Should be used in place of gc_to_bin utility to precompile builtin library.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|