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* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-145-33/+42
* texture_builtins.py: Add support for 130-style Shadow sampler variants.Kenneth Graunke2011-03-141-1/+53
* glsl: Document glsl_type::sampler_dimensionalityChad Versace2011-03-121-1/+1
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-111-0/+1
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-111-0/+4
* glsl: silence warning in printf() with a castBrian Paul2011-03-101-1/+1
* glsl: Use insert_before for lists instead of open coding itIan Romanick2011-03-081-4/+1
* linker: Add imported functions to the linked IRIan Romanick2011-03-081-1/+7
* glsl: Add several function / call related validationsIan Romanick2011-03-081-0/+27
* glsl: Function signatures cannot have NULL return typeIan Romanick2011-03-082-1/+7
* glsl: Process redeclarations before initializersIan Romanick2011-03-041-43/+44
* glsl: Refactor AST-to-HIR code handling variable initializersIan Romanick2011-03-041-108/+125
* glsl: Refactor AST-to-HIR code handling variable redeclarationsIan Romanick2011-03-041-113/+133
* scons: Unbreak mingw cross compilation.José Fonseca2011-03-041-7/+12
* scons: Get glsl2 and glcpp programs building correctly.José Fonseca2011-03-041-20/+21
* glsl/glcpp: Use stdio.h instead of unistd.h.José Fonseca2011-03-041-25/+15
* glsl: Define YY_NO_UNISTD_H on MSVC.José Fonseca2011-03-042-0/+8
* glcpp: Remove trailing contexts from #if rules.Kenneth Graunke2011-03-031-6/+6
* glcpp: Rework lexer to use a SKIP state rather than REJECT.Kenneth Graunke2011-03-031-21/+16
* glcpp/tests: Update 063-comments.c.expected to match output.Kenneth Graunke2011-03-031-0/+7
* scons: More tweaks to fix MinGW build.José Fonseca2011-03-031-5/+16
* scons: Ensure generated headers are in the include path.José Fonseca2011-03-031-0/+3
* glsl: Remove unused glcpp/Makefile.am.Kenneth Graunke2011-03-021-44/+0
* glsl: Remove 'tests' subfolder.Kenneth Graunke2011-03-0270-631/+0
* scons: Use Flex and Bison to generate lexer/parser files.Kenneth Graunke2011-03-011-4/+15
* glsl: Rename .lpp to .ll and .ypp to .yy.Kenneth Graunke2011-03-013-2/+2
* Add generated parser / lexer files to gitignore listsIan Romanick2011-03-012-0/+6
* glcpp: Remove files generated by flex and bison from GITIan Romanick2011-03-013-7003/+0
* glsl: Remove files generated by flex and bison from GITIan Romanick2011-03-013-9482/+0
* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-287-2/+39
* glsl: Use reralloc instead of plain realloc.Kenneth Graunke2011-02-281-5/+3
* glsl/builtins: Fix return type for textureSize sampler2DArray variants.Kenneth Graunke2011-02-272-4/+4
* glsl/Makefile: Remove builtin_function.cpp if generation fails.Arkadiusz Miskiewicz2011-02-261-1/+1
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-2124-57/+8
* glsl: Remove $(PWD) from Makefile in favor of .Kenneth Graunke2011-02-191-1/+1
* linker: Fix off-by-one error implicit array sizingIan Romanick2011-02-151-1/+1
* glsl: Reinstate constant-folding for division by zeroChad Versace2011-02-151-21/+21
* Revert "glsl: Fix constant-folding for reciprocal expressions"Chad Versace2011-02-151-10/+6
* mesa: Optionally build a dricore support library (v3)Christopher James Halse Rogers2011-02-111-3/+31
* glcpp: regerated filesIan Romanick2011-02-112-181/+193
* glsl: Regenerate files modified by previous commitsIan Romanick2011-02-113-1798/+1899
* glsl: Finish out the reduce/reduce error fixesIan Romanick2011-02-113-59/+109
* glsl: Eliminate reduce/reduce conflicts in glsl grammarKeith Packard2011-02-111-21/+71
* scons: builtin_glsl_function on windows needs bundled getopt.José Fonseca2011-02-111-1/+7
* scons: Try to support building 64bit binaries on 32bit windows.José Fonseca2011-02-111-4/+1
* glsl: Fix parallel build.Tobias Jakobi2011-02-111-1/+2
* glsl/Makefile: glcpp doesn't need libglsl.a.Kenneth Graunke2011-02-101-1/+2
* glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt2011-02-081-1/+1
* glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30Chad Versace2011-02-081-0/+7
* linker: Generate link errors when ES shaders are missing stagesIan Romanick2011-02-041-0/+14